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(Criou página com 'At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC.') |
(Criou página com '*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10.') Etiquetas: Edição móvel Edição feita através do site móvel |
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At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC. | At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC. | ||
*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10. | |||
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