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Revisão de 00h07min de 4 de dezembro de 2022 por MizuhiroUkato (discussão | contribs) (Criou página com '* '''''Wearing the Apron'''''. You gain proficiency in the Leatherworker's and Tinker's craft. * '''''Blacksmith''''. At the 5th level, as described at Chapter 8: Adventuring, you spend only ¼ of the Market value of an armor, simple weapon or martial weapon on raw materials instead of half the value. Besides that, for each day of free time you spend crafting those items, you can create another item with a market value no higher tha 10 gp instead of 5, as specified in th...')
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  • Wearing the Apron. You gain proficiency in the Leatherworker's and Tinker's craft.
  • Blacksmith'. At the 5th level, as described at Chapter 8: Adventuring, you spend only ¼ of the Market value of an armor, simple weapon or martial weapon on raw materials instead of half the value. Besides that, for each day of free time you spend crafting those items, you can create another item with a market value no higher tha 10 gp instead of 5, as specified in the item creation rules.
  • Diversifier. At the 9th level, you learn to use a wide range of material in your weapons and armor. You can use Runesteel, Relic Stones and Moonsilver as raw material for your weapons and armor, as long as you have access to those material. Additionaly, all items you craft have +1 to their attack and damage rolls for weapons and +1 to AC for armors.
  • Enhanced Forge. At the 14th level, every weapon you craft through you Diversifier feature has +2 to their attack and damage rolls instead of +1 and the armors have +2 to theur AC instead of +1. Besides that, you can craft armors and weapons of up to 15gp using your Blacksmith feature.
  • Expert Boiler. At the 17th level, you've learn to use your knowledge to take one step further in the creation of weapons and armors. From now on, you can craft any weapon or armor using your Blacksmith feature. Additionaly, once per short rest, a user of an armor made by you can use their bonus action to activate the special effect of your creation for the next minute, in doing so the user gains a bonus in their Strength ot Dexterity value (at the user's choice an within a limit of 29) equal to your Wisdom modifier at the moment the armor was crafted.
  • Master of the Forge. At the 20th leve, you have become a reputed master of weapons and armors, your creations are legendary and sought after, all weapons crafted by you cause magical damage. Besides that, you can add your Wisdom modifier to attack and damage rolls instead of +2 for all weapons you make and all armor made by you have resistence to simple physical damage and can add your Wisdom modifier to the AC instead of +2. Additionaly, you can use Voidborn Chitin as raw material for your armor and weapons.