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Criou página com '*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10.'
(Criou página com 'At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC.')
(Criou página com '*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10.')
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At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC.
At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC.


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*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10.
*'''''Furto Vital.''''' Escolhendo o elemento Água, você pode sugar parte da energia vital de um inimigo. Você pode alvejar um único inimigo no alcance de sua Arma Elemental, ele deve realizar uma salvaguarda de Constituição, caso falhe receberá 2d10 de dano necrótico, e você recebe uma cura igual ao dano causado podendo aplicar os efeitos de Estilo do Zelote. Para cada 3 pontos de Ki adicionais gastos, você aumenta o dano dessa habilidade em 1d10.
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