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Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.
Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.


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== Bilgewater ==
== Águas de Sentina ==
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In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.
A região do Arquipélago das Ilhas da Chama Azul é uma cidade portuária. Com a maior variedade entre povos e origens, a cidade está sempre pronta para esvaziar os bolsos dos incautos.
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'''Languages:''' Bilgewatrian and Buhru
'''Idiomas:''' Buhru e Sentinense
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Edição das 18h43min de 1 de janeiro de 2023

This Article is in accordance with the version 0.94 of Runarcana RPG

Members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and often controlled by members of this species.

With a major distribution among the world, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.

Although they all have very similar characteristics, some minor nuances exist due to their birthplace.

Diversity

Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.

Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.

Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible that a human being is already born with the mark of magic or even that, without this gift from birth, they can exercise it through effort and hardwork.

Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couples to even an empire.

Human Names and Ethnicities

Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.

Bilgewater

In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.

Languages: Bilgewatrian and Buhru

Nomes Sentinenses: Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus

Demacia

Os demacianos são um povo orgulhoso de sua história militar. A cultura deles valoriza os ideais de justiça, honra e dever.

Idiomas: Demaciano

Nomes Demacianos: Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio

Freljord

A terra gelada e implacável produz um povo com força nata e indivíduos que já nascem batalhando contra o clima e tendo de resistir a isso.

Idiomas: Freljordiano e um dos quatro dialetos regionais.

Nomes Freljordianos: Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell

Ionia

Ser Ioniano significa conviver com a magia que emana da terra de forma diária. Um povo espiritualista e que busca o equilíbrio e prossegue com ideais de neutralidade e balanceamento.

Idiomas: Ioniano

Nomes Ionianos: Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen Syndra, Zed, Valmar, Kai

Ixtal

Ixtal é uma região que se encontrava isolada e desconhecida até pouco tempo, quando a filha do imperador, Qiyana, decidiu atacar sozinha um grupo de exploração de Piltover. Qyiana deixou apenas um sobrevivente que pudesse contar aos outros a força dos Ixtaelenses.

Idiomas: Ixtaelense

Nomes Ixtalenses: Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana

Noxus

Os nativos de Noxus são curados pelas regras da força. Uma nação bélica que tem uma sociedade inclusiva onde qualquer um que prove sua força é merecedor de ser um noxiano.

Idiomas: Noxiano

Nomes Noxianos: Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise

Piltover

A região do amanhã, Piltover é considerada a capital da prosperidade e do progresso.

Idiomas: Zaunita com dialeto Piltovense

Nomes Piltovenses: Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago

Shurima

Outrora o maior Império de Runeterra, os Shurimanes se tornaram povos nômades e espalhados pelas areias do deserto em tribos. Com a volta do Imperador, tudo isso pode mudar.

Idiomas: Shurimane e Noxiano

Nomes Shurimanes: Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar

Targon

Targonenses são um povo dividido entre os Rakkor, bravos guerreiros que seguem os Solari, e os Lunari, antigos sacerdotes que se esconderam nas sombras com medo de serem dizimados pelos Solari.

Idiomas: Targonense e Rakkor

Nomes Targonenses: Leona, Diana, Atreus, Zoe, Kayle, Morgana

Zaun

Embora tenha sido uma cidade gêmea de Piltover, o tempo distanciou bem suas sociedades e habitantes. Os Zaunitas convivem com fumaças tóxicas e com a poluição, fruto de uma evolução desordenada e caótica.

Idiomas: Zaunita com dialeto Zaunita

Nomes Zaunitas: Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick

Human Origin Traits

Attributes: You can add 2 points to an attribute and 1 to a second attribute.

Heritage: You have 3 Origin Heritage points, see Chapter 5: Customization - Heritages for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.

Age: Humans reach adulthood at the end of their adolescence and live less than a century.

Size: Humans vary a lot in height and weight, from 1.5 meters to more than 1.8 meters. You can choose to be Small or Medium sized.

Speed: Your base walking speed is 30 feet.

Past: Choose a Past. See Chapter 4: Detailing - Pasts for the list of Pasts available.

Skill: You have proficiency with a Skill of your choice.

Craft: You have proficiency with a Craft of your choice.

Region: You have 2 Region Heritage points and 1 language from that region; you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.

Inspiration
Proficiency Dice
2-3 1d4
4-5 1d6
6 1d8

Inspiration: Humans can extract more from their willpower to surpass their limits. You have half your Proficiency bonus as inspiration dice per long rest, unused dice do not remain. An Inspiration dice can be used as a reaction when making an ability check, saving throw or attack. You must roll the dice corresponding to your Proficiency bonus and add the rolled value to that roll. You can roll the Inspiration dice after rolling the d20 and seeing the result, but you must decide this before the Master says whether the roll was successful or not. You can only use one Inspiration dice at a time.