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==Mining==
==Mining==


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Mineral resources can be obtained in a variety of ways throughout a story, through legal business, strategic looting, or even through hard work through the Mining Craft.  
Recursos minerais podem ser obtidos de diversas formas em uma história, através de negócios legais, saques estratégicos ou mesmo através de um trabalho com bastante suor através do Ofício de Mineração.
</div>


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To practice the Mining Craft in a campaign, the GM may have a map of the regions containing geological data, with pre-established minerals and riches, and may only consult this reference material, but this is in no way a rule or requirement.
Para exercer o Ofício de Mineração em uma campanha, é possível que o mestre tenha um mapa das regiões contendo dados geológicos, com os minérios e riquezas pré-estabelecidos, podendo apenas consultar esse material de referência, mas isso não pé de forma alguma uma regra ou exigência.
</div>


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For shorter adventures, or even campaigns with a bit more improvisation (after all, players are unpredictable) these data may not be ready or may be incomplete. Therefore, it is possible to generate the necessary deta by choosing from the tables below or even using the randomness of the dice.
Para aventuras menores, ou até mesmo campanhas com um pouco mais de improviso, (afinal, os jogadores são imprevisíveis) talvez esses dados não estejam prontos ou estejam incompletos. Dessa forma, é possível gerar esses dados necessários através de escolha nas tabelas abaixo ou mesmo usando a aleatoriedade dos dados.
</div>


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===Generating a Mining Area===
===Gerando uma área de Mineração===
</div>


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To generate a mining area, worldbuilding work can define which ores are common in various locations, as well as mines that have already been established in these locations to exploit this resource.
Parar gerar uma área de mineração, o trabalho de construção de mundo pode definir quais minérios são comuns em diversas localidades, bem como minas que já tenham sido estabelecidas nesses locais para explorar esse recurso
</div>


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Still, a mining area can be created dynamically, for this the master can follow the following sequence:
Ainda assim, uma área de mineração pode ser criada de forma dinâmica, para isso o mestre pode seguir a seguinte sequência:
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
#Roll on the Ore Table (1d10)
#Jogue na Tabela de Minério (1d10)
#Roll on the Wealth Table (1d4)
#Jogue na Tabela de Riquezas (1d4)
</div>


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This way, it is established what type of ore can be found and what level of wealth in gems can be found during mining.  
Dessa forma, se estabelece qual é o tipo de minério que pode ser encontrado e qual o nível de riqueza em gemas que podem ser encontradas durante a mineração.
</div>


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If the theme is recurring in a campaign, it may be interesting to generate several locations with their characteristics, so that in the event the theme is explored, the information is more easily available.
Caso o tema seja recorrente em uma campanha, pode ser interessante gerar diversas localidades com suas características, para na eventualidade do tema ser explorado, as informações estarem mais facilmente disponíveis.
</div>


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In many cultures, the exploitation of mineral resources can form villages or even cities, and in many cases this is the focus of life for all the people whose activities revolve around this activity, whether directly, by mining these resources, or indirectly, by providing services and products to make this possible.
Em várias culturas a exploração dos recursos minerais pode formar vilas ou até mesmo cidades, sendo em muitos casos o norte da vida de todas as pessoas que tem suas atividades em torno dessa atividade, seja de forma direta, minerando esses recursos, ou indireta, fornecendo serviços e produtos para que isso seja possível.
</div>


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===Mining===
===Minerando===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Before a player can collect ores at a location, the available ore must be defined, as each type of ore requires a different formula.  
Antes que um jogador possa coletar minérios em um local, é necessário que o minério disponível seja definido, uma vez que cada tipo de minério requer uma fórmula diferente.
</div>


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When the player makes his mining rolls, at the end of 1 hour, the wealth roll is made to establish whether, in addition to the values ​​obtained through mining, he also obtained any bonuses:
Quando o jogador faz suas jogadas de mineração, ao término de 1 hora, é feita a jogada de riqueza para estabelecer se, além dos valores obtidos através da mineração, ele também obteve algum bônus:
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
#Roll on the Associated Gem Table (1d4)
#Jogue na Tabela de Gemas Associadas (1d4)
#Roll on the Wealth Table (1d10 for low, 1d8 for medium, and 1d4 for high)
#Jogue na tabela de Riqueza (1d10 para baixa, 1d8 para Média e 1d4 para Alta)
#Multiply the Wealth value by the Associated Gem Multiplier
#Multiplique o valor de Riqueza pelo Multiplicador da Gema Associada
</div>


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If the result of the roll on the Associated Gem Table is a non-existent value (symbolized as a dash) no associated Gem was found.
Caso o resultado da jogada na Tabela de Gemas Associadas seja um valor inexistente (simbolizado como um traço) não foi encontrada nenhuma Gema associada.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
If a gem is found, but the wealth table has a value of 0, the gem was found, but at a very low value, not generating any bonus.
Caso uma gema seja encontrada, mas a tabela de riquezas tenha o valor 0, a gema foi encontrada, mas em um valor ínfimo, não gerando nenhum bônus.
</div>




<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="4" | Tabela de Minério
! colspan="4" | Ore Table
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| D4
| D4
| Minério
| Ore
| ganho/hora
| gain/hour
| CD
| DC
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 1
| 1
| style="text-align:left;" | Carvão
| style="text-align:left;" | Coal
| 12 PC * 1/2 proficiência
| 12 CP * 1/2 proficiency
| 12
| 12
|-
|-
| 2
| 2
| style="text-align:left;" | Basalto
| style="text-align:left;" | Basalt
| 10 PC * proficiência
| 10 CP * proficiency
| 13
| 13
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 3
| 3
| style="text-align:left;" | Sal
| style="text-align:left;" | Salt
| 12 PC * 1 proficiência
| 12 CP * 1 proficiency
| 14
| 14
|-
|-
| 4
| 4
| style="text-align:left;" | Arenito
| style="text-align:left;" | Sandstone
| 10 PC * 1,5 proficiência
| 10 CP * 1,5 proficiency
| 15
| 15
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 5
| 5
| style="text-align:left;" | Granito
| style="text-align:left;" | Granite
| 12 PC * 1,5 proficiência
| 12 CP * 1,5 proficiency
| 16
| 16
|-
|-
| 6
| 6
| style="text-align:left;" | Ferro
| style="text-align:left;" | Iron
| 10 PC * 2 proficiência
| 10 CP * 2 proficiency
| 16
| 16
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 7
| 7
| style="text-align:left;" | Cobre
| style="text-align:left;" | Copper
| 12 PC * 2 proficiência
| 12 CP * 2 proficiency
| 17
| 17
|-
|-
| 8
| 8
| style="text-align:left;" | Prata
| style="text-align:left;" | Silver
| 10 PC * 2,5 proficiência
| 10 CP * 2,5 proficiency
| 18
| 18
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 9
| 9
| style="text-align:left;" | Ouro
| style="text-align:left;" | Gold
| 12 PC * 2,5 proficiência
| 12 CP * 2,5 proficiency
| 19
| 19
|-
|-
| 10
| 10
| style="text-align:left;" | Platina
| style="text-align:left;" | Platin
| 12 PC *  3x proficiência
| 12 CP *  3x proficiency
| 20
| 20
|}
|}
</div>


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="11" | Gemas Associadas
! colspan="11" | Associated Gemstones
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| style="text-align:left;" | d4
| style="text-align:left;" | d4
| Carvão
| Coal
| Basalto
| Basalt
| Sal
| Salt
| Arenito
| Sandstone
| Granito
| Granite
| Ferro
| Iron
| Cobre
| Copper
| Prata
| Silver
| Ouro
| Gold
| Platina
| Platinum
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| style="text-align:left;" | 1
| style="text-align:left;" | 1
| -
| -
| -
| -
| peridoto 1
| peridot 1
| sílica 1
| silica 1
| diamante 1
| diamond 1
| -
| -
| azurita 1
| azurite 1
| -
| -
| peridoto 1
| peridot 1
| lápis-lazuli 2
| lapis lazuli 2
|-
|-
| style="text-align:left;" | 2
| style="text-align:left;" | 2
| -
| -
| -
| -
| diamante 2
| diamond 2
| diamante 2
| diamond 2
| topázio 2
| topaz 2
| -
| -
| malaquita 2
| malachite 2
| zircônia 2
| zircon 2
| topázio 2
| topaz 2
| galsita 5
| galsite 5
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| style="text-align:left;" | 3
| style="text-align:left;" | 3
| -
| -
| diamante 5
| diamond 5
| turquesa 5
| turquoise 5
| âmbar 10
| amber 10
| peridoto 5
| peridot 5
| pirita 5
| pyrite 5
| turquesa 6
| turquoise 6
| sudarina 5
| sudarina 5
| sudarina 5
| sudarina 5
| diamante 10
| diamond 10
|-
|- style="background-color:#B4A7D6;"
| style="text-align:left;" | 4
| style="text-align:left;" | 4
| diamante 10
| diamond 10
| diamante 10
| diamond 10
| aquamarine 10
| aquamarine 10
| rubi 20
| ruby ​​20
| zircônia 20
| zircon 20
| hematita 10
| hematite 10
| opala de fogo 10
| fire opal 10
| hexita, 10
| hexite, 10
| diamante 10
| diamond 10
| hexita, 50
| hexite, 50
|}
|}
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="2" | Riquezas
! colspan="2" | Wealth
|- style="font-weight:bold; text-align:left;"
|- style="font-weight:bold; text-align:left;"
| d4
| d4
| Nível
| Level
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 1
| 1
| style="text-align:left;" | nula
| style="text-align:left;" | null
|-
|-
| 2
| 2
| style="text-align:left;" | baixa
| style="text-align:left;" | low
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 3
| 3
| style="text-align:left;" | média
| style="text-align:left;" | medium
|-
|-
| 4
| 4
| style="text-align:left;" | alta
| style="text-align:left;" | high
|}
|}
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="4" | Riqueza
! colspan="4" | Wealth
|- style="font-weight:bold; text-align:left;"
|- style="font-weight:bold; text-align:left;"
| Dado
| Dice
| Baixa
| Low
| Média
| Medium
| Alta
| High
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 1
| 1
Linha 251: Linha 212:
| 0
| 0
| 0
| 0
| 10 PO
| 10 GP
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 3
| 3
| 0
| 0
| 0
| 0
| 50 PO
| 50 GP
|-
|-
| 4
| 4
| 0
| 0
| 0
| 0
| 100 PO
| 100 GP
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 5
| 5
| 0
| 0
| 1 PO
| 1 GP
| -
| -
|-
|-
| 6
| 6
| 0
| 0
| 10 PO
| 10 GP
| -
| -
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 7
| 7
| 0
| 0
| 25 PO
| 25 GP
| -
| -
|-
|-
| 8
| 8
| 1 PO
| 1 GP
| 50 PO
| 50 GP
| -
| -
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| 9
| 9
| 2 PO
| 2 GP
| -
| -
| -
| -
|-
|-
| 10
| 10
| 3 PO
| 3 GP
| -
| -
| style="text-align:left;" |  
| style="text-align:left;" |  
|}
|}
</div>

Edição atual tal como às 23h11min de 17 de setembro de 2024

Outros idiomas:

This article complies with version 0.94 of Runarcana RPG

Some stories focus on endless combat, while others may take players through political and espionage plots, and in some, resource gathering may be the focus.

Typically, the best stories mix all of these elements on different levels, giving utility to each of the characters' characteristics, making each of the three pillars integrated.

At some tables the story unfolds steadily, with every moment of the characters' day being part of the events, while at others, there are several periods of free time between events.

In all of the above cases, obtaining resources can be an important part of the narrative, either as a step towards achieving a goal or even as the ultimate goal.


Mining

Mineral resources can be obtained in a variety of ways throughout a story, through legal business, strategic looting, or even through hard work through the Mining Craft.

To practice the Mining Craft in a campaign, the GM may have a map of the regions containing geological data, with pre-established minerals and riches, and may only consult this reference material, but this is in no way a rule or requirement.

For shorter adventures, or even campaigns with a bit more improvisation (after all, players are unpredictable) these data may not be ready or may be incomplete. Therefore, it is possible to generate the necessary deta by choosing from the tables below or even using the randomness of the dice.

Generating a Mining Area

To generate a mining area, worldbuilding work can define which ores are common in various locations, as well as mines that have already been established in these locations to exploit this resource.

Still, a mining area can be created dynamically, for this the master can follow the following sequence:

  1. Roll on the Ore Table (1d10)
  2. Roll on the Wealth Table (1d4)

This way, it is established what type of ore can be found and what level of wealth in gems can be found during mining.

If the theme is recurring in a campaign, it may be interesting to generate several locations with their characteristics, so that in the event the theme is explored, the information is more easily available.

In many cultures, the exploitation of mineral resources can form villages or even cities, and in many cases this is the focus of life for all the people whose activities revolve around this activity, whether directly, by mining these resources, or indirectly, by providing services and products to make this possible.

Mining

Before a player can collect ores at a location, the available ore must be defined, as each type of ore requires a different formula.

When the player makes his mining rolls, at the end of 1 hour, the wealth roll is made to establish whether, in addition to the values ​​obtained through mining, he also obtained any bonuses:

  1. Roll on the Associated Gem Table (1d4)
  2. Roll on the Wealth Table (1d10 for low, 1d8 for medium, and 1d4 for high)
  3. Multiply the Wealth value by the Associated Gem Multiplier

If the result of the roll on the Associated Gem Table is a non-existent value (symbolized as a dash) no associated Gem was found.

If a gem is found, but the wealth table has a value of 0, the gem was found, but at a very low value, not generating any bonus.


Ore Table
D4 Ore gain/hour DC
1 Coal 12 CP * 1/2 proficiency 12
2 Basalt 10 CP * proficiency 13
3 Salt 12 CP * 1 proficiency 14
4 Sandstone 10 CP * 1,5 proficiency 15
5 Granite 12 CP * 1,5 proficiency 16
6 Iron 10 CP * 2 proficiency 16
7 Copper 12 CP * 2 proficiency 17
8 Silver 10 CP * 2,5 proficiency 18
9 Gold 12 CP * 2,5 proficiency 19
10 Platin 12 CP * 3x proficiency 20
Associated Gemstones
d4 Coal Basalt Salt Sandstone Granite Iron Copper Silver Gold Platinum
1 - - peridot 1 silica 1 diamond 1 - azurite 1 - peridot 1 lapis lazuli 2
2 - - diamond 2 diamond 2 topaz 2 - malachite 2 zircon 2 topaz 2 galsite 5
3 - diamond 5 turquoise 5 amber 10 peridot 5 pyrite 5 turquoise 6 sudarina 5 sudarina 5 diamond 10
4 diamond 10 diamond 10 aquamarine 10 ruby ​​20 zircon 20 hematite 10 fire opal 10 hexite, 10 diamond 10 hexite, 50
Wealth
d4 Level
1 null
2 low
3 medium
4 high
Wealth
Dice Low Medium High
1 0 0 0
2 0 0 10 GP
3 0 0 50 GP
4 0 0 100 GP
5 0 1 GP -
6 0 10 GP -
7 0 25 GP -
8 1 GP 50 GP -
9 2 GP - -
10 3 GP -