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The members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and are oftençy controlled by members of this species.  
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{{#description2:Members of human origin are among the most numerous in Runeterra, the major city-states of the world are full of them and usually controlled by members of this species..}}
[[Categoria:0.94]]
[[Categoria:Origens]]


With a majo distribution, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.
Members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and often controlled by members of this species.


Although they all have very similar characteristics, some minor nuances exist due to their birthplaces.
With a major distribution among the world, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.


'''Diversity'''
Although they all have very similar characteristics, some minor nuances exist due to their birthplace.


Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.  
= Diversity =
 
Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.


Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.
Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.


Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible for a human to be born with the mark of magic or, even without that gift of birth, exercise it through effort and hard work.
Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible that a human being is already born with the mark of magic or even that, without this gift from birth, they can exercise it through effort and hardwork.


Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couple to even empires.
Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couples to even an empire.


'''Human Names and Ethnicity'''
= Human Names and Ethnicities =
 
Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitude of life and confrontations made this adaptation happen. Although undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.


Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.


== Bilgewater ==
== Bilgewater ==
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In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.
In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.


'''Languages''': Bilgewatrian and Buhru
'''Languages:''' Bilgewatrian and Buhru
 
'''Bilgewatrian Names''': Bragg, Byrne, Crow, Illaoi, Jakmunt, John, Lars, Malcolm, Nautilus, Petyr, Piet, Rafen, Sarah, Tahm, Tobias, Travyn, Van Gallar, Zyglos


'''Bilgewatrian Names:''' Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus


== Demacia ==
== Demacia ==


Demacians are a people proud of their ,ilitary history. Their culture values the ideals of justice, honor and duty.
Demacians are a people proud of its history and military Their culture values the ideals of justice, honor, and duty.
 
'''Languages''': Demaciano


'''Demacian Names''': Fiora, Galio, Garen, Jarvan, Lucian, Luxanna, Quinn, Shauna, Sylas, Taric
'''Languages:''' Demacian


'''Demacian Names:''' Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio


== Freljord ==
== Freljord ==


The frozen and ruthless land produces people with natural strength and individuals that are born already fighting against the weather and having to resist it.
The frozen and ruthless land produces people with natural strength and individuals that are born fighting against the weather and having to resist it.


'''Languages''': Freljordian and one of the four regional dialects.
'''Languages:''' Freljordian and one of the four regional dialects.
 
'''Freljordian Names''': Ashe, Anivia, Braum, Gragas, Lissandra, Ivern, Nunu, Olaf, Ornn, Sejuani, Svarfell, Tryndamere, Udyr


'''Freljordian Names:''' Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell


== Ionia ==
== Ionia ==
Being Ionian means living with the magic that emanates from the earth on a daily basis. A spiritualist people who seek balance and pursue ideals of neutrality and balance.


Being Ionian means to coexist with the magic that emanates from the land daily. Ionians are a spiritualist people that looks for balance and with ideals of neutrality and balance.
'''Languages:''' Ionian
 
'''Kanguages''': Ionian
 
'''Ionian Names''': Akali, Irelia, Kai, Karma, Khada, Shen, Shieda, Syndra, Valmar, Yasuo, Yi, Zed


'''Ionian Names:''' Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen Syndra, Zed, Valmar, Kai


== Ixtal ==
== Ixtal ==


Ixtal is a region that was isolated and unknown until recently, when the daughter of the emperor, Qiyana, decided to attack a Piltovian exploration group by herself. Qiyana only left one survivor so that he could tell to others the strength of the Ixtali people.
Ixtal is a region that was isolated and unknown until recently, when the emperor's daughter, Qiyana, decided to attack a Piltovan exploration group all by herself. Qyiana left only one survivor who could tell the others of the strength of the Ixtali people.


'''Languages''': Ixtali
'''Languages:''' Ixtali
 
'''Ixtali Names''': Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana


'''Ixtali Names:''' Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana


== Noxus ==
== Noxus ==


The natives of Noxus are bred by the rules of strength. A warlike nation that has an inclusive society where anyone who proves their strength is worthy of being a Noxian.
Natives of Noxus are seasoned by the rules of strength. A warlike nation that has an inclusive society where anyone who proves their strength is worthy of being a Noxian.
 
'''Languages''': Noxian


'''Noxian Names''': Annie, Cassiopeia, Darius, Draven, Elise, Jericho, Katarina, Riven, Sion, Talon, Urgot
'''Language:''' Noxian


'''Noxian Names:''' Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise


== Piltover ==
== Piltover ==


The land of tomorrow, Piltover is considered the capital of prosperity and progress.
The region of tomorrow, Piltover is considered the capital of prosperity and progress.
 
'''Languages''': Zaunite with Piltover dialect


'''Piltovan Names''': Caitlyn, Camille, Ezreal, Jago, Jayce, Orianna
'''Languages:''' Zaunite with Piltover dialect


'''Piltovan Names:''' Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago


== Shurima ==
== Shurima ==


Once the greatest empire of Runeterra, thw Shurimans became nomadic people scattered in tribes across the desert's sands. With the return of the Emperor, everything could change.
Once the largest Empire in Runeterra, the Shurimans became nomadic peoples and spread across the desert sands in tribes. With the Emperor's return, all that could change.


'''Languages''': Shuriman and Noxian
'''Languages:''' Shuriman and Noxian
 
'''Shuriman Names''': Azir, Aatrox, Kassadin, Malzahar, Nasus, Renekton, Sivir, Taliyah, Varus


'''Shuriman Names:''' Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar


== Targon ==
== Targon ==


Targonians are a divided people between the Rakkor, the brave warriors of the Solari, and the Lunari, old priests that hide in the shadows afraid of being decimated by the Solari.
Targonians are a people divided between the Rakkor, brave warriors who follow the Solari, and the Lunari, ancient priests who hid in the shadows in fear of being decimated by the Solari.
 
'''Languages''': Targonian and Rakkor


'''Targonian Names''': Atreus, Diana, Kayle, Leona, Morgana, Zoe
'''Languages:''' Targonian and Rakkor


'''Targonian Names:''' Leona, Diana, Atreus, Zoe, Kayle, Morgana


== Zaun ==
== Zaun ==


Although it used to be a twin city to Piltover, the time has separated the two societies and inhabitants. Zaunites coexist with toxic smokes and pollution, the fruit of a disorderly and chaotic evolution.
Though once a twin city of Piltover, time has greatly distanced its societies and inhabitants. The Zaunites live with toxic fumes and pollution, the result of a disorderly and chaotic evolution.


'''Languages''': Zaunite with Zaunite dialect
'''Languages:''' Zaunite with Zaunite dialect


'''Zaunite Names''': Edmundo, Ekko, Janna, Jinx, Singed, Viktor, Warwick
'''Zaunite Names:''' Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
= Human Origin Traits =
= Traços de Origem dos Humanos =
''Herança''. Você possui 3 pontos de Herança, veja o Capítulo 5: Opções de Personalização para a lista de Heranças disponíveis.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Attributes'': You can add 2 points to an attribute and 1 to a second attribute.
''Idade''. Os humanos chegam à idade adulta no final da adolescência e vivem menos de um século.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Heritage'': You have 3 Origin Heritage points, see [[Heranças/en|Chapter 5: Customization - Heritages]] for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.
''Tendência''. Os humanos não possuem inclinação a nenhuma tendência em especial. Os melhores e os piores são encontrados entre eles.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Age'': Humans reach adulthood at the end of their adolescence and live less than a century.
''Tamanho''. Os humanos variam muito em altura e peso, podem ter quase 1,5 metro ou mais de 1,8 metro. Independentemente da sua posição entre esses valores, o seu tamanho é Médio
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Size'': Humans vary a lot in height and weight, from 1.5 meters to more than 1.8 meters. You can choose to be Small or Medium sized.
''Deslocamento''. Seu deslocamento base de caminhada é 30 pés.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Speed'': Your base walking speed is 30 feet.
''Idiomas''. Você pode falar, ler e escrever um idioma comum e outro idioma comum adicional, normalmente baseado na região em que cresceu.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Past'': Choose a Past. See [[Passados/en|Chapter 4: Detailing - Pasts]] for the list of Pasts available.
''Perícia''. Você ganha proficiência em uma perícia, à sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Skill'': You have proficiency with a Skill of your choice.
''Aprimoramento''. Você adquire um aprimoramentos de sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Craft'': You have proficiency with a Craft of your choice.
''Ofício''. Você possui proficiência com um ofício à sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Region'': You have 2 Region Heritage points and 1 language from that region; you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in [[Runeterra/en|Chapter 11: Runeterra]].
''Região''. Cada região de Runeterra possui uma cultura diferente. Você deve escolher sua facção que definirá onde você cresceu e muito de como você vê o mundo. Você pode ver mais a respeito disso no Capítulo 11: Runeterra.
{| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin: auto auto 20px 20px; float: right"
<br />
|- style="font-weight:bold; background-color:#B4A7D6;"
</div>
! colspan="2" | Inspiration
|- style="font-weight:bold; text-align:left;"
| Proficiency
| Dice
|- style="background-color:#B4A7D6;"
| 2-3
| style="text-align:left;" | 1d4
|-
| 4-5
| style="text-align:left;" | 1d6
|- style="background-color:#B4A7D6;"
| 6
| style="text-align:left;" | 1d8
|}
''Inspiration'': Humans can extract more from their willpower to surpass their limits. You have half your Proficiency bonus as inspiration dice per long rest, unused dice do not remain. An Inspiration dice can be used as a reaction when making an ability check, saving throw or attack. You must roll the dice corresponding to your Proficiency bonus and add the rolled value to that roll. You can roll the Inspiration dice after rolling the d20 and seeing the result, but you must decide this before the Master says whether the roll was successful or not. You can only use one Inspiration dice at a time.

Edição atual tal como às 09h20min de 14 de setembro de 2024

Outros idiomas:

This article complies with version 0.94 of Runarcana RPG

Origens-humanos-vi.png

Members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and often controlled by members of this species.

With a major distribution among the world, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.

Although they all have very similar characteristics, some minor nuances exist due to their birthplace.

Diversity

Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.

Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.

Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible that a human being is already born with the mark of magic or even that, without this gift from birth, they can exercise it through effort and hardwork.

Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couples to even an empire.

Human Names and Ethnicities

Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.

Bilgewater

In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.

Languages: Bilgewatrian and Buhru

Bilgewatrian Names: Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus

Demacia

Demacians are a people proud of its history and military Their culture values the ideals of justice, honor, and duty.

Languages: Demacian

Demacian Names: Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio

Freljord

The frozen and ruthless land produces people with natural strength and individuals that are born fighting against the weather and having to resist it.

Languages: Freljordian and one of the four regional dialects.

Freljordian Names: Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell

Ionia

Being Ionian means living with the magic that emanates from the earth on a daily basis. A spiritualist people who seek balance and pursue ideals of neutrality and balance.

Languages: Ionian

Ionian Names: Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen Syndra, Zed, Valmar, Kai

Ixtal

Ixtal is a region that was isolated and unknown until recently, when the emperor's daughter, Qiyana, decided to attack a Piltovan exploration group all by herself. Qyiana left only one survivor who could tell the others of the strength of the Ixtali people.

Languages: Ixtali

Ixtali Names: Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana

Noxus

Natives of Noxus are seasoned by the rules of strength. A warlike nation that has an inclusive society where anyone who proves their strength is worthy of being a Noxian.

Language: Noxian

Noxian Names: Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise

Piltover

The region of tomorrow, Piltover is considered the capital of prosperity and progress.

Languages: Zaunite with Piltover dialect

Piltovan Names: Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago

Shurima

Once the largest Empire in Runeterra, the Shurimans became nomadic peoples and spread across the desert sands in tribes. With the Emperor's return, all that could change.

Languages: Shuriman and Noxian

Shuriman Names: Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar

Targon

Targonians are a people divided between the Rakkor, brave warriors who follow the Solari, and the Lunari, ancient priests who hid in the shadows in fear of being decimated by the Solari.

Languages: Targonian and Rakkor

Targonian Names: Leona, Diana, Atreus, Zoe, Kayle, Morgana

Zaun

Though once a twin city of Piltover, time has greatly distanced its societies and inhabitants. The Zaunites live with toxic fumes and pollution, the result of a disorderly and chaotic evolution.

Languages: Zaunite with Zaunite dialect

Zaunite Names: Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick

Human Origin Traits

Attributes: You can add 2 points to an attribute and 1 to a second attribute.

Heritage: You have 3 Origin Heritage points, see Chapter 5: Customization - Heritages for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.

Age: Humans reach adulthood at the end of their adolescence and live less than a century.

Size: Humans vary a lot in height and weight, from 1.5 meters to more than 1.8 meters. You can choose to be Small or Medium sized.

Speed: Your base walking speed is 30 feet.

Past: Choose a Past. See Chapter 4: Detailing - Pasts for the list of Pasts available.

Skill: You have proficiency with a Skill of your choice.

Craft: You have proficiency with a Craft of your choice.

Region: You have 2 Region Heritage points and 1 language from that region; you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.

Inspiration
Proficiency Dice
2-3 1d4
4-5 1d6
6 1d8

Inspiration: Humans can extract more from their willpower to surpass their limits. You have half your Proficiency bonus as inspiration dice per long rest, unused dice do not remain. An Inspiration dice can be used as a reaction when making an ability check, saving throw or attack. You must roll the dice corresponding to your Proficiency bonus and add the rolled value to that roll. You can roll the Inspiration dice after rolling the d20 and seeing the result, but you must decide this before the Master says whether the roll was successful or not. You can only use one Inspiration dice at a time.