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Os membros de origem humana estão entre os mais mais numerosos de Runeterra, as principais cidades-estados do mundo são repletas deles e normalmente controladas pelos membros dessa espécie.
This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG]
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Com uma distribuição majoritária, eles podem ser encontrados em todos os lugares, desde Demacia até Noxus, passando por Freljord, Ionia, Águas de Sentina ou até mesmo em Shurima, que tem se reerguido das areias.
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[[Categoria:0.94]]
[[Categoria:Origens]]


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Members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and often controlled by members of this species.
Embora eles todos tenham características bem similares, algumas pequenas nuances existem por conta do local de nascimento deles.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
With a major distribution among the world, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.
'''Diversidade'''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Although they all have very similar characteristics, some minor nuances exist due to their birthplace.
Os humanos são conhecidos pela sua diversidade entre seus muitos membros, com alturas variando de 1,6 m até 1,9 m, mas com alguns indivíduos que ultrapassam essas médias.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
= Diversity =
Sua adaptabilidade os faz serem presentes em praticamente todos os cantos de Runeterra, tendo já explorado quase todo território, mesmo que muito disso tenha se perdido com o passar do tempo.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.
Sua natureza não é mágica mas, outra vez, a diversidade abarca a espécie como um todo e é possível que um humano nasça com a marca da magia ou mesmo sem esse dom de nascimento, possa exercê-lo através de esforço e trabalho duro.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.
Criaturas sociais, por mais que alguns exemplares dessa origem procurem se isolar ou terem vidas completamente desligadas dos outros, eles normalmente se organizam em sociedades que podem variar desde um simples par romântico (ou de negócios) até mesmo a impérios.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible that a human being is already born with the mark of magic or even that, without this gift from birth, they can exercise it through effort and hardwork.
'''Nomes e Etnias Humanas'''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couples to even an empire.
A diversidade humana fez com que muitas culturas florescessem, muitas delas se conectando à terra onde vivem e se adaptando de forma surpreendente a elas. Em outros casos, as vicissitudes da vida e dos confrontos fizeram com que essa adaptação acontecesse. Embora se despidos e colocados lado a lado, muitos humanos sejam indistinguíveis quanto a sua origem, as cores que vestem e os valores que carregam consigo, fazem toda diferença.
</div>


= Human Names and Ethnicities =


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Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.
== Águas de Sentina ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Bilgewater ==
A região do Arquipélago das Ilhas da Chama Azul é uma cidade portuária. Com a maior variedade entre povos e origens, a cidade está sempre pronta para esvaziar os bolsos dos incautos.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.
'''Idiomas''': Buhru e Sentinense
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Bilgewatrian and Buhru
'''Nomes Sentinenses''': Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus
</div>


'''Bilgewatrian Names:''' Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus


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== Demacia ==
== Demacia ==
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Os demacianos são um povo orgulhoso de sua história militar. A cultura deles valoriza os ideais de justiça, honra e dever.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Demacians are a people proud of its history and military Their culture values the ideals of justice, honor, and duty.
'''Idiomas''': Demaciano
</div>


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'''Languages:''' Demacian
'''Nomes Demacianos''': Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio
</div>


'''Demacian Names:''' Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio


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== Freljord ==
== Freljord ==
</div>


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The frozen and ruthless land produces people with natural strength and individuals that are born fighting against the weather and having to resist it.
A terra gelada e implacável produz um povo com força nata e indivíduos que já nascem batalhando contra o clima e tendo de resistir a isso.
</div>


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'''Languages:''' Freljordian and one of the four regional dialects.
'''Idiomas''': Freljordano e um dos quatro dialetos regionais.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Freljordian Names:''' Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell
'''Nomes Freljordianos''': Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell
</div>


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== Ionia ==
== Ionia ==
</div>
Being Ionian means living with the magic that emanates from the earth on a daily basis. A spiritualist people who seek balance and pursue ideals of neutrality and balance.


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Ionian
Ser Ioniano significa conviver com a magia que emana da terra de forma diária. Um povo espiritualista e que busca o equilíbrio e prossegue com ideais de neutralidade e balanceamento.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Ionian Names:''' Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen Syndra, Zed, Valmar, Kai
'''Idiomas''': Ioniano
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Nomes Ionianos''': Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen, Syndra, Zed, Valmar, Kai
</div>
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== Ixtal ==
== Ixtal ==
</div>
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Ixtal é uma região que se encontrava isolada e desconhecida até pouco tempo, quando a filha do imperador, Qiyana, decidiu atacar sozinha um grupo de exploração de Piltover. Qyiana deixou apenas um sobrevivente que pudesse contar aos outros a força dos Ixtaelenses.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Ixtal is a region that was isolated and unknown until recently, when the emperor's daughter, Qiyana, decided to attack a Piltovan exploration group all by herself. Qyiana left only one survivor who could tell the others of the strength of the Ixtali people.
'''Idiomas''': Ixtaelense
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Ixtali
'''Nomes Ixtalenses''': Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana
</div>


'''Ixtali Names:''' Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana


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== Noxus ==
== Noxus ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Natives of Noxus are seasoned by the rules of strength. A warlike nation that has an inclusive society where anyone who proves their strength is worthy of being a Noxian.
Os nativos de Noxus são curados pelas regras da força. Uma nação bélica que tem uma sociedade inclusiva onde qualquer um que prove sua força é merecedor de ser um noxiano.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Language:''' Noxian
'''Idiomas''': Noxiano
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Noxian Names:''' Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise
'''Nomes Noxianos''': Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Piltover ==
== Piltover ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
The region of tomorrow, Piltover is considered the capital of prosperity and progress.
A região do amanhã, Piltover é considerada a capital da prosperidade e do progresso.
</div>
 
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Idiomas''': Zaunita com dialeto Piltovense
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Zaunite with Piltover dialect
'''Nomes Piltovenses''': Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago
</div>


'''Piltovan Names:''' Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Shurima ==
== Shurima ==
</div>
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Outrora o maior Império de Runeterra, os Shurimanes se tornaram povos nômades e espalhados pelas areias do deserto em tribos. Com a volta do Imperador, tudo isso pode mudar.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Once the largest Empire in Runeterra, the Shurimans became nomadic peoples and spread across the desert sands in tribes. With the Emperor's return, all that could change.
'''Idiomas''': Shurimane e Noxiano
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Shuriman and Noxian
'''Nomes Shurimanes''': Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar
</div>


'''Shuriman Names:''' Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Targon ==
== Targon ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Targonians are a people divided between the Rakkor, brave warriors who follow the Solari, and the Lunari, ancient priests who hid in the shadows in fear of being decimated by the Solari.
Targonenses são um povo dividido entre os Rakkor, bravos guerreiros que seguem os Solari, e os Lunari, antigos sacerdotes que se esconderam nas sombras com medo de serem dizimados pelos Solari.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Targonian and Rakkor
'''Idiomas''': Targonense e Rakkor
</div>
 
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Nomes Targonenses''': Leona, Diana, Atreus, Zoe, Kayle, Morgana
</div>


'''Targonian Names:''' Leona, Diana, Atreus, Zoe, Kayle, Morgana


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Zaun ==
== Zaun ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Though once a twin city of Piltover, time has greatly distanced its societies and inhabitants. The Zaunites live with toxic fumes and pollution, the result of a disorderly and chaotic evolution.
Embora tenha sido uma cidade gêmea de Piltover, o tempo distanciou bem suas sociedades e habitantes. Os Zaunitas convivem com fumaças tóxicas e com a poluição, fruto de uma evolução desordenada e caótica.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Languages:''' Zaunite with Zaunite dialect
'''Idiomas''': Zaunita com dialeto Zaunita
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Zaunite Names:''' Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick
'''Nomes Zaunitas''': Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
= Human Origin Traits =
= Traços de Origem dos Humanos =
''Herança''. Você possui 3 pontos de Herança, veja o Capítulo 5: Opções de Personalização para a lista de Heranças disponíveis.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Attributes'': You can add 2 points to an attribute and 1 to a second attribute.
''Idade''. Os humanos chegam à idade adulta no final da adolescência e vivem menos de um século.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Heritage'': You have 3 Origin Heritage points, see [[Heranças/en|Chapter 5: Customization - Heritages]] for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.
''Tendência''. Os humanos não possuem inclinação a nenhuma tendência em especial. Os melhores e os piores são encontrados entre eles.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Age'': Humans reach adulthood at the end of their adolescence and live less than a century.
''Tamanho''. Os humanos variam muito em altura e peso, podem ter quase 1,5 metro ou mais de 1,8 metro. Independentemente da sua posição entre esses valores, o seu tamanho é Médio
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Size'': Humans vary a lot in height and weight, from 1.5 meters to more than 1.8 meters. You can choose to be Small or Medium sized.
''Deslocamento''. Seu deslocamento base de caminhada é 30 pés.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Speed'': Your base walking speed is 30 feet.
''Idiomas''. Você pode falar, ler e escrever um idioma comum e outro idioma comum adicional, normalmente baseado na região em que cresceu.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Past'': Choose a Past. See [[Passados/en|Chapter 4: Detailing - Pasts]] for the list of Pasts available.
''Perícia''. Você ganha proficiência em uma perícia, à sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Skill'': You have proficiency with a Skill of your choice.
''Aprimoramento''. Você adquire um aprimoramentos de sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Craft'': You have proficiency with a Craft of your choice.
''Ofício''. Você possui proficiência com um ofício à sua escolha.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Region'': You have 2 Region Heritage points and 1 language from that region; you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in [[Runeterra/en|Chapter 11: Runeterra]].
''Região''. Cada região de Runeterra possui uma cultura diferente. Você deve escolher sua facção que definirá onde você cresceu e muito de como você vê o mundo. Você pode ver mais a respeito disso no Capítulo 11: Runeterra.
{| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin: auto auto 20px 20px; float: right"
<br />
|- style="font-weight:bold; background-color:#B4A7D6;"
</div>
! colspan="2" | Inspiration
|- style="font-weight:bold; text-align:left;"
| Proficiency
| Dice
|- style="background-color:#B4A7D6;"
| 2-3
| style="text-align:left;" | 1d4
|-
| 4-5
| style="text-align:left;" | 1d6
|- style="background-color:#B4A7D6;"
| 6
| style="text-align:left;" | 1d8
|}
''Inspiration'': Humans can extract more from their willpower to surpass their limits. You have half your Proficiency bonus as inspiration dice per long rest, unused dice do not remain. An Inspiration dice can be used as a reaction when making an ability check, saving throw or attack. You must roll the dice corresponding to your Proficiency bonus and add the rolled value to that roll. You can roll the Inspiration dice after rolling the d20 and seeing the result, but you must decide this before the Master says whether the roll was successful or not. You can only use one Inspiration dice at a time.

Edição atual tal como às 00h09min de 15 de março de 2023

Outros idiomas:

This Article is in accordance with the version 0.94 of Runarcana RPG

Members of human origin are among the most numerous in Runeterra, the world's major city-states are teeming with them and often controlled by members of this species.

With a major distribution among the world, they can be found everywhere from Demacia to Noxus, Freljord, Ionia, Bilgewater or even Shurima, which has been rising from the sands.

Although they all have very similar characteristics, some minor nuances exist due to their birthplace.

Diversity

Humans are known for their diversity among their many members, with heights ranging from 1.6 m to 1.9 m, but with some individuals exceeding these averages.

Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost every territory, even if much of that has been lost over time.

Their nature is not magical but, again, diversity encompasses the species as a whole and it is possible that a human being is already born with the mark of magic or even that, without this gift from birth, they can exercise it through effort and hardwork.

Social creatures, as much as some examples of this origin seek to isolate themselves or have lives completely disconnected from others, they usually organize themselves into societies that can vary from a simple romantic (or business) couples to even an empire.

Human Names and Ethnicities

Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and adapting in amazing ways to it. In other cases, the vicissitudes of life and confrontations made this adaptation happen. Although if undressed and placed side by side, many humans are indistinguishable as to their origin, the colors they wear and the values they carry with them make all the difference.

Bilgewater

In the region of the Blue Flames Isles Archipelago, there is a port-city like no other, Bilgewater. With the biggest variety between folk and origins, the city is always ready to empty the pockets of the unwary.

Languages: Bilgewatrian and Buhru

Bilgewatrian Names: Sarah, Illaoi, Malcolm, Tobias, Tahm, Lars, Gralha, John, Rafen, Byrne, Van Gallar, Travyn, Piet, Bragg, Petyr, Crow, Jakmunt, Zyglos, Nautilus

Demacia

Demacians are a people proud of its history and military Their culture values the ideals of justice, honor, and duty.

Languages: Demacian

Demacian Names: Garen, Luxanna, Lucian, Jarvan, Taric, Sylas, Fiora, Quinn, Shauna, Galio

Freljord

The frozen and ruthless land produces people with natural strength and individuals that are born fighting against the weather and having to resist it.

Languages: Freljordian and one of the four regional dialects.

Freljordian Names: Ashe, Anivia, Tryndamere, Sejuani, Lissandra, Gragas, Braum, Nunu, Olaf, Udyr, Ornn, Ivern, Svarfell

Ionia

Being Ionian means living with the magic that emanates from the earth on a daily basis. A spiritualist people who seek balance and pursue ideals of neutrality and balance.

Languages: Ionian

Ionian Names: Karma, Irelia, Yi, Yasuo, Shieda, Akali, Khada, Shen Syndra, Zed, Valmar, Kai

Ixtal

Ixtal is a region that was isolated and unknown until recently, when the emperor's daughter, Qiyana, decided to attack a Piltovan exploration group all by herself. Qyiana left only one survivor who could tell the others of the strength of the Ixtali people.

Languages: Ixtali

Ixtali Names: Amoxtli, Centehua, Eleuia, Etalpalli, Itotia, Ilhicamina, Izel, Necalli, Papan, Tenoch, Qyiana

Noxus

Natives of Noxus are seasoned by the rules of strength. A warlike nation that has an inclusive society where anyone who proves their strength is worthy of being a Noxian.

Language: Noxian

Noxian Names: Annie, Darius, Katarina, Jericho, Cassiopeia, Draven, Riven, Sion, Talon, Urgot, Elise

Piltover

The region of tomorrow, Piltover is considered the capital of prosperity and progress.

Languages: Zaunite with Piltover dialect

Piltovan Names: Caitlyn, Jayce, Camille, Ezreal, Orianna, Jago

Shurima

Once the largest Empire in Runeterra, the Shurimans became nomadic peoples and spread across the desert sands in tribes. With the Emperor's return, all that could change.

Languages: Shuriman and Noxian

Shuriman Names: Azir, Aatrox, Taliyah, Renekton, Sivir, Varus, Nasus, Kassadin, Malzahar

Targon

Targonians are a people divided between the Rakkor, brave warriors who follow the Solari, and the Lunari, ancient priests who hid in the shadows in fear of being decimated by the Solari.

Languages: Targonian and Rakkor

Targonian Names: Leona, Diana, Atreus, Zoe, Kayle, Morgana

Zaun

Though once a twin city of Piltover, time has greatly distanced its societies and inhabitants. The Zaunites live with toxic fumes and pollution, the result of a disorderly and chaotic evolution.

Languages: Zaunite with Zaunite dialect

Zaunite Names: Ekko, Jinx, Singed, Edmundo, Janna, Viktor, Warwick

Human Origin Traits

Attributes: You can add 2 points to an attribute and 1 to a second attribute.

Heritage: You have 3 Origin Heritage points, see Chapter 5: Customization - Heritages for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.

Age: Humans reach adulthood at the end of their adolescence and live less than a century.

Size: Humans vary a lot in height and weight, from 1.5 meters to more than 1.8 meters. You can choose to be Small or Medium sized.

Speed: Your base walking speed is 30 feet.

Past: Choose a Past. See Chapter 4: Detailing - Pasts for the list of Pasts available.

Skill: You have proficiency with a Skill of your choice.

Craft: You have proficiency with a Craft of your choice.

Region: You have 2 Region Heritage points and 1 language from that region; you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.

Inspiration
Proficiency Dice
2-3 1d4
4-5 1d6
6 1d8

Inspiration: Humans can extract more from their willpower to surpass their limits. You have half your Proficiency bonus as inspiration dice per long rest, unused dice do not remain. An Inspiration dice can be used as a reaction when making an ability check, saving throw or attack. You must roll the dice corresponding to your Proficiency bonus and add the rolled value to that roll. You can roll the Inspiration dice after rolling the d20 and seeing the result, but you must decide this before the Master says whether the roll was successful or not. You can only use one Inspiration dice at a time.