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(Criou página com 'You throw a bomb at a point within range, which remains fixed in place. Each creature in a 5-foot radius sphere centered on that point at the time of casting, or that later enters that area, must make a Dexterity saving throw. On a failure, the bomb sticks to the first creature that fails the save, following its entire movement. At the start of your next turn, the bomb explodes. Each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving...')
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''Celestial (chronomancy) 4th level''
''Celestial (chronomancy) 4th level''


'''Casting Time''': 1 açtion<br/>
'''Casting Time''': 1 action<br/>
'''Range''': 120 feet<br/>
'''Range''': 120 feet<br/>
'''Components''': V, S, M (a stopwatch or an hourglass)<br/>
'''Components''': V, S, M (a stopwatch or an hourglass)<br/>
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You throw a bomb at a point within range, which remains fixed in place. Each creature in a 5-foot radius sphere centered on that point at the time of casting, or that later enters that area, must make a Dexterity saving throw. On a failure, the bomb sticks to the first creature that fails the save, following its entire movement. At the start of your next turn, the bomb explodes. Each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving throw. It takes 7d6 chronal damage on a failed save, or half as much damage on a successful one. The bomb detonates early if the creature with the bomb drops to 0 hit points or if another bomb sticks to the same target.
You throw a bomb at a point within range, which remains fixed in place. Each creature in a 5-foot radius sphere centered on that point at the time of casting, or that later enters that area, must make a Dexterity saving throw. On a failure, the bomb sticks to the first creature that fails the save, following its entire movement. At the start of your next turn, the bomb explodes. Each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving throw. It takes 7d6 chronal damage on a failed save, or half as much damage on a successful one. The bomb detonates early if the creature with the bomb drops to 0 hit points or if another bomb sticks to the same target.


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When throwing the bomb at a creature that already has a bomb attached, if it fails the Dexterity saving throw again, each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving throw. On a failed save, the creature is Stunned for 1 minute. At the start of each of its turns, the creature makes a Constitution saving throw. On a success, the Stun effect ends.  
Ao arremessar a bomba em uma criatura que já tenha uma bomba grudada, se ela falhar novamente na salvaguarda de Destreza, cada criatura em uma esfera de 20 pés de raio centrada na bomba deve fazer uma salvaguarda de Constituição. Em uma falha, a criatura fica Atordoada por 1 minuto. No início de cada um dos turnos dela, a criatura pode fazer uma salvaguarda de Constituição. Em um sucesso, o efeito de Atordoamento se encerra.
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'''''At Higher Levels'''''. When you cast this spell by spending Mana points equivalent to a spell of 5th level or higher, the damage increases by 1d6 for each spell level above 4th.
'''''Em Níveis Superiores'''''. Quando conjurar esta magia gastando pontos de Mana equivalentes à uma magia de 5° nível ou superior, o dano aumenta em 1d6 para cada nível de magia acima do 4°.
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[[Categoria:4º Nível de Magia]]
[[Categoria:4º Nível de Magia]]
[[Categoria:Magia Celestial]]
[[Categoria:Magia Celestial]]
[[Categoria:Mistério da Cronomancia]]
[[Categoria:Mistério da Cronomancia]]

Edição atual tal como às 17h07min de 2 de outubro de 2024

Outros idiomas:

Celestial (chronomancy) 4th level

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a stopwatch or an hourglass)
Duration: Instantaneous

You throw a bomb at a point within range, which remains fixed in place. Each creature in a 5-foot radius sphere centered on that point at the time of casting, or that later enters that area, must make a Dexterity saving throw. On a failure, the bomb sticks to the first creature that fails the save, following its entire movement. At the start of your next turn, the bomb explodes. Each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving throw. It takes 7d6 chronal damage on a failed save, or half as much damage on a successful one. The bomb detonates early if the creature with the bomb drops to 0 hit points or if another bomb sticks to the same target.

When throwing the bomb at a creature that already has a bomb attached, if it fails the Dexterity saving throw again, each creature in a 20-foot radius sphere centered on the bomb must make a Constitution saving throw. On a failed save, the creature is Stunned for 1 minute. At the start of each of its turns, the creature makes a Constitution saving throw. On a success, the Stun effect ends.

At Higher Levels. When you cast this spell by spending Mana points equivalent to a spell of 5th level or higher, the damage increases by 1d6 for each spell level above 4th.