7 263
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com 'If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whe...') |
(Criou página com '=Creating Items= Adventuring isn't just about getting into combat, defeating enemies, and accumulating treasure. To achieve some objectives, it is sometimes necessary to conquer certain resources, either by searching, buying or even creating. To create these resources, characters have Crafts, with which they can craft normally non-magical objects, including adventuring gear and artwork.') |
||
Linha 147: | Linha 147: | ||
Knowing a formula is a need for creating an item, but when it is recorded in the form of schemes, diagrams or notes, the ease of reproducing it increases. Having an item's crafting blueprints speeds up the crafting process by 1GP/day. | Knowing a formula is a need for creating an item, but when it is recorded in the form of schemes, diagrams or notes, the ease of reproducing it increases. Having an item's crafting blueprints speeds up the crafting process by 1GP/day. | ||
===Workshop=== | |||
=== | Each item to be built requires certain tools and in many cases specific locations, such as a furnace, a submersion tank, among others. Workshops are places where these conditions are found, making it easier to create items. The ease added is proportional to theWorkshop level, with each level adding 1GP/day to the item crafting process. | ||
*'''Workshop level 1''': An unoccupied location with enough space for one person to work on creating the item. | |||
* ''' | *'''Workshop level 2''': In addition to level 1, these workshops have space for two people to work in addition to proper tools for the job, whether it be a better capacity forge or even an environment with the right lighting. | ||
* ''' | *'''Workshop level 3''': In addition to level 2, these workshops have space for three people to work and excellent tools for the job, such as an automated forge, ready-made molds, specialized lens sets, among others. Item creation rolls made at a workshop of that level receive a +1 bonus. | ||
* ''' | *'''Workshop level 4''': In addition to level 3, these workshops have space for 5 people to work and advanced tools for work, such as a temperature-controlled forge, process automation and even environments ready for specific tasks, such as sharpening a sword, climate control, among others. | ||
* ''' | *'''Workshop level 5''': In addition to level 4, these workshops have space for up to 10 people to work, while also having magical or extremely advanced tools that transform certain routines into extremely simple tasks, such as auxiliary automatons, magical chambers that can force certain weather conditions, among others. Item creation rolls made at a workshop of that level receive a +2 bonus. | ||
* ''' | |||
==Cost== | |||
To create an object (or formula) it is necessary to meet its cost, which is the expense of half of the object's market value (when below 5 GP of market value) or half of its GP/day value, accounting for one day of work. | |||
It is possible that certain circumstances decrease the amount of gold needed, such as direct access to raw materials reducing this required value or even having access to all the necessary resources. These situations must be evaluated by the Master taking into account all the factors present. | |||
A character who has the Collector Craft, with discipline in the Craft of executing a formula (or in the Crafts, when there are more than one) can reduce the amount needed to create the object by 10% of the market value. This reduction reflects more knowledge and experience in using these resources to create objects, knowing how to make better use of them without waste. | |||
Once a character has all the resources to create an object, he must use the necessary time for that formula. As will be explained later, when this time does not exceed one hour, it is possible to create the object during a long rest. | |||
edições