Anônimo

REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Xamã/en: mudanças entre as edições

De Runarcana Wiki
Criou página com '==Channeler’s Calling== Living on the threshold between the spiritual and material world, there are people capable of channeling spiritual energy to strengthen their bodies, they are the Channelers, people who develop an almost natural ability to deal with animal spirits, having a lot of difficulty in understanding how to direct these impulses without the support of an instructor are often taken for madness or possessed.'
(Criou página com '=Call= Every Shaman is a Spiritual Walker, someone who transits between worlds and manipulates spiritual energies through channeling, invocation or even metamorphosis. Each calling specializes in using these energies through your body, either to empower you, to direct your will upon reality, or to transition between forms.')
(Criou página com '==Channeler’s Calling== Living on the threshold between the spiritual and material world, there are people capable of channeling spiritual energy to strengthen their bodies, they are the Channelers, people who develop an almost natural ability to deal with animal spirits, having a lot of difficulty in understanding how to direct these impulses without the support of an instructor are often taken for madness or possessed.')
Linha 350: Linha 350:
Every Shaman is a Spiritual Walker, someone who transits between worlds and manipulates spiritual energies through channeling, invocation or even metamorphosis. Each calling specializes in using these energies through your body, either to empower you, to direct your will upon reality, or to transition between forms.
Every Shaman is a Spiritual Walker, someone who transits between worlds and manipulates spiritual energies through channeling, invocation or even metamorphosis. Each calling specializes in using these energies through your body, either to empower you, to direct your will upon reality, or to transition between forms.


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Channeler’s Calling==
==Chamado do Canalizador==
Living on the threshold between the spiritual and material world, there are people capable of channeling spiritual energy to strengthen their bodies, they are the Channelers, people who develop an almost natural ability to deal with animal spirits, having a lot of difficulty in understanding how to direct these impulses without the support of an instructor are often taken for madness or possessed.
Vivendo no limiar entre o mundo espiritual e material, existem pessoas capazes de canalizar a energia espiritual para fortalecer seus corpos, eles são os Canalizadores, pessoas que desenvolvem uma capacidade quase natural em lidar com os espíritos animais, tendo muita dificuldade em entender como direcionar esses impulsos sem o apoio de um instrutor, muitas vezes são tomados por loucos ou possuídos.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Battle Spirit===
===Espírito de Batalha===
When you choose this calling at 1st level, your initiation as a Channeler causes you to draw on spiritual force to empower your own body. You get the following traits:
Ao escolher esse chamado no 1º nível, sua iniciação como Canalizador o leva a utilizar a força espiritual para potencializar seu próprio corpo. Você recebe as seguintes características:
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
*'''''Unarmed Strike.''''' Instead of dealing 1 + your Strength modifier on your unarmed strikes, you deal 1d4 + your Strength modifier. Attacks made with natural weapons, such as claws, bites, or gores, now function as unarmed attacks. If your natural weapon damage is greater than your unarmed strike, you must use your natural weapon damage. Alternatively, you can use your Wisdom modifier to your attack rolls for unarmed strikes.
*'''''Ataque Desarmado.''''' Ao invés de causar 1 + seu modificador de Força em seus ataques desarmados, você causa 1d4 + seu modificador de Força. Ataques feitos com armas naturais, como garras, mordidas ou chifradas, passam a funcionar como ataques desarmados. Caso o dano de sua arma natural seja maior que o de seu ataque desarmado, você deverá utilizar o dano de sua arma natural. Alternativamente, você pode utilizar seu modificador de Sabedoria para suas jogadas de ataque para ataques desarmados.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">