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Translations:Ofício: Apotecário/241/en

De Runarcana Wiki

Each poison has its base antidote, to create an antidote it is necessary to know the poison in action (as well as its formula) or have access to a sample of it. Once it has been obtained, you can start the creation process of an antidote.

The roll to create an antidote is based on the target poison and uses the same DC. It is necessary that the Apothecary producing the antidote has at least one level of Craft less than needed to craft the poison. Once administered a character who drinks the antidote can make a new saving throw with advantage to neutralize the poison. When a poison is neutralized, the target gets 1d8 - Constitution modifier points of Exhaustion. Drinking or administering a potion requires an action.

Natural 20. The exhaustion dice becomes 1d6. |- |