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Translations:Magia/151/en

De Runarcana Wiki
Effects for Spells by Damage Type
Element Effect
Acid Papers and light leather hit in the area of the spell or within 5 feet of the target, which are not being used or carried, are corroded.
Bludgeoning Each creature affected must make a Constitution save. On a failure, the creature is Incapacitated and its speed becomes 0 until the start of your next turn. Fragile objects, such as glass, in the spell area or within 5 feet of the target break.
Slashing: Wind Objects up to 2,5 kg in the spell area or within 5 feet of the target that are not being used or carried are moved 15 feet back.
Slashing: Metal Each affected creature is unable to heal until the start of your next turn.
Eletric Each creature affected must make a Constitution save. On a failures, the creature have disadvantage on its next attack.
Force Each creature affected must make a Constitution save. On a failure, the creature has -1 AC until the end of your next turn.
Cold Each affected creature has its speed reduced by 5 feet until the end of your next turn.
Fire Fire spreads to corners in the spell area or within 5 feet of the target. It ignites flammable objects that are in the area and are not being used or carried.
Piercing: Water Water spreads to corners in the spell area or within 5 feet of the target. It wets all creatures and objects in the area.
Piercing: Metal Each affected creature receives shallow metal shards from its wounds. A Medicine or Sleight of Hand check is required to remove them. While they are in the target's body, all electrical damage taken deals 1 additional dice of damage.
Radiant Each creature affected must make a Constitution save. On a failure, the creature is Blind until the end of your next turn.
Shadow Inorganic materials hit in the spell's area or within 5 feet of the target age and dry out, taking on a tarnished and aged appearance. Each creature affected must make a Constitution save. On a failure, the creature is Weakened until the end of your next turn.
Thunder Each creature affected must make a Constitution save. On a failure, the creature is Deafened until the end of your next turn.
Poison Each creature affected must make a Constitution save. On a failure, the creature is Intoxicated until the end of your next turn.