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Translations:Magia/151/en
De Runarcana Wiki
Effects for Spells by Damage Type | |
Element | Effect |
Acid | Papers and light leather hit in the area of the spell or within 5 feet of the target, which are not being used or carried, are corroded. |
Bludgeoning | Each creature affected must make a Constitution save. On a failure, the creature is Incapacitated and its speed becomes 0 until the start of your next turn. Fragile objects, such as glass, in the spell area or within 5 feet of the target break. |
Slashing: Wind | Objects up to 2,5 kg in the spell area or within 5 feet of the target that are not being used or carried are moved 15 feet back. |
Slashing: Metal | Each affected creature is unable to heal until the start of your next turn. |
Eletric | Each creature affected must make a Constitution save. On a failures, the creature have disadvantage on its next attack. |
Force | Each creature affected must make a Constitution save. On a failure, the creature has -1 AC until the end of your next turn. |
Cold | Each affected creature has its speed reduced by 5 feet until the end of your next turn. |
Fire | Fire spreads to corners in the spell area or within 5 feet of the target. It ignites flammable objects that are in the area and are not being used or carried. |
Piercing: Water | Water spreads to corners in the spell area or within 5 feet of the target. It wets all creatures and objects in the area. |
Piercing: Metal | Each affected creature receives shallow metal shards from its wounds. A Medicine or Sleight of Hand check is required to remove them. While they are in the target's body, all electrical damage taken deals 1 additional dice of damage. |
Radiant | Each creature affected must make a Constitution save. On a failure, the creature is Blind until the end of your next turn. |
Shadow | Inorganic materials hit in the spell's area or within 5 feet of the target age and dry out, taking on a tarnished and aged appearance. Each creature affected must make a Constitution save. On a failure, the creature is Weakened until the end of your next turn. |
Thunder | Each creature affected must make a Constitution save. On a failure, the creature is Deafened until the end of your next turn. |
Poison | Each creature affected must make a Constitution save. On a failure, the creature is Intoxicated until the end of your next turn. |