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Translations:Combate/103/en

De Runarcana Wiki

Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.

  1. Choose a target. Pick a target within your attack’s range: a creature, an object, or a location.
  2. Determine modifiers. The GM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
  3. Resolve the attack. You make the attack roll. On a hit, you roll the damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.