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Translations:Arcano/236/en

De Runarcana Wiki
  • Forgetfulness. If you have the Charm trait, you can directly affect a creature's mind, even being able to alter its memory. As an action, you can target one creature within 30 feet of you, that creature must make a Wisdom saving throw DC equal to your spell save DC. On a failed save, you can spend up to 1 minute searching the creature's mind to alter its memory or confuse its mind, making it believe its allies are enemies or completely removing events up to a maximum of 24 hours ago. While searching the creature's mind, you lose your sense of sight for the duration. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per full rest.
  • Mirror of the Soul. If you have the Petty Forger feature, you can create a mirror image of yourself in an unoccupied space within 10 feet of you as a bonus action, though you must maintain concentration to maintain that mirror image. This image is able to cast spells in its place, but it cannot perform any physical attacks, nor can it be hit, as it is just an illusion. While in combat, this illusion lasts for up to 1 minute, otherwise it lasts for up to 1 hour. You can see, hear, and speak through this illusion while still being aware of your own senses. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per full rest.
  • Summer night. If you have the Oneiros feature, you create a mad vision, like a midsummer night's dream. As an action, you can choose one creature you can see within 60 feet of you, that creature must make a Wisdom saving throw DC equal to your spell save DC. On a failure, the creature is "daydreaming" for 1 minute, on each of its turns it will wander randomly up to its maximum speed, unable to perform any type of action. A creature affected by this trait can repeat the saving throw at the end of each of its turns to end this effect. Creatures that don't need sleep are immune to this trait. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per full rest.
  • Third Eye. If you have the Glimpse trait, you gain a sense beyond the ordinary of what happens in front of your eyes. You gain truesight within a range of 10 feet multiplied by your proficiency bonus.