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(Criou página com 'Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.') |
(Criou página com 'The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.') |
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== Saving Throws == | == Saving Throws == | ||
Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. | |||
The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers. | |||
== Attack Rolls == | |||
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Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. | |||
Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t Incapacitated. | |||
== Combining Magical Effects == | |||
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The effects of different spells add together while the durations of those spells overlap. | |||
The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. For example, if two Acolytes cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice. | |||
= Sources of Magic = | |||
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