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A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the Callings you answered from the Channeler's Calling, Summoner's Calling, or Shapeshifter's Calling. Your calling grants you features at 1st level and again at 3rd, 6th, 11th, 15th, 17th, and 20th level.
A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the Callings you answered from the Channeler's Calling, Summoner's Calling, or Shapeshifter's Calling. Your calling grants you features at 1st level and again at 3rd, 6th, 11th, 15th, 17th, and 20th level.


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==Spiritual Allies==
==Spiritual Allies==
At level 2, you connect with an animal spirit ally who will teach you how to channel spirit energy through a posture. Your melee attacks are imbued with spiritual energy, dealing an additional 1d6 damage. This damage increases to 1d8 at 8th level, 1d10 at 12th, and 1d12 at 17th. Using a bonus action and 1 Ki point, you can enter a stance. Once you enter a stance, you gain its benefits until you decide to leave that stance or switch to another one.
At level 2, you connect with an animal spirit ally who will teach you how to channel spirit energy through a posture. Your melee attacks are imbued with spiritual energy, dealing half of your proficiency bonus as additional damage and you can choose one of the postures, gaining a new one at the 6th, 15th and 17th levels of this class.
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