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(Criou página com '* '''Medium Weapons'''. Once per round when hitting a target within 5 feet of you with a firearm, you can spend 5 bravery points to cause the attack to count as a critical hit with its dice multiplier increased by 2 and deal your Marksman level as additional damage (this additional damage is not multiplied by the critical hit). If you roll a natural 20 on this hit, the multiplier increases by 3 instead of 2.') |
(Criou página com '* '''Akimbo'''. Applies to light firearms, you use one in each of your two hands. You can use a bonus action to Attack with a light firearm. You can perform Astra's ritual on your second weapon, but it only receives half of Astra's proficiency bonus to damage.') |
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All marksmen have Runic power, however, the Ravasz enhances this runic power through magic, casting spells that are fired through his shots. A dangerous and deadly combination. | All marksmen have Runic power, however, the Ravasz enhances this runic power through magic, casting spells that are fired through his shots. A dangerous and deadly combination. | ||
=== Ravasz Style === | |||
When you choose this path at 1st level, you also choose a signature style from the following and your starting firearm has capacity increased by 1. Your Astra should always be your signature style weapon: | |||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |