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(Criou página com 'The damage reduction provided by armors works by reducing the base damage received by the final value of this DR. For example, a Full Plate Armor has a base DR of 5. If the wearer has the Enhancement "Heavy Armor Specialist," they add +1 to this damage reduction, effectively making it 6. Therefore, they will reduce the damage received by this value.')
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(Criou página com '==Armor Table==')
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The damage reduction provided by armors works by reducing the base damage received by the final value of this DR. For example, a Full Plate Armor has a base DR of 5. If the wearer has the Enhancement "Heavy Armor Specialist," they add +1 to this damage reduction, effectively making it 6. Therefore, they will reduce the damage received by this value.
The damage reduction provided by armors works by reducing the base damage received by the final value of this DR. For example, a Full Plate Armor has a base DR of 5. If the wearer has the Enhancement "Heavy Armor Specialist," they add +1 to this damage reduction, effectively making it 6. Therefore, they will reduce the damage received by this value.


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When a target receives damage to which they have resistance or vulnerability, the DR value is the first to be applied. For example, a target with DR 5, if they have resistance to bludgeoning damage, upon receiving 20 points of that type of damage, they first reduce the damage from 20 to 15 due to their armor and then to 8 due to their resistance. The same target, having vulnerability to bludgeoning damage, upon receiving the 20 points of damage, first reduces it to 15 due to their armor and then increases it to 30 due to their vulnerability. Magical items and armors can add bonuses to a character's DR, and when this happens, if it comes from more than one source, the bonus is cumulative.
Quando um alvo recebe dano ao qual possua resistência ou vulnerabilidade, o valor de RD é o primeiro a ser aplicado. Exemplo: Um alvo que tenha RD 5, caso tenha resistência a dano contundente, ao receber 20 pontos desse tipo de dano, reduz primeiramente o dano de 20 para 15 devido a sua armadura e, em seguida, para 8, devido à sua resistência. O mesmo alvo, possuindo fraqueza a dano contundente, recebendo os 20 pontos de dano, reduz primeiramente para 15 devido a sua armadura e em seguida aumenta para 30 devido a sua fraqueza. Itens e Armaduras Mágicas podem adicionar bônus à RD de um personagem, quando isso acontece, vindo de mais de uma fonte, esse bônus é cumulativo.
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==Armor Table==
== Tabela de Armaduras==
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