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*If you can cast spells, you will not be able to cast them or focus on them while in rage.
*If you can cast spells, you will not be able to cast them or focus on them while in rage.


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Your rage can be ended with a bonus action and ends after 1 minute or if you:
Your rage lasts for 1 minute. It ends prematurely if you fall unconscious or if your turn ends and you have not attacked any hostile creatures since your last turn or have suffered damage in this time. You can also end your fury on your turn with a bonus action.
*Fall [[Condições/en#Unconscious|Unconscious]],
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*End your turn without having attacked any hostile creatures since your last turn,
*End your turn without taking any damage since your last turn.


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After you have used the number of furies shown for your Brute level in the Fury column of the Brute table, you will need to finish a full rest before you can go into rage again.
After you have used the number of furies shown for your Brute level in the Fury column of the Brute table, you will need to finish a long rest before you can go into rage again.
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==Unarmored Defense==
==Unarmored Defense==
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Upon reaching 3rd level, you manifest your essence through Battle Poses, inspired by the most diverse references of strength and power you have. Your muscles have been worked with a lot of love and dedication and for that they reward you. Choose one of the Battle Poses detailed at the end of this Class's description. You learn an additional Battle Pose when you reach levels 8, 12, 15, and 17. You can use a bonus action to use one of the chosen poses, unless the pose says otherwise. When you gain access to new Poses or upon reaching 20th level, you can also replace an already known Pose with another one.  
Upon reaching 3rd level, you manifest your essence through Battle Poses, inspired by the most diverse references of strength and power you have. Your muscles have been worked with a lot of love and dedication and for that they reward you. Choose one of the Battle Poses detailed at the end of this Class's description. You learn an additional Battle Pose when you reach levels 8, 12, 15, and 17. You can use a bonus action to use one of the chosen poses, unless the pose says otherwise. When you gain access to new Poses or upon reaching 20th level, you can also replace an already known Pose with another one.  


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Using a Pose requires a lot of energy and concentration, you can perform these Pose a number of times equal to your Constitution modifier (minimum of 1) per long or full rest. Some of your Poses require your target to make a saving throw to resist their effects.  The saving throw's DC is calculated as follows:
Using a Pose requires a lot of energy and concentration, you can perform these Pose a number of times equal to your Constitution modifier (minimum of 1) per short or long rest. Some of your Poses require your target to make a saving throw to resist their effects.  The saving throw's DC is calculated as follows:
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<div style='text-align: center;'>'''''Battle Pose DC''''' = 8 + your proficiency bonus + your Strength modifier</div>
<div style='text-align: center;'>'''''Battle Pose DC''''' = 8 + your proficiency bonus + your Strength modifier</div>
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At 7th level, your instincts are so keen that you gain advantage on initiative rolls. Additionally, if you are surprised at the start of combat and are not Incapacitated, you can act normally on your first turn, but only if you enter a Rage before doing anything else that turn.
At 7th level, your instincts are so keen that you gain advantage on initiative rolls. Additionally, if you are surprised at the start of combat and are not Incapacitated, you can act normally on your first turn, but only if you enter a Rage before doing anything else that turn.


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==Ruthless Rage==
==Ruthless Rage==
Starting at 11th level, your Rage can keep you fighting no matter how bad your wounds are. If you drop to 0 hit points while raging and don't die instantly, you can make a DC 10 Constitution saving throw. If you succeed, your hit points go up to 1. Each time you use this feature after the first, the DC increases by 5. As soon as you finish a short or long rest, the DC resets to 10.
Starting at 11th level, your Rage can keep you fighting no matter how bad your wounds are. If you drop to 0 hit points while raging and don't die instantly, you can make a DC 10 Constitution saving throw. If you succeed, your hit points go up to 1. Each time you use this feature after the first, the DC increases by 5. As soon as you finish a long or full rest, the DC resets to 10.
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==Persistent Rage==
==Persistent Rage==