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The adventure is the core of the game, a story with a beginning, middle and end. Game Masters can create adventures, or they can use a ready-made one, in full, or modify it to suit their needs. | The adventure is the core of the game, a story with a beginning, middle and end. Game Masters can create adventures, or they can use a ready-made one, in full, or modify it to suit their needs. | ||
In any case, the adventure will present a atmosphere of fantasy, be it a ruin, a burning castle, a desert or a busy city. There is a wide variety of character types: the player characters (PC) created and played by other players at the table and the non-playable characters (NPC) controlled by the Game Master. | |||
These characters can be clients, allies, enemies, contractors or just redundant characters in the story of the adventure. Usually, an NPC is the villain and his plan guides many adventure activities. | |||
Throughout the adventure, the character will find several creatures, objects and situations that must be dealt with in some way. Sometimes adventurers and other creatures will do their best to kill or capture each other in battle. Other times, the character will bring the target and talk to these creatures. Usually, players spend time trying to solve puzzles, overcome obstacles, discover hidden things or solve current scenarios. At the same time, players explore the world and make decisions about where to go and what to do next. | |||
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