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(Criou página com ''''Mastery''': *'''Damage''': +1 on the ray’s damage scale by mastery *'''Use''': +1 use of the ray per mastery') |
(Criou página com '==Immortal Essence== ''Prerequisite: Furious Strikes, Constitution 17''') |
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'''Fiend Mark''': For a number of minutes equal to your Proficiency bonus, you know the exact position of a marked creature. Additionally, attacks you make against a marked creature deal your base Pulse dice as additional shadow damage. If the creature drops to 0 hit points before the duration ends, this effect ends. You can end this effect at any time. The lesser restoration spell removes the Fiend Mark. | '''Fiend Mark''': For a number of minutes equal to your Proficiency bonus, you know the exact position of a marked creature. Additionally, attacks you make against a marked creature deal your base Pulse dice as additional shadow damage. If the creature drops to 0 hit points before the duration ends, this effect ends. You can end this effect at any time. The lesser restoration spell removes the Fiend Mark. | ||
'''Mastery''': | |||
''' | *'''Damage''': +1 on the beam’s damage scale by mastery | ||
*''' | *'''Use''': +1 use of the bema per mastery | ||
*''' | |||
==Fiendish Ascension== | |||
''Prerequisite: Hand of Corruption'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Your Mystic Ray becomes a 20-foot cone area instead of a 20-foot line.<br/> | ||
''' | '''Use''': Half of your Proficiency Bonus | ||
''' | |||
The fiend mystic's essence is a path where a demon's strength is lent to a vessel through a dark pact. The Fiendish Ascension is the crowning achievement of this pact, in which you become the host of that fiend, no longer having your powers tied to the familiar. You can still use it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon. | |||
'''Transvocation''': Using one action and one use of this Rune, you can assume a hybrid form related to the fiend you made your pact with, for example, if the fiend you allied with has a tail and horns, you will have them as well, or if they have wings and a deformed appearance, you will also have them. | |||
''' | |||
Entering this demonic form deals double your Pulse dice in shadow damage in a 15-foot radius circle centered on you for 2 rounds when the form activates on creatures that are within the area, enter or attempt to pass through it. The damage dealt is converted to Shadow points, enemies in that area must make a Constitution saving throw, on a success they only take half damage. | |||
During transvocation, all shadow damage dealt by your attacks is converted into Shadow points, at the end of the duration, this form explodes and deals half of the accumulated Shadow points as shadow damage in a 15-foot circle centered on you and your Shadow points are reset to zero. Enemies in that area must make a Constitution saving throw, on a success they only take half damage. | |||
Gaining the Incapacitated condition triggers the explosion prematurely. | |||
'''Mastery''': | |||
''' | *'''Output''': Transvocation's range increases by 5 feet and DC raises by 1 | ||
*''' | *'''Duration''': +2 rounds of Transvocation duration per upgrade | ||
*''' | |||
==Fey Patron== | |||
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The pact with a fey being is based on the empathy it has towards you, granting you part of its powers. A fey familiar is nothing more than a reduced and weak form of your patron, when talking to your familiar you will be talking directly to your patron. | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Mystic Ray''': Radiant Damage | ||
''' | |||
You gain proficiency in one of the following skills: Arcana, History, Animal Handling, Nature or Survival. | |||
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edições