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REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
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<div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Wisdom modifier</div> | <div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Wisdom modifier</div> | ||
<div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Wisdom modifier</div> | |||
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==Totem== | ==Totem== | ||
A Shaman is an anchor between the material and spiritual realms, being given the gift of connecting to animal spirits and finding their Great Spirit guide. There are no rules for the relationship of each Great Spirit with their Shamans, some guide them through visions and words, others challenge them to prove themselves at every moment while a few just wait for the Shaman's mind to falter so they can walk in the flesh. | |||
At the 1st level you connect to a Great Spirit, your connection with this Great Spirit can exist since your childhood, perhaps it started with a transcendental experience or even accompanied you even before your birth. This Great Spirit is represented by a Totem you carry with you, and it grants you a benefit while it is with you. The totem is usually a small object, perhaps an animal's claw that you carry on a string, a drum with that animal's skin that you carry on your back, or even a skull that you wear as a shoulder pad. | |||
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