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During character creation, you must choose a Runic Nature, which is formed through a Runic Pulse and a starting Rune, be it a Rune or a Runessence. A cada novo nível de personagem, você pode receber maestria para uma Runa ou acesso a novas Runas, conforme descrito na tabela de Runas.  
During character creation, you must choose a Runic Nature, which is formed through a Runic Pulse and a starting Rune, be it a Rune or a Runessence. A cada novo nível de personagem, você pode receber maestria para uma Runa ou acesso a novas Runas, conforme descrito na tabela de Runas.  


==Mastery==
==Masteries==
In addition to Rune powers, each Rune gains two masteries that express the character's chosen development in controlling their runic nature. When you earn a Mastery, you can choose between the two options presented in the Rune. When you get the second Mastery, you can choose between the two options once again.
In addition to Rune powers, each Rune gains two masteries that express the character's chosen development in controlling their runic nature. When you earn a Mastery, you can choose between the two options presented in the Rune. When you get the second Mastery, you can choose between the two options once again.


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Most Runesences require some narrative situation to be chosen, such as pacts, access to Global Runes, connection to powers beyond magic and mundane, among other possibilities. Unlike Runes, a Runessence can only be chosen at character creation under the GM's approval. Through storytelling and discovering the world and Runic abilities, players are often exposed to new powers, entities, and even patrons. A truly powerful patron can refine someone's Runic Nature into a Runessence.
Most Runesences require some narrative situation to be chosen, such as pacts, access to Global Runes, connection to powers beyond magic and mundane, among other possibilities. Unlike Runes, a Runessence can only be chosen at character creation under the GM's approval. Through storytelling and discovering the world and Runic abilities, players are often exposed to new powers, entities, and even patrons. A truly powerful patron can refine someone's Runic Nature into a Runessence.


==Runes' Interaction==
==Rune Interaction==
There are class features, Enhancements, Heritages, and even powerful magic items and artifacts that can enhance and modify the use of Runes. Other ways to awaken new paths and powers may exist, but as a rule, all the knowledge that exists on this subject is very rare and in many places the simple mention is enough to put your life at risk or just make those who mention them the target of complete ridicule.
There are class features, Enhancements, Heritages, and even powerful magic items and artifacts that can enhance and modify the use of Runes. Other ways to awaken new paths and powers may exist, but as a rule, all the knowledge that exists on this subject is very rare and in many places the simple mention is enough to put your life at risk or just make those who mention them the target of complete ridicule.


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==Activation of Runes==
==Rune Activation==
Each Rune has its own activation rules, this activation is mostly a conjugate effect, as described below. If there is no information on the Rune itself, only one can be activated per round, regardless of whether more than one condition arises for this, except for passive effects and lasting effects, as described below:
Each Rune has its own activation rules, this activation is mostly a conjugate effect, as described below. If there is no information on the Rune itself, only one can be activated per round, regardless of whether more than one condition arises for this, except for passive effects and lasting effects, as described below: