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''Attributes:'' You can add 2 points to an attribute and 1 to a second attribute. | ''Attributes:'' You can add 2 points to an attribute and 1 to a second attribute. | ||
''Heritage:'' You have 2 Origin Heritage points,see [[Heranças/en|Chapter 5: Customization - Heritages]] for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17. | |||
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''Age.'' Os Trolls chegam à maturidade por volta dos 15 anos mas podem chegar a viver por mais de 300 anos. | |||
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''Size.'' Trolls vary greatly in height and weight, ranging from 2 meters to over 5 meters and reaching up to 300 kg. You decide if your size is Medium or Large. | |||
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''Speed.'' Your base walking speed is 30 feet. | |||
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''Past.'' Choose a Past. See [[Passados/en|Chapter 4: Detailing - Pasts]] for the list of Pasts available. | |||
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''Region.'' Each region of Runeterra has a different culture, while Ice Trolls are only found in Freljord, Sand Trolls are only found in Shurima and Jungle Trolls are only found in Kumungu. You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in [[Runeterra/en|Chapter 11: Runeterra]]. | |||
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''Languages.'' You can speak Troll but cannot read or write, when given a language from your region you cannot read or write it either, this does not prevent you from learning these skills. | |||
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''Bite.'' Trolls have a natural weapon in their jaws which they are proficient with and can use an attack action or a bonus action to bite a target within 5 feet of you and deal 1d6 + your proficiency bonus + your Strength modifier of piercing damage. Upon reaching 6th level, your Bite is so powerful that it is considered magical for purposes of overcoming resistance, and the dice becomes 1d8 instead of 1d6. | |||
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''Regeneration.'' In battle, Trolls' adrenaline gives them amazing recovery. Trolls regain their proficiency bonus in hit points every 10 - proficiency bonus turns. Out of battle, this healing restores your Constitution modifier every 1 hour. Wounds caused by acid damage or fire do not regenerate in the same way, requiring medical or magical treatment. You die or are knocked unconscious only if you start your turn with 0 hit points and cannot regenerate. | |||
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''Lineages.'' You must choose one of the following broods: | |||
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