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(Criou página com 'Some slightly more complex cases, such as a half-human, half-vastaya, are envisaged through a Variant Inheritance, however the most varied Origin stories can arise from the creative minds of the players. For this reason, it is necessary that at least some base Origins exist to guide any adaptation.') Etiquetas: Edição móvel Edição feita através do site móvel |
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Can the other classic roleplaying game backgrounds like elves, dwarves, and orcs be used? Again the final word on this is the GM's. If he thinks it works for the table and makes the necessary adjustments, the final word is his. | Can the other classic roleplaying game backgrounds like elves, dwarves, and orcs be used? Again the final word on this is the GM's. If he thinks it works for the table and makes the necessary adjustments, the final word is his. | ||
Remember that this book is a work in constant transformation and updating, so new origins can be added and other origins with mechanical problems can be reformulated. | |||
==Choosing an Origin== | |||
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As stated earlier, humans are the most numerous origin of Runeterra as we know it to date. Their origins are divided based on locality, making them share common characteristics with each other. | |||
However, this is not enough for everyone to be equal. In Runeterra there are many ethnicities and, in some cases, there are different ethnicities that inhabit the same place, as is the case of Ionia, Shurima, Noxus and even Freljord. | |||
Choosing an Origin affects many aspects of your character. This establishes fundamental characteristics of the composition that ultimately forms the “character”. | |||
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