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(Criou página com '''Devour Essence.'' As an action, you can devour the life essence of an Unconscious creature with 0 hit points within 5 feet of you; that creature then dies and cannot be revived by any means other than a wish spell. When you do so, you regain hit points equal to your Charisma or Wisdom modifier (set during character creation). You can use this feature a number of times equal to half your proficiency bonus per long rest. Additionally, when you do so, you gain some fragme...') |
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''Plumdaggers.'' You can use a bonus action to create 2 sharp feathers and use them as daggers, dealing your Proficiency bonus as extra damage to attacks you make with them. You can do this a number of times equal to up to 3 + your Proficiency bonus per Full Rest. You may keep a number of Plumdaggers equal to twice your Proficiency bonus. | ''Plumdaggers.'' You can use a bonus action to create 2 sharp feathers and use them as daggers, dealing your Proficiency bonus as extra damage to attacks you make with them. You can do this a number of times equal to up to 3 + your Proficiency bonus per Full Rest. You may keep a number of Plumdaggers equal to twice your Proficiency bonus. | ||
== Vesani == | == Vesani == | ||
The Vesani were once a numerous tribe in the past, nomads, they disappeared without leaving any trace behind, almost erased from history. | |||
The only known member of the Vesani is the champion Ahri. | |||
:'''''Vesani Male Names''''': Kabumi, Seichemon, Rotsumi, Sehira, Shunabu, Yoshiyuki, Taro, Toshio, Kei, Dai | |||
:''''' | :'''''Vesani Female Names''''': Ahri, Royuko, Reifumi, Yoshiko, Mariko, Masako, Ayaka, Rina, Eiho, Genae | ||
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''Speed.'' Your base walking speed is 30 feet. | |||
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''Size.'' Vesani are generally between 1.4 and 1.8 meters. You can choose between the Small, Medium and Large sizes. | |||
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''Fox Fire.'' You know the arcane shot cantrip and can cast a special version of it a number of times equal to your proficiency bonus per long rest as a bonus action. When you cast this cantrip in this special way, up to three spirit orbs appear above your hand that last for up to 5 turns. You can fire them, each as an attack action, and you use Charisma or Wisdom (defined during character creation) as a Spellcasting attribute. | |||
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''Devour Essence.'' As an action, you can devour the life essence of an Unconscious creature with 0 hit points within 5 feet of you; that creature then dies and cannot be revived by any means other than a wish spell. When you do so, you regain hit points equal to your Charisma or Wisdom modifier (set during character creation). You can use this feature a number of times equal to half your proficiency bonus per long rest. Additionally, when you do so, you gain some fragments of the creature's memory and emotions. You can choose not to consume the essence, storing it within yourself. You can store a maximum of essences equal to half your proficiency bonus + half your Charisma or Wisdom modifier (set at character creation). Trying to store more essences can cause confusion in your own memories and feelings. These essences last indefinitely or until you die. | |||
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''Hunger for Essence.'' You need to constantly feed on essence. Every 5 + your proficiency bonus days, you must feed on the essence of an intelligent creature. If you don't, you must make a Wisdom saving throw DC 8 + the number of days you haven't feed, on a failure you lose control of your character, becoming a creature of feral and uncontrollable mind, and will hunt a victim to satiate yourself, thus regaining your consciousness during a long rest. Using the modify memory or transfer essence spells resets your hunger period. | |||
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