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Criou página com '''Devour Essence.'' As an action, you can devour the life essence of an Unconscious creature with 0 hit points within 5 feet of you; that creature then dies and cannot be revived by any means other than a wish spell. When you do so, you regain hit points equal to your Charisma or Wisdom modifier (set during character creation). You can use this feature a number of times equal to half your proficiency bonus per long rest. Additionally, when you do so, you gain some fragme...'
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(Criou página com '''Devour Essence.'' As an action, you can devour the life essence of an Unconscious creature with 0 hit points within 5 feet of you; that creature then dies and cannot be revived by any means other than a wish spell. When you do so, you regain hit points equal to your Charisma or Wisdom modifier (set during character creation). You can use this feature a number of times equal to half your proficiency bonus per long rest. Additionally, when you do so, you gain some fragme...')
 
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''Speed.'' Your base walking speed is 35 feet.
''Speed.'' Your base walking speed is 35 feet.


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''Size.'' Oovi-kat are naturally between 1.2 and 1.6 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' Oovi-kat are naturally between 1.2 and 1.6 meters. For all intents and purposes your size is Medium.
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''Master of Sho’ma.'' Oovi-Kat have a special way of communicating, they sense the spiritual essence of a being, the Sho'ma. They can use their Metamorphosis to transform into a different being, feel their emotions and glimpse part of their recent memories. Transforming into another creature requires 1 minute of observation, to feel its emotions and have a glimpse of its recent memories requires observation for at least 5 minutes. These recent memories are sensations and images about what happened in the last 2 hours, before the Oovi-kat tried to understand your memories. When in another form, the Oovi'Kat retains all of their characteristics.
''Master of Sho’ma.'' Oovi-Kat have a special way of communicating, they sense the spiritual essence of a being, the Sho'ma. They can use their Metamorphosis to transform into a different being, feel their emotions and glimpse part of their recent memories. Transforming into another creature requires 1 minute of observation, to feel its emotions and have a glimpse of its recent memories requires observation for at least 5 minutes. These recent memories are sensations and images about what happened in the last 2 hours, before the Oovi-kat tried to understand your memories. When in another form, the Oovi'Kat retains all of their characteristics.
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''Speed.'' Marai naturally have tails to increase and facilitate their movement through the water, having a swimming speed of 50 feet in water. While on land they adapt their lower body to legs to move more easily although they lose some of their speed. On land your base walking speed is 25 feet.
''Speed.'' Marai naturally have tails to increase and facilitate their movement through the water, having a swimming speed of 50 feet in water. While on land they adapt their lower body to legs to move more easily although they lose some of their speed. On land your base walking speed is 25 feet.


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''Size.'' The Marai naturally have a tail that makes their length between 1.9 and 2.7 meters. When assuming legs, their height can vary between 1.4 and 2 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Marai naturally have a tail that makes their length between 1.9 and 2.7 meters. When assuming legs, their height can vary between 1.4 and 2 meters. For all intents and purposes your size is Medium.
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''Amphibian.'' Marai can breathe both on land and in water and naturally have tails to improve and facilitate their movement in water, having a swimming speed of 50 feet in water. While on land, they adapt their lower body to legs to move more easily. Besides that, combat underwater does not inflict movement penalties or disadvantages on you. While underwater they also see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light, not discerning colors in the dark, only shades of gray.
''Amphibian.'' Marai can breathe both on land and in water and naturally have tails to improve and facilitate their movement in water, having a swimming speed of 50 feet in water. While on land, they adapt their lower body to legs to move more easily. Besides that, combat underwater does not inflict movement penalties or disadvantages on you. While underwater they also see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light, not discerning colors in the dark, only shades of gray.
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''Speed.'' Your base walking speed is 30 feet.
''Speed.'' Your base walking speed is 30 feet.


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''Size.'' The Shimon are naturally between 1.4 and 1.8 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Shimon are naturally between 1.4 and 1.8 meters. For all intents and purposes your size is Medium.
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''Unbounded.'' Shimon are always outdoing themselves. You can reroll a failed Strength, Dexterity or Constitution check a number of times equal to your proficiency bonus per full rest, and you gain proficiency with one Skill and one Craft of your choice.
''Unbounded.'' Shimon are always outdoing themselves. You can reroll a failed Strength, Dexterity or Constitution check a number of times equal to your proficiency bonus per full rest, and you gain proficiency with one Skill and one Craft of your choice.
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''Speed.'' Your base walking speed is 35 feet.
''Speed.'' Your base walking speed is 35 feet.


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''Size.'' The Fauhwoon are naturally between 1.4 and 1.7 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Fauhwoon are naturally between 1.4 and 1.7 meters. For all intents and purposes your size is Medium.
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''Natural Protectors.'' Fauhwoon are closely linked to protecting something or someone and end up holding back when in combat to prioritize protection. Therefore, whenever you heal or otherwise protect an ally using an action or a bonus action, your next attack's damage increases by one on the scale and deals your proficiency bonus as additional damage, since you know that ally will be safe for a while.
''Natural Protectors.'' Fauhwoon are closely linked to protecting something or someone and end up holding back when in combat to prioritize protection. Therefore, whenever you heal or otherwise protect an ally using an action or a bonus action, your next attack's damage increases by one on the scale and deals your proficiency bonus as additional damage, since you know that ally will be safe for a while.
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''Speed.'' Your base walking speed is 30 feet and you have a climbing speed of 20 feet.
''Speed.'' Your base walking speed is 30 feet and you have a climbing speed of 20 feet.


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''Size.'' The Ottrani are naturally between 1.2 and 1.7 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Ottrani are naturally between 1.2 and 1.7 meters. For all intents and purposes your size is Medium.
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''Selfsacrifice.'' The Ottrani see the need to help other creatures, even if it costs part of their physical integrity. Using an action, you can heal a creature within 30 feet of you by spending a Hit Dice, in doing so you take half the amount healed as damage to yourself (this damage cannot be reduced or mitigated). You can spend an amount of dice equal to half your character level per Full Rest. That is, if you are level 9, you can use 4 Hit Dice for this trait per full rest.
''Selfsacrifice.'' The Ottrani see the need to help other creatures, even if it costs part of their physical integrity. Using an action, you can heal a creature within 30 feet of you by spending a Hit Dice, in doing so you take half the amount healed as damage to yourself (this damage cannot be reduced or mitigated). You can spend an amount of dice equal to half your character level per Full Rest. That is, if you are level 9, you can use 4 Hit Dice for this trait per full rest.
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Speed. Your base walking speed is 35 feet.
Speed. Your base walking speed is 35 feet.


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''Size.'' The Kiilash are naturally between 1.6 and 2.2 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Kiilash are naturally between 1.6 and 2.2 meters. For all intents and purposes your size is Medium.
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''Natural Predator.'' You have powerful claws and fangs, being proficient with both. Your claws deal 1d6 + your proficiency bonus + your Dexterity or Strength modifier of slashing damage, and your Bite deals 2d4 + your proficiency bonus + your Strength modifier of piercing damage.
''Natural Predator.'' You have powerful claws and fangs, being proficient with both. Your claws deal 1d6 + your proficiency bonus + your Dexterity or Strength modifier of slashing damage, and your Bite deals 2d4 + your proficiency bonus + your Strength modifier of piercing damage.
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''Speed.'' Your base walking speed is 30 feet.
''Speed.'' Your base walking speed is 30 feet.


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''Size.'' The Lhotlan are naturally between 1.4 and 1.8 meters. You can choose between the Small, Medium and Large sizes.
''Size.'' The Lhotlan are naturally between 1.4 and 1.8 meters. For all intents and purposes your size is Medium.
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''Vastaya Leap.'' When you make a ranged jump, the range becomes 3 times your Strength score and you don't need to move beforehand. Besides that, when performing high jumps, you can jump up to 3 + twice your Strength modifier (minimum 1) feet high.
''Vastaya Leap.'' When you make a ranged jump, the range becomes 3 times your Strength score and you don't need to move beforehand. Besides that, when performing high jumps, you can jump up to 3 + twice your Strength modifier (minimum 1) feet high.
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''Plumdaggers.'' You can use a bonus action to create 2 sharp feathers and use them as daggers, dealing your Proficiency bonus as extra damage to attacks you make with them. You can do this a number of times equal to up to 3 + your Proficiency bonus per Full Rest. You may keep a number of Plumdaggers equal to twice your Proficiency bonus.  
''Plumdaggers.'' You can use a bonus action to create 2 sharp feathers and use them as daggers, dealing your Proficiency bonus as extra damage to attacks you make with them. You can do this a number of times equal to up to 3 + your Proficiency bonus per Full Rest. You may keep a number of Plumdaggers equal to twice your Proficiency bonus.  


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== Vesani ==
== Vesani ==
Os Vesani já foram uma tribo numerosa no passado, nômades, desapareceram sem deixar qualquer vestígio para trás, quase apagados da história.
The Vesani were once a numerous tribe in the past, nomads, they disappeared without leaving any trace behind, almost erased from history.
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The only known member of the Vesani is the champion Ahri.
O único membro conhecido dos Vesani é a campeã Ahri.
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:'''''Vesani Male Names''''': Kabumi, Seichemon, Rotsumi, Sehira, Shunabu, Yoshiyuki, Taro, Toshio, Kei, Dai
:'''''Nomes Vesani Masculino''''': Kabumi, Seichemon, Rotsumi, Sehira, Shunabu, Yoshiyuki, Taro, Toshio, Kei, Dai
:'''''Vesani Female Names''''': Ahri, Royuko, Reifumi, Yoshiko, Mariko, Masako, Ayaka, Rina, Eiho, Genae
:'''''Nomes Lhotlan Femininos''''': Ahri, Royuko, Reifumi, Yoshiko, Mariko, Masako, Ayaka, Rina, Eiho, Genae
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''Speed.'' Your base walking speed is 30 feet.
''Deslocamento.'' Seu deslocamento base de caminhada é de 30 pés.
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''Size.'' Vesani are generally between 1.4 and 1.8 meters. You can choose between the Small, Medium and Large sizes.
''Tamanho.'' Os Vesani possuem geralmente entre 1,4 e 1,8 metro. Você pode escolher entre os tamanhos Pequeno, Médio e Grande.
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''Fox Fire.'' You know the arcane shot cantrip and can cast a special version of it a number of times equal to your proficiency bonus per long rest as a bonus action. When you cast this cantrip in this special way, up to three spirit orbs appear above your hand that last for up to 5 turns. You can fire them, each as an attack action, and you use Charisma or Wisdom (defined during character creation) as a Spellcasting attribute.
''Fogo de Raposa.'' Você conhece o truque disparo arcano e é capaz de conjurar uma versão especial do mesmo um número de vezes igual ao seu bônus de proficiência por descanso longo com uma ação bônus. Ao conjurar  esse truque dessa forma especial, surgem acima de sua mão até três orbes espirituais que duram por até 5 rodadas. Você pode dispará-las, cada uma, com uma ação de ataque e você utiliza Carisma ou Sabedoria (definido durante a criação do personagem) como atributo de Conjuração.
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''Devour Essence.'' As an action, you can devour the life essence of an Unconscious creature with 0 hit points within 5 feet of you; that creature then dies and cannot be revived by any means other than a wish spell. When you do so, you regain hit points equal to your Charisma or Wisdom modifier (set during character creation). You can use this feature a number of times equal to half your proficiency bonus per long rest. Additionally, when you do so, you gain some fragments of the creature's memory and emotions. You can choose not to consume the essence, storing it within yourself. You can store a maximum of essences equal to half your proficiency bonus + half your Charisma or Wisdom modifier (set at character creation). Trying to store more essences can cause confusion in your own memories and feelings. These essences last indefinitely or until you die.  
''Plumadagas.'' Com uma ação, você pode devorar a essência vital de uma criatura que esteja Inconsciente com 0 pontos de vida a menos de 5 pés de você; aquela criatura então morre e não pode ser revivida de nenhuma outra forma que não seja a magia desejo. Ao fazer isso, você recupera pontos de vida iguais ao seu modificador de Carisma ou Sabedoria (definido durante a criação do personagem). Você pode utilizar essa característica um número de vezes igual a metade do seu bônus de proficiência por descanso longo. Adicionalmente, quando você faz isso, você recebe alguns fragmentos de memória e emoções da criatura. Você pode optar por não consumir a essência, armazenando-a em você. Você pode armazenar um máximo de essências igual a metade do seu bônus de proficiência + metade do seu modificador de Carisma ou Sabedoria (definido durante a criação do personagem). Tentar armazenar mais essências pode provocar confusão em suas próprias memórias e sentimentos. Essas essências duram indeterminadamente ou até você morrer.
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''Hunger for Essence.'' You need to constantly feed on essence. Every 5 + your proficiency bonus days, you must feed on the essence of an intelligent creature. If you don't, you must make a Wisdom saving throw DC 8 + the number of days you haven't feed, on a failure you lose control of your character, becoming a creature of feral and uncontrollable mind, and will hunt a victim to satiate yourself, thus regaining your consciousness during a long rest. Using the modify memory or transfer essence spells resets your hunger period.
''Fome de Essência.'' Você precisa se alimentar constantemente de essência. A cada 5 + seu bônus de proficiência em dias, você precisa se alimentar da essência de uma criatura inteligente. Caso não o faça, você deve fazer uma salvaguarda de Sabedoria CD 8 + número de dias que você não se alimenta, em uma falha você perde o controle de seu personagem, se tornando uma criatura de mente feral e incontrolável, e ele caçará uma vítima para se saciar, recuperando assim sua consciência durante um descanso longo. Utilizar as magias modificar memória ou transferir essência reinicia seu período de fome.
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