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A Charisma check might arise when you try to influence or entertain others when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. | A Charisma check might arise when you try to influence or entertain others when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. | ||
'''Deception'''. Your Deception check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie. | |||
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'''Intimidation'''. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make an Intimidation check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision. | |||
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'''Performance'''. Your Performance check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. | |||
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