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Revisão de 13h16min de 6 de outubro de 2023 por Arddhu (discussão | contribs) (Criou página com ':'''Target Weakness'''. Depending on the degree of your success, the Master may define that you have an advantage in saving throws, protecting yourself from some attacks made by this target. You can obtain any of the following information about your target: :* Armor Class :* Dimensions :* Damage Immunity :* Condition Immunity :* Weight :* Hit points :* Damage Resistance :* Senses :* Creature Type :* Vulnerability to Damage :If your target is an object, you have advantage...')
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Target Weakness. Depending on the degree of your success, the Master may define that you have an advantage in saving throws, protecting yourself from some attacks made by this target. You can obtain any of the following information about your target:
  • Armor Class
  • Dimensions
  • Damage Immunity
  • Condition Immunity
  • Weight
  • Hit points
  • Damage Resistance
  • Senses
  • Creature Type
  • Vulnerability to Damage
If your target is an object, you have advantage on tests made to obtain information about it.
Routine Weakness. You can obtain information about guard shifts and the people involved, gaining advantage on Charisma tests against creatures related to this routine.