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Histórico da página
12 de fevereiro de 2023
Criou página com ''''Use''': Half of your Proficiency'
−211
Criou página com ''''Pulse''': Amethyst'
−59
Criou página com '==Zenith== ''Prerequisite: Rune - Moonsilver'''
−64
Criou página com ''''Mastery''': *'''Use''': +1 use per mastery *'''Strength''': +2 to DC per mastery'
−61
Criou página com '<div style=text-indent:30px;>When attacking a marked creature, you can expend one use of this Rune and detonate the mark of Moonlight, the creature must make a Constitution saving throw with a DC equal to your Rune DC, on a failure it takes your proficiency bonus in Base Pulse Dice as radiant damage. There are no limits on creatures marked at a time, however when you detonate a mark on a creature all others lose their marks. If you hit more than one marked creature in a...'
−100
Criou página com '<div style=text-indent:30px;>Once per turn, you can direct the blessing to one of your attacks (except firearms) or spells. You must declare that the blessing was used before knowing whether the attack or spell was successful. A blessed strike deals your Base Pulse dice in additional damage and marks the target with a Mark of Moonlight for the next minute. This blessing does not consume one use of this rune.</div>'
−68
Criou página com ''''Use''': Half of your Proficiency Bonus Silver Blessing is channeled into your attacks, covering them in a lunar silver glow.'
−74
Criou página com ''''Synergy''': Add half of the Proficiency bonus to the Pulse Dice'
−68
Criou página com '==Moonsilver== ''Prerequisite: Heritage - Silver Blessing'''
−125
Criou página com 'The Silver Essence Runessence is a manifestation of the celestial entity known as the Silver Sister. She is found only in Targon among the Lunari.'
−76
Criou página com ''''MAstery''': *'''Use''': +1 use of Rune per mastery *'''Strength''': +2 to DC per mastery'
−121
Criou página com 'Additionally, for the duration, at the start of each of your turns, you and allies bathed in bright light gain half your Pulse dice in temporary hit points for 1 minute or until consumed.'
−176
Criou página com ''''Synergy''': You gain half of your Proficiency bonus as use of Rune that can be used for the other Runes from this Runessence, and the damage done by the Runes from this Runessence becomes Solar '''Use''': Half of your proficiency bonus'
−132
Criou página com ''''Pulse''': Ruby'
−59
Criou página com '==Sun Corona== ''Prerequisite: Rune - Eclipse'''
−218
Criou página com ''''Synergy''': A creature that fails the Dawn saving throw has disadvantage on attacking you until the start of your next turn.'
−67
Criou página com ''''Pulse''': Ruby'
−59
Criou página com '==Eclipse== ''Prerequisites: Rune - Dawn'''
−66
Criou página com ''''Mastery''': *'''Damage''': +1 in the damage dice category per mastery *'''Use''': Half of your Proficiency Bonus'
−50
Criou página com 'You learn to summon an emanation of sunlight through your blows. <div style=text-indent:30px;>Once per turn, when you land an attack on a creature with a melee weapon, you can expend one use of this rune and unleash the force of dawn. The creature must make a Dexterity saving throw, with your Rune DC, and on a failure, it takes one category above your Pulse dice as radiant damage. On a success, it only takes half that damage.</div>'
−96
Criou página com ''''Use''': Half of your Proficiency Bonus'
−66
Criou página com ''''Synergy''': Add half of the Proficiency bonus to the Pulse Dice'
−68
Criou página com ''''Pulse''': Ruby'
−59
Criou página com '==Dawn== ''Prerequisite: Heritage = Gloden Blessing'''
−69
Criou página com '=Golden Essence='
−204
sem sumário de edição
+6
Criou página com '<div style=text-indent:30px;>By consuming one use of this Rune and one action, you are able to disable the magic of a magical object or living being you can see for a number of rounds equal to twice your Proficiency bonus, also nullifying the effects of sentient or cursed items on its users.'
−364
sem sumário de edição
−138
Criou página com ''''Use''': You get half of your Proficiency bonus as use of Runes that can be used for the other Runes in that Runess'
−67
Criou página com ''''Pulse''': Diamond'
−60
Criou página com '===Deactive Magic== ''Prerequisite: Rune - Cosmic Prision'''
−64
Criou página com ''''Mastery''': *'''Damage''': +1 in the damage dice category per mastery and the damage becomes Lunar *'''Use''': +1 use per mastery'
−59
Criou página com '<div style=text-indent:30px;>If the continuation of this line hits an object of Medium size or larger, the first creature hit must make a Constitution saving throw DC equal to your Rune DC, becoming Stunned for a number of rounds equal to twice your Proficiency bonus, and repeating the saving throw at the start of each of their turns to end this condition. If the continuation of that line hits another creature, both the first creature hit and the second must make a Const...'
−128
sem sumário de edição
+6
Criou página com '<div style=text-indent:30px;>By consuming one use of this Rune and using an action, you conjure a 15-foot-long, 5-foot-wide line of energy that stops at the first creature it hits. The creature hit must make a Dexterity saving throw DC equal to your Rune DC. On a failed save, the creature takes one degree above your Pulse Dice in force damage and its speed is halved until the end of your next turn, additionally, the line of energy continues an additional 15 feet from the...'
−130
Criou página com ''''Sinergy''': Half of your Proficiency Bonus as Meeps'
−269
Criou página com '==Cosmic Prison== ''Prerequisites: Rune - Meep'''
−128
Criou página com 'Even invisible, Meeps influence who they follow, each Meep gives you +1 on Charisma checks. {| class="wikitable" style="text-align:center; max-width:500px; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="2" | Meeps |- | Proficiency | style="text-align:left;" | Effect |- style="background-color:#B4A7D6;" | 2 | style="font-weight:normal; text-align:left;" | The target's speed decreases b...'
−153
Criou página com '<div style=text-indent:30px;>During a long or full rest, you can perform a short performance on your musical instrument so that a number of Meeps equal to your proficiency bonus follow you until your next long or full rest. Meep communication is done by sound notes that give a creature a latent impression, something like a feeling, not clear communication. Meeps usually only communicate with those they follow.</div>'
−131
Criou página com 'The Meeps are small spirits that relate to a cosmic entity known as "the Bard", these small entities have immense powers, they are attracted by melodies and good humor, they are invisible and immune to any effect that reveals them, being able to choose who to are visible.'
−83
Criou página com ''''Sinergy''': Add half of the Proficiency bonus to the Pulse Dice'
−66
Criou página com '==Meeps== ''Prerequisites: Heritage - Prodigy Musician'''
−192
Criou página com '=Cosmic Balance= The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra.'
−86
Criou página com ''''Use''': Half of your Proficiency Bonus'
−60
Criou página com 'You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature.'
−267
Criou página com ''''Pulse''': Sapphire'
−57
Criou página com ''''Mastery''': *'''Level''': +1 to the maximum spell level per mastery *'''Use''': +1 use per mastery'
−135
Criou página com '<div style=text-indent:30px;>The target of this trait loses the ability to cast this spell for 1 hour. For the duration, you can cast this spell as an action equal to the action required to cast the spell. Once the spell is cast or at the end of the duration, the target regains the ability to cast the spell. Example: At 8th level you can attempt to steal 1st, 2nd and 3rd level spells. When you touch an Arcane and he makes the saving throw and fails, the master chooses f...'
−90
Criou página com '<div style=text-indent:30px;>When you steal a spell from a target, you also steal the amount of mana needed to cast that spell. This spell's spellcasting attribute is Charisma and the maximum spell level you can steal and cast this way is equal to your Proficiency bonus.</div>'
−100
Criou página com '<div style=text-indent:30px;>Using a bonus action, you can spend one use of this Rune to attempt to steal a spell from a target within 5 feet of you, when touching a target, it must make a saving throw of its spellcasting attribute against your Rune DC. If the target fails and has a spell, the Master must then prepare a list of stealable spells with a total number of spells equal to 2 less than the maximum of your base Pulse dice. You must roll that dice and, if you roll...'
−99