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12 de fevereiro de 2023
Criou página com '<div style=text-indent:30px;>By consuming one use of this Rune and using an action, you conjure a 15-foot-long, 5-foot-wide line of energy that stops at the first creature it hits. The creature hit must make a Dexterity saving throw DC equal to your Rune DC. On a failed save, the creature takes one degree above your Pulse Dice in force damage and its speed is halved until the end of your next turn, additionally, the line of energy continues an additional 15 feet from the...'
−130
Criou página com ''''Sinergy''': Half of your Proficiency Bonus as Meeps'
−269
Criou página com '==Cosmic Prison== ''Prerequisites: Rune - Meep'''
−128
Criou página com 'Even invisible, Meeps influence who they follow, each Meep gives you +1 on Charisma checks. {| class="wikitable" style="text-align:center; max-width:500px; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="2" | Meeps |- | Proficiency | style="text-align:left;" | Effect |- style="background-color:#B4A7D6;" | 2 | style="font-weight:normal; text-align:left;" | The target's speed decreases b...'
−153
Criou página com '<div style=text-indent:30px;>During a long or full rest, you can perform a short performance on your musical instrument so that a number of Meeps equal to your proficiency bonus follow you until your next long or full rest. Meep communication is done by sound notes that give a creature a latent impression, something like a feeling, not clear communication. Meeps usually only communicate with those they follow.</div>'
−131
Criou página com 'The Meeps are small spirits that relate to a cosmic entity known as "the Bard", these small entities have immense powers, they are attracted by melodies and good humor, they are invisible and immune to any effect that reveals them, being able to choose who to are visible.'
−83
Criou página com ''''Sinergy''': Add half of the Proficiency bonus to the Pulse Dice'
−66
Criou página com '==Meeps== ''Prerequisites: Heritage - Prodigy Musician'''
−192
Criou página com '=Cosmic Balance= The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra.'
−86
Criou página com ''''Use''': Half of your Proficiency Bonus'
−60
Criou página com 'You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature.'
−267
Criou página com ''''Pulse''': Sapphire'
−57
Criou página com ''''Mastery''': *'''Level''': +1 to the maximum spell level per mastery *'''Use''': +1 use per mastery'
−135
Criou página com '<div style=text-indent:30px;>The target of this trait loses the ability to cast this spell for 1 hour. For the duration, you can cast this spell as an action equal to the action required to cast the spell. Once the spell is cast or at the end of the duration, the target regains the ability to cast the spell. Example: At 8th level you can attempt to steal 1st, 2nd and 3rd level spells. When you touch an Arcane and he makes the saving throw and fails, the master chooses f...'
−90
Criou página com '<div style=text-indent:30px;>When you steal a spell from a target, you also steal the amount of mana needed to cast that spell. This spell's spellcasting attribute is Charisma and the maximum spell level you can steal and cast this way is equal to your Proficiency bonus.</div>'
−100
Criou página com '<div style=text-indent:30px;>Using a bonus action, you can spend one use of this Rune to attempt to steal a spell from a target within 5 feet of you, when touching a target, it must make a saving throw of its spellcasting attribute against your Rune DC. If the target fails and has a spell, the Master must then prepare a list of stealable spells with a total number of spells equal to 2 less than the maximum of your base Pulse dice. You must roll that dice and, if you roll...'
−99
Criou página com 'Você pode desviar a habilidade mágica do seu atacante e usá-la para si mesmo.'
−59
Criou página com ''''Synergy''': Antimagic Pulse's saving throw DC is increased by 2'
−126
Criou página com ''''Pulse''': Sapphire'
−57
Criou página com '==Spell Steal== ''Prerequisites: Rune - Antimagic Pulse'''
−181
Criou página com ''''Pulse''': Sapphire'
−195
Criou página com '==Antimagic Pulse== ''Prerequisites: Heritage - Mageseeker or Heritage - Runic Hiperactivity'''
−128
Criou página com 'The Trickster’s Runessence is a unique manifestation that breaks the rules of magic. It is linked to the Celestial known as the Trickster and is extremely unusual. Usually, people who manifest it are skilful and slippery people who embrace change and disruption of the status quo as a necessity for the dynamism of the universe.'
−84
Criou página com '=Trickster='
−60
Criou página com '{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="9" style="text-align:center; background-color:#b4a7d6;" | Awaken Vastaya - Primal Beast |- style="font-weight:bold;" | 2d20 | Animal | Hybrid Form | Attributes | | 2d20 | Animal | Hybrid Form | Attributos |- style="background-color:#b4a7d6;" | 2 | Primal Orca | Echolocation and Swimming (40...'
−75
Criou página com '==Vastaya Ascension== ''Prerequisites: Rune - Hunter’s Eyes'''
−67
Criou página com 'Your Feral form receives the following changes: *While in this form, your hit points are counted separately. *Upon reverting to your original form, your hit points return to the same value as before transforming. If this happens as a result of dropping to 0 hit points, all excess damage is carried over to your original form. For example, if you take 10 points of damage in feral form and have only 1 hit point left, you revert to your original form and take 9 damage. As lo...'
−134
Criou página com 'Your connection to your ancestor reaches its peak, you become able to maintain your Humanoid form and acquire traits of your Primal Beast.'
−188
Criou página com ''''Pulse''': Emerald'
−398
Criou página com ''''Shape Control''': While out of combat, your Vastayan Ancestor Rune's animal form does not spend any transformation turns.'
−82
Criou página com 'Runessence'
−71
Criou página com ''''Use''': Half of the Proficiency Bonus'
−63
Criou página com 'By themselves, the Global Runes have the possibility of rewriting the rules of reality, which is why their study has never been a tradition maintained anywhere (at least as far as we know).'
−126
Criou página com '= Aquavitist ='
−65
Criou página com ''''Synergy''': Add half of the Proficiency bonus to Pulse Dice'
−82
Criou página com '*Your game stats are replaced by the beast's stats, but you retain your morale, personality, and Constitution, Intelligence, Wisdom, and Charisma values. You also retain your proficiencies in all your skills and saving throws, in addition to gaining the creature's proficiencies. If the creature has the same proficiency as you and its stat block bonus is greater than yours, you use the creature's bonus instead of yours. *When you transform, you keep your hit points and hi...'
−251
Criou página com '==Vastayan Ancestor== ''Prerequisites: Vastaya Origin or one of the Heritages: Vastaya Lineage or Vastaya Blood'''
−72
Criou página com ''''Use''': Using a bonus action, you can transform into or out of the form of the chosen beast. If you're in combat, you can remain in this animal form for up to 20 rounds. In combat, upon entering animal form, you consume 1 round of transformation, at the end of your subsequent turns, if you are still transformed, you consume 1 more round. Out of combat, every 3 minutes transformed, you consume 1 round of transformation (totaling 1 hour with 20 turns), when you run out...'
−119
Criou página com 'Each drink has its own characteristic, its own spirit, your constant experimentation has made you know how to recover the sensations of other drinking experiences, reviving your vital energy.'
−104
Criou página com ''''Mastery''': *'''Extension''': Choose between simple spiritual or elemental damage, adding that resistance to your Drunk Resistance *'''Duration''': +1 turn of Drunk Resistance duration per mastery'
−133
Criou página com '*'''''Taste of the Moment'''''. When taking a sip, you can activate the Taste of the Moment, roll 1d8, you gain the respective effect from the Taste of the Moment table, this effect lasts for the duration of the sip. When taking a new sip, if you are under the effect of Taste of the Moment, you can decide to reroll the d8 or keep the previous effect. If you receive the same effect a second time, you must roll again on the table, as they are not cumulative. *'''''Dragon's...'
−62
Criou página com ''''Synergy''': Add the Proficiency bonus to Breath's damage'
−85
Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center; margin-bottom:20px;"> This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] </div>'
−164
Criou página com ''''Pulse''': Sapphire'
−6
Criou página com ''''Use''': Half of the Proficiency Bonus'
−77
Criou página com ''''Mastery''': *'''Use''': +1 use of this Rune per mastery *'''Reroll''': You can reroll 1 time if you don't like the effect or damage done by Breath. You must stick with the new result.'
−250
Criou página com 'When consuming a use of this Rune you can choose between:'
−75
Criou página com 'As stated earlier, Global Runes reverberate their creative energy into all existences on Runeterra, from the inanimate to the living and thinking ones.'
−561
Criou página com 'The power of the Runes has not been greatly developed over the ages due to the great oscillation of the powers from the Global Runes being used for the most diverse purposes, making the Rune Nature of all beings not stable enough for this.'
−166
Criou página com 'You learn the drunken fighting style, to use it you must always have a bottle or container containing alcohol in your hands, or be under the influence of a sip.'
+43 241