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(Criou página com ''''Defer Taint''': Using an action and one use of this rune, you make a melee weapon attack in a 15-foot line starting from you, this attack is permeated with energy. If it hits a target, it takes the weapon's damage and your Pulse dice in additional force damage.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com '{| class="wikitable" style="text-align:center; margin:0 auto;" |- style="font-weight:bold; background-color:#B4A7D6;" ! Type of Azakana ! Type of Damage |- | Self Doubt | style="text-align:center;" | Psychic |- style="background-color:#B4A7D6;" | Petty Jealousy | style="text-align:center;" | Intoxicating |- | Fulminating Anger | style="text-align:center;" | Incinerating |- style="background-color:#B4A7D6;" | Obsession Turned to Malice | style="text-align:center;" | Vibra...') |
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(2 revisões intermediárias pelo mesmo usuário não estão sendo mostradas) | |||
Linha 419: | Linha 419: | ||
*'''Use''': +1 use per mastery | *'''Use''': +1 use per mastery | ||
== | ==Deactivate Magic== | ||
''Prerequisite: Rune - Cosmic Prision'' | ''Prerequisite: Rune - Cosmic Prision'' | ||
Linha 955: | Linha 955: | ||
In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured. | In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured. | ||
'''Spiritual Influence'''. You can choose to have your melee or ranged weapon attacks now deal force damage against Azakanas, this must be declared before the attack lands. | |||
''' | |||
'''Unbind the Soul''': Using a bonus action and one use of this rune, you can separate your spirit from your body, creating a spectral copy of yourself and the equipment you are wearing. When you do this your body stays in the place where you separated. For the next minute you can move freely and perform actions as normal, at the end of that minute you return to your body. All damage dealt while you are in this form is treated as force damage and, upon returning to your body, half of the damage dealt in that time is repeated to creatures hit. You can use a bonus action or reaction when targeted by an attack to prematurely return to your body. If you die in this form, you will be hunted by the Wolf and the damage done will not be repeated. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Use''': +1 use of rune per mastery | ||
*''' | *'''Protection''': +1 DR/True damage while in Unbind the Soul | ||
*''' | |||
==Azakana Domain== | |||
''Prerequisite: Seal Azakana'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': You can use Spirit Influence on creatures other than Azakanas<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You are able to use a sealed Azakana to receive a temporary power boost as long as its form resembles that of the Azakana in question. Using a bonus action and one use of this rune, you can imbue your attacks with your base Pulse dice in additional damage of the type of an Azakana Talisman you possess for a number of rounds equal to your proficiency bonus. | |||
'''Azakana Ascension'''. Using a bonus action, you can absorb an Azakana Talisman you possess, destroying the talisman in the process. When you do so, for a number of rounds equal to your Proficiency bonus, you gain the following benefits: | |||
''' | *Your Strength and Dexterity scores increase by +2, to a maximum of 22. | ||
* | *You gain DR 2/radiant | ||
* | *Your melee and ranged weapon attacks deal your Pulse dice in additional damage of the type defined by the Azakana as per the Azakana Type table. | ||
* | *Using a bonus action and one use of this rune, you can use a power (spell, rune, ability) of that Azakana. | ||
* | *You regain half of the Azakana's Constitution modifier in d6 hit points each round for the duration. Excess hit points are turned into temporary hit points that stack with each other, lasting twice as long as this action or until depleted. | ||
* | |||
'''Mastery''': | |||
''' | *'''Duration''': Half of your proficiency in additional rounds per mastery | ||
*''' | *'''Use''': +1 use of rune per mastery | ||
*''' | |||
{| class="wikitable" style="text-align:center; margin:0 auto;" | {| class="wikitable" style="text-align:center; margin:0 auto;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! | ! Type of Azakana | ||
! | ! Type of Damage | ||
|- | |- | ||
| | | Self Doubt | ||
| style="text-align:center;" | | | style="text-align:center;" | Psychic | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Petty Jealousy | ||
| style="text-align:center;" | | | style="text-align:center;" | Intoxicating | ||
|- | |- | ||
| | | Fulminating Anger | ||
| style="text-align:center;" | | | style="text-align:center;" | Incinerating | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Obsession Turned to Malice | ||
| style="text-align:center;" | | | style="text-align:center;" | Vibrational | ||
|- | |- | ||
| | | Fear of Being Forgotten | ||
| style="text-align:center;" | Glacial | | style="text-align:center;" | Glacial | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Unrelenting Sorrow | ||
| style="text-align:center;" | | | style="text-align:center;" | Shadow | ||
|- | |- | ||
| | | Fear of Change | ||
| style="text-align:center;" | | | style="text-align:center;" | Runic | ||
|} | |} | ||
|- | |- | ||
| | | | ||
=Trickster= | =Trickster= | ||
Linha 1 084: | Linha 1 066: | ||
You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature. | You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature. | ||
'''Mastery''': | '''Mastery''': | ||
*'''Use''': +1 use of Rune per mastery | *'''Use''': +1 use of Rune per mastery | ||
*'''Strength''': +2 on DC per mastery | *'''Strength''': +2 on DC per mastery | ||
|} |
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