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(Criou página com 'The pact with a fey being is based on the empathy it has towards you, granting you part of its powers. A fey familiar is nothing more than a reduced and weak form of your patron, when talking to your familiar you will be talking directly to your patron.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com '{| class="wikitable" style="text-align:center; margin:0 auto;" |- style="font-weight:bold; background-color:#B4A7D6;" ! Type of Azakana ! Type of Damage |- | Self Doubt | style="text-align:center;" | Psychic |- style="background-color:#B4A7D6;" | Petty Jealousy | style="text-align:center;" | Intoxicating |- | Fulminating Anger | style="text-align:center;" | Incinerating |- style="background-color:#B4A7D6;" | Obsession Turned to Malice | style="text-align:center;" | Vibra...') |
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(8 revisões intermediárias pelo mesmo usuário não estão sendo mostradas) | |||
Linha 419: | Linha 419: | ||
*'''Use''': +1 use per mastery | *'''Use''': +1 use per mastery | ||
== | ==Deactivate Magic== | ||
''Prerequisite: Rune - Cosmic Prision'' | ''Prerequisite: Rune - Cosmic Prision'' | ||
Linha 890: | Linha 890: | ||
''Prerequisite: Mystic Pact - Fey'' | ''Prerequisite: Mystic Pact - Fey'' | ||
'''Pulse''': Sapphire<br/> | |||
''' | ''''Synergy''': Half your Proficiency bonus on Mystic Ray uses<br/> | ||
''' | '''Use''': Half of Your Proficiency Bonus | ||
''' | |||
You can use your bonus action and one use of this rune to grant yourself or an ally within 20 feet of you a luminous shield for 2 rounds. This shield grants double your Pulse dice in temporary hit points, half your Proficiency bonus times 5 feet of additional speed, and immunity to necrotic damage for the duration. | |||
'''Polymorph'''. Using two uses of Mystic Ray and one action, you can cast the polymorph spell without expending mana, lasting 5 rounds instead of 1 hour. The DC for this spell is 10 + half your character level rounded down (minimum of 1) + your proficiency bonus. | |||
''' | |||
'''Fey Armament'''. When you fire a Mystic Ray, you can fire another shot in the same round without expending a use of it. Additionally, your Mystic Ray can now be fired both as a bonus action and as an attack in your attack action. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Output''': Add half of the Proficiency bonus to the shield per mastery | ||
*''' | *'''Duration''': +1 round of shield duration per mastery | ||
*''' | |||
==Fey Ascension== | |||
''Prerequisite: Fairy Shield'' | |||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Your Fairy Shield affects one additional target<br/> | ||
''' | '''Use''': Half of Your Proficiency Bonus | ||
''' | |||
The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon. | |||
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight. | |||
''' | |||
'''Transvocation''': With one action and one use of this Rune, you begin to emit a strong spiritual light, assuming an even more expressive fey form. | |||
''' | |||
Entering this faerie form deals double your Pulse dice in radiant damage in a 15-foot radius circle centered on you for 2 rounds when the form activates on creatures that are within the area, enter or attempt to pass through it. The damage dealt is converted to Luminous points, enemies in that area must make a Constitution saving throw, on a success they only take half damage. | |||
During transvocation, all radiant damage dealt by your attacks is converted into Luminous points, at the end of the duration, this form explodes and deals half of the accumulated Luminous points as radiant damage in a 15-foot circle centered on you and and your Luminous Points can be distributed among allies in the area healing them for 1 hit point for each Luminous point with the remainder of the Luminous Points disappearing at the end of the round. Enemies in that area must make a Constitution saving throw, on a success they only take half damage. | |||
'''Mastery''': | |||
''' | *'''Output''': Transvocation's range increases by 5 feet and DC raises by 1 | ||
*''' | *'''Duration''': +2 rounds of Transvocation duration per upgrade | ||
*''' | |||
|- | |- | ||
| | | | ||
=Azakanas' Stalker= | |||
The Azakanas exist throughout Runeterra, spiritual creatures that prey on the living by feeding on their negative feelings, entangling them in an infinite continuity of recurrence of the same mistakes in search of maintaining their food source. Azakanas Stalkers dedicate their body and soul to hunting these creatures, a process that alters even their very essence. | |||
==Prey Azakana== | |||
== | '''Pulse''': Amethyst<br/> | ||
''' | '''Synergy''': Add your Proficiency to damage and half your Proficiency to Pulse Dice result<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
By fighting Azakanas, you become more fierce and focused. You gain +1 to any roll involving an Azakana (Fiend), whether hit rolls, damage rolls or even DCs. Additionally, your attack's damage dice category goes up by 1 for attacks made against Azakanas. | |||
'''Defer Taint''': Using an action and one use of this rune, you make a melee weapon attack in a 15-foot line starting from you, this attack is permeated with energy. If it hits a target, it takes the weapon's damage and your Pulse dice in additional force damage. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Use''': +1 use of rune per mastery | ||
*''' | *'''Damage''': +1 on damage category of Defer Taint per mastery | ||
*''' | |||
==Seal Azakana== | |||
''Prerequisite: Prey Azakana'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Half of your Proficiency bonus in uses of Prey Azakana<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You've learned enough from fighting Azakanas to know that they never completely die, only fade to respawn after preying on enough negative emotions to regain their form. But at the same time, you know how to break this cycle by capturing an Azakana that has been defeated and imprisoning it in a physical form, an Azakana Talisman. | |||
In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured. | |||
'''Spiritual Influence'''. You can choose to have your melee or ranged weapon attacks now deal force damage against Azakanas, this must be declared before the attack lands. | |||
''' | |||
'''Unbind the Soul''': Using a bonus action and one use of this rune, you can separate your spirit from your body, creating a spectral copy of yourself and the equipment you are wearing. When you do this your body stays in the place where you separated. For the next minute you can move freely and perform actions as normal, at the end of that minute you return to your body. All damage dealt while you are in this form is treated as force damage and, upon returning to your body, half of the damage dealt in that time is repeated to creatures hit. You can use a bonus action or reaction when targeted by an attack to prematurely return to your body. If you die in this form, you will be hunted by the Wolf and the damage done will not be repeated. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Use''': +1 use of rune per mastery | ||
*''' | *'''Protection''': +1 DR/True damage while in Unbind the Soul | ||
*''' | |||
==Azakana Domain== | |||
''Prerequisite: Seal Azakana'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': You can use Spirit Influence on creatures other than Azakanas<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You are able to use a sealed Azakana to receive a temporary power boost as long as its form resembles that of the Azakana in question. Using a bonus action and one use of this rune, you can imbue your attacks with your base Pulse dice in additional damage of the type of an Azakana Talisman you possess for a number of rounds equal to your proficiency bonus. | |||
'''Azakana Ascension'''. Using a bonus action, you can absorb an Azakana Talisman you possess, destroying the talisman in the process. When you do so, for a number of rounds equal to your Proficiency bonus, you gain the following benefits: | |||
''' | *Your Strength and Dexterity scores increase by +2, to a maximum of 22. | ||
* | *You gain DR 2/radiant | ||
* | *Your melee and ranged weapon attacks deal your Pulse dice in additional damage of the type defined by the Azakana as per the Azakana Type table. | ||
* | *Using a bonus action and one use of this rune, you can use a power (spell, rune, ability) of that Azakana. | ||
* | *You regain half of the Azakana's Constitution modifier in d6 hit points each round for the duration. Excess hit points are turned into temporary hit points that stack with each other, lasting twice as long as this action or until depleted. | ||
* | |||
'''Mastery''': | |||
''' | *'''Duration''': Half of your proficiency in additional rounds per mastery | ||
*''' | *'''Use''': +1 use of rune per mastery | ||
*''' | |||
{| class="wikitable" style="text-align:center; margin:0 auto;" | {| class="wikitable" style="text-align:center; margin:0 auto;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! | ! Type of Azakana | ||
! | ! Type of Damage | ||
|- | |- | ||
| | | Self Doubt | ||
| style="text-align:center;" | | | style="text-align:center;" | Psychic | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Petty Jealousy | ||
| style="text-align:center;" | | | style="text-align:center;" | Intoxicating | ||
|- | |- | ||
| | | Fulminating Anger | ||
| style="text-align:center;" | | | style="text-align:center;" | Incinerating | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Obsession Turned to Malice | ||
| style="text-align:center;" | | | style="text-align:center;" | Vibrational | ||
|- | |- | ||
| | | Fear of Being Forgotten | ||
| style="text-align:center;" | Glacial | | style="text-align:center;" | Glacial | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Unrelenting Sorrow | ||
| style="text-align:center;" | | | style="text-align:center;" | Shadow | ||
|- | |- | ||
| | | Fear of Change | ||
| style="text-align:center;" | | | style="text-align:center;" | Runic | ||
|} | |} | ||
|- | |- | ||
| | | | ||
=Trickster= | =Trickster= | ||
Linha 1 130: | Linha 1 066: | ||
You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature. | You can use your reaction when you are the target of a spell or are in its area of effect to absorb the spell just like the Antimagic Pulse. Doing so negates all of the spell's effects, and if it's a spell whose level you can cast with the Spell Steal Rune, you can cast it following the same rules as a spell stolen by the Spell Steal feature. | ||
'''Mastery''': | '''Mastery''': | ||
*'''Use''': +1 use of Rune per mastery | *'''Use''': +1 use of Rune per mastery | ||
*'''Strength''': +2 on DC per mastery | *'''Strength''': +2 on DC per mastery | ||
|} |
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