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(Criou página com 'The power of the Runes has not been greatly developed over the ages due to the great oscillation of the powers from the Global Runes being used for the most diverse purposes, making the Rune Nature of all beings not stable enough for this.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com 'As stated earlier, Global Runes reverberate their creative energy into all existences on Runeterra, from the inanimate to the living and thinking ones.') |
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*'''Duration''': +1 turn of Drunk Resistance duration per mastery | *'''Duration''': +1 turn of Drunk Resistance duration per mastery | ||
{| class="wikitable" style="text-align:center; max-width:500px; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | {| class="wikitable" style="text-align:center; max-width:500px; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! colspan="2" | | ! colspan="2" | Taste the Moment | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| d8 | | d8 | ||
| style="text-align:left;" | | | style="text-align:left;" | Effect | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 1 | | 1 | ||
| style="text-align:left;" | | | style="text-align:left;" | Nothing happens and you consume one use of this Rune | ||
|- | |- | ||
| 2 | | 2 | ||
| style="text-align:left;" | | | style="text-align:left;" | Add half the Proficiency bonus to your melee attack rolls for the duration of the sip | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 3 | | 3 | ||
| style="text-align:left;" | | | style="text-align:left;" | The crit range of your melee attacks decreases by 1 and the crit multiplier increases by 1 for the duration of the sip | ||
|- | |- | ||
| 4 | | 4 | ||
| style="text-align:left;" | | | style="text-align:left;" | Gains 2x your Pulse Dice in temporary hit points for the duration of the sip | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 5 | | 5 | ||
| style="text-align:left;" | | | style="text-align:left;" | Add half the Proficiency bonus to your AC for the duration of the sip | ||
|- | |- | ||
| 6 | | 6 | ||
| style="text-align:left;" | | | style="text-align:left;" | Add half the Proficiency bonus to your AC for the duration of the sip|- style="background-color:#B4A7D6;" | ||
|- style="background-color:#B4A7D6;" | |||
| 7 | | 7 | ||
| style="text-align:left;" | | | style="text-align:left;" | Choose an effect from 1 to 6 | ||
|- | |- | ||
| 8 | | 8 | ||
| style="text-align:left;" | | | style="text-align:left;" | Choose an effect from 1 to 6 without consuming a use of this rune | ||
|} | |} | ||
== | ==Taste of the Moment== | ||
'' | ''Prerequisites: Rune - Aquativist’s Technique and Constitution 15 or higher'' | ||
'''Pulse''': Sapphire | |||
''' | |||
'''Synergy''': Add the Proficiency bonus to Breath's damage | |||
''' | |||
'''Use''': Half of the Proficiency Bonus | |||
''' | |||
Each drink has its own characteristic, its own spirit, your constant experimentation has made you know how to recover the sensations of other drinking experiences, reviving your vital energy. | |||
<div style="text-indent: 30px;">'''''Sip'''''. A sip now has a duration of 3 rounds and the damage done by Heritage - Ethyl Essence becomes your Proficiency bonus, and while under the effect of a sip, your unarmed attacks deal an additional 2d4 damage instead of 1d4. </div> | |||
<div style="text-indent: 30px;">''''' | |||
</div> | |||
When consuming a use of this Rune you can choose between: | |||
*'''''Taste of the Moment'''''. When taking a sip, you can activate the Taste of the Moment, roll 1d8, you gain the respective effect from the Taste of the Moment table, this effect lasts for the duration of the sip. When taking a new sip, if you are under the effect of Taste of the Moment, you can decide to reroll the d8 or keep the previous effect. If you receive the same effect a second time, you must roll again on the table, as they are not cumulative. | |||
*''''' | *'''''Dragon's Breath'''''. When choosing this Rune, choose between acid, cold, fire or poison. As an action, after taking a sip, you can breathe a 20-foot cone of that element. Each creature in the area must make a Dexterity saving throw against your Runes DC. A target takes your Proficiency bonus to Pulse's Base Dice in elemental damage of the chosen type on a failure or half the damage on a success. | ||
*''''' | |||
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