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(Criou página com '==Noxus== In Noxus there are two important cults, although only one of them is common and openly practiced, the Wolf Cult. This cult is established around one of the aspects of death, for this reason the belief is common among Noxians due to the proximity of the concepts of strength preached by Noxian society to the precepts of the Wolf.') |
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{{#description2:Runeterra may not have religions as we understand it, but that does not negate the existence of religious structures as well as different cults in each of the regions.}} | |||
[[Arquivo:Religiao-em-runeterra.png|centro]] | |||
The absence of named religions in Runeterra is something that anyone might initially take as an indication of their absence. This is a complex subject because in this world deities walk and have walked the earth, we are talking about a world where magic is common and what is seen as divine can have several different origins from what we know in our reality. | The absence of named religions in Runeterra is something that anyone might initially take as an indication of their absence. This is a complex subject because in this world deities walk and have walked the earth, we are talking about a world where magic is common and what is seen as divine can have several different origins from what we know in our reality. | ||
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The Solari are the dominant religion in the Targon region and have acted oppressively against the Lunari minority, however the same does not seem to be true for other peoples, ethnicities, cults and beliefs. This belief, although centered on the Sun and the perception of it as central to all life, does not seem to connect directly to the celestial entity known as the Golden Sister. | The Solari are the dominant religion in the Targon region and have acted oppressively against the Lunari minority, however the same does not seem to be true for other peoples, ethnicities, cults and beliefs. This belief, although centered on the Sun and the perception of it as central to all life, does not seem to connect directly to the celestial entity known as the Golden Sister. | ||
Aspects are semi-divine figures that serve as hosts for the power of the Celestials, so that they can act in the physical world to carry out their agenda. Even so, both Aspects and Celestials are not seen or worshiped as gods in a majority way, and there may be some smaller cults that do so. | |||
Targon's proximity to celestial entities could influence the existence of greater religiosity, but this does not appear to be the case, with not much of the society and customs of this region being known. | |||
==Void== | |||
The creatures of the Void usually do not even have reasoning, let alone any religiosity. However, a creature called Bel'Veth has emerged in Shurima, claiming to possess powers on a level equal to or greater than the Frost Watchers who were once worshiped in the Freljord. | |||
The cult of Bel'Veth has a large organization made by Malzahar, the prophet of the Void, who takes Shurima in a nomadic way, bringing more and more followers to his religion so that they completely surrender to the sea of lavender. | |||
==Zaun== | ==Zaun== | ||
In Zaun, the cult of a spiritual entity from Shurima called Janna is significant, with her image being worshiped in several places and it being part of regional customs to attribute blessings to her. | |||
Still, in Zaun there are several cults of personality in the form of imposition by force, whether with the chemical barons or even The Spider Urgot, who killed some of the barons and became an icon in Zaun's society. |