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Pulsos Rúnicos/en: mudanças entre as edições

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(Criou página com '=Ruby Pulse= When choosing the Ruby Pulse, you must choose one of the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of these dice will be added to your damage when you deal the same type of damage. The critical hits multiplier is applied to this additional value. Upon reaching level 11, this amplification also applies to magic damage of the same type.')
(Criou página com '=Sapphire Pulse= After a long rest, you can roll your Pulse dice, until you take another long rest, the value rolled on your Pulse dice becomes your Pulse points. You can deduct any number of Pulse points at any time to add that same amount to your dice roll result or decrease an enemy’s dice roll. You can use these points to amplify your damage or reduce damage taken, each Pulse point spent amplifies or decreases damage by an amount equal to your Proficiency bonus. Yo...')
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''Example'': No 1º level, você escolhe amplificação de cura, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you receive healing or heal someone else, you add that amount to your total healing. When you use the healing word spell on a target, getting 6 as the amount of life points to heal on that target, this cure receives your Pulse as a bonus, totaling 9 hit points. If the target also has Healing Amplification, it adds the value of its own Pulse to the total healed, so if that target has a Pulse of 3 as well, the total healing done will be 12.
''Example'': No 1º level, você escolhe amplificação de cura, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you receive healing or heal someone else, you add that amount to your total healing. When you use the healing word spell on a target, getting 6 as the amount of life points to heal on that target, this cure receives your Pulse as a bonus, totaling 9 hit points. If the target also has Healing Amplification, it adds the value of its own Pulse to the total healed, so if that target has a Pulse of 3 as well, the total healing done will be 12.


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=Amethyst Pulse=
=Pulso Ametista=
When choosing this pulse, you must choose between Hit Points, Mana or Ki. When you kill a target with CR up to 3 levels below your level, you recover points of the chosen resource. If you choose Mana or Ki, when using an attack that consumes one of these two resources, the gain cannot be greater than the one used for the attack:
Ao escolher esse pulso, você deve escolher entre Vida, Mana ou Ki. Ao abater um alvo com ND até 3 níveis abaixo do seu nível, você recupera pontos do recurso escolhido. Caso você escolha Mana ou Ki, ao utilizar um ataque que consuma um desses dois recursos, o ganho não pode ser maior do que o utilizado para o ataque:  
*'''Life''': Pulse Dice + your Proficiency bonus as Hit Points
*'''Vida''': Dado de Pulso + seu bônus de Proficiência em pontos de vida
*'''Mana''': Pulse Dice + half of your Proficiency bonus as Mana Points
*'''Mana''': Dado de Pulso + metade do seu bônus de Proficiência em pontos de Mana
*'''Ki''':  Half of your Pulse Dice + half of your Proficiency bonus as Ki points
*'''Ki''':  Metade do seu seu Dado de Pulso + metade do seu bônus de Proficiência em pontos de Ki
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''Example'': At 1st level, you choose the Amethyst Pulse of Life. When you kill a target in combat, you regain your Pulse dice + your Proficiency bonus in Hit Points. If you had chosen Amethyst Pulse of Mana, you would regain your Pulse Dice + half of your Proficiency bonus in Mana Points or, if you chose Ki, half of your Pulse Dice + half of your Proficiency bonus in Ki points.
''Exemplo'': No 1º nível você escolhe o Pulso Ametista da Vida. Ao abater um alvo em combate que tenha ND de pelo menos 1/8, você recupera seu dado de Pulso + seu bônus de Proficiência em Pontos de vida. Caso tivesse escolhido o Pulso Ametista da Mana, você recuperaria a seu Dado de Pulso + metade do seu bônus de Proficiência em Pontos de Mana, ou na escolha de Ki, metade do seu Dado de Pulso + metade do seu bônus de Proficiência em pontos de Ki. Caso o alvo seja de ND 0, o pulso não é ativado. Ao alcançar o 2º nível, o Pulso só é ativado caso o alvo tenha ND 1/4, 1/2, 1 ou 2 e assim sucessivamente conforme você avançar de nível. Você não precisa dar o último golpe no alvo, mas deve ter causado algum dano no mesmo desde a última rodada para receber esse benefício.
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=Sapphire Pulse=
=Pulso Safira=
After a long rest, you can roll your Pulse dice, until you take another long rest, the value rolled on your Pulse dice becomes your Pulse points. You can deduct any number of Pulse points at any time to add that same amount to your dice roll result or decrease an enemy’s dice roll. You can use these points to amplify your damage or reduce damage taken, each Pulse point spent amplifies or decreases damage by an amount equal to your Proficiency bonus. You cannot use these points for rolls made if you are surprised, but you can use them to reduce the amount of damage done.
Após realizar um descanso longo, você pode jogar seu dado de Pulso, até que você realize um novo descanso longo, o valor obtido em seu dado de Pulso se tornam seus pontos de Pulso. Você pode retirar qualquer quantidade de pontos de Pulso a qualquer momento para adicionar essa mesma quantidade ao resultado de uma rolagem de dados sua, ou usar sua reação para diminuir uma rolagem de dados de um inimigo ou somar à de um aliado. Você pode utilizar esses pontos para amplificar o seu dano ou reduzir o dano recebido, cada ponto de Pulso gasto amplifica ou diminui o dano em um valor igual ao seu bônus de Proficiência. Você não pode utilizar esse pontos para jogadas feitas caso você seja surpreendido, mas pode utilizar para reduzir o valor do dano causado. Utilizar esses pontos de pulso não faz com que um 19 rolado se torne um 20 natural.
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''Example'': At 1st level, you choose Versatility, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3, thus having 3 Pulse points. During combat, you roll a 1d20 to attack a target by rolling a 9 on the dice. Before knowing whether or not the attack succeeds, you can choose to spend 2 Pulse points to turn that 9 into an 11. Alternatively, when being attacked by a creature, you can declare that you are spending 2 points of Pulse, to reduce that value from the creature's hit roll or even, when receiving the attack, use those 2 points to reduce the damage received by 4 points
''Exemplo'': No 1º nível, você escolhe Versatilidade, como sua proficiência é 2, você tem 1d4 de Pulso. Após realizar um descanso longo, você rola 1d4, obtendo um 3, tendo assim 3 pontos de Pulso. Durante um combate, você rola um 1d20 para atacar um alvo tirando 9 no dado. Antes de saber se o ataque foi bem sucedido ou não, você pode escolher gastar 2 pontos de Pulso para transformar esse 9 em um 11. Alternativamente ao ser atacado por uma criatura, você pode declarar que está gastando 2 pontos de Pulso, para reduzir esse valor da rolagem de acerto da criatura, ou mesmo, ao receber o ataque, usar esses 2 pontos para reduzir o dano recebido em 4 pontos.
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Edição atual tal como às 17h44min de 12 de fevereiro de 2023

Outros idiomas:

This Article is in accordance with the version 0.94 of Runarcana RPG

Pulse Dice
Proficiency Base Pulse
2 d4 1d4
3 d6 1d6
4 d8 2d4
5 d10 2d6
6 d12 3d4

The Runic Pulse is a natural tune that reverberates in every adventurer. This pulse is a manifestation that develops in each being, being shaped by their actions, decisions and way of acting. Each of the Pulses is like a pillar that structures a foundation of personality far beyond magic.

During character creation, choose one of the 5 runic pulses below:

  1. Emerald: Also called Sentinel's Pulse, to preserve, provides damage reduction
  2. Ruby: Also called Conqueror's Pulse, to fight, provides damage amplification
  3. Diamond: Also called Protector's Pulse, to heal, provides healing amplification
  4. Amethyst: Also called Vampiric Pulse, to sustain, provides resource recovery
  5. Sapphire: Also called Twilight Pulse, for versatility, provides adaptive usage
Damage Types
Type
Acid
Bludgeoning
Cold
Dark
Fire
Force
Lightning
Necrotic
Piercing
Poison
Psychic
Radiant
Slashing
Thunder

Emerald Pulse

When choosing Emerald Pulse, you must choose physical damage and elemental damage from the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of those dice will be your damage reduction of the types chosen when you chose this Pulse. Upon reaching 9th level, you can choose one new elemental damage type, and again at 17th level, you can choose a third elemental damage. Starting at level 11, this reduction also applies to magic damage of the chosen types.

Example: At 1st level, you choose fire damage reduction, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you take fire damage, you remove 3 from the total damage taken. That way, when you receive an attack that does 7 fire damage, you only take 4 fire damage.

Ruby Pulse

When choosing the Ruby Pulse, you must choose one of the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of these dice will be added to your damage when you deal the same type of damage. The critical hits multiplier is applied to this additional value. Upon reaching level 11, this amplification also applies to magic damage of the same type.

Example: At 1st level, you choose amplification of slashing damage, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you deal slashing damage, you add 3 to the total damage dealt. If it's a critical hit, the critical damage multiplier is also applied to the boost, so at a crit multiplier of X2, the damage dealt becomes 6 for that attack.

Diamond Pulse

After a long rest, you can roll your Pulse dice, until you take another long rest, the value gained on your Pulse dice is added to all healing you do or receive.

Example: No 1º level, você escolhe amplificação de cura, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you receive healing or heal someone else, you add that amount to your total healing. When you use the healing word spell on a target, getting 6 as the amount of life points to heal on that target, this cure receives your Pulse as a bonus, totaling 9 hit points. If the target also has Healing Amplification, it adds the value of its own Pulse to the total healed, so if that target has a Pulse of 3 as well, the total healing done will be 12.

Amethyst Pulse

When choosing this pulse, you must choose between Hit Points, Mana or Ki. When you kill a target with CR up to 3 levels below your level, you recover points of the chosen resource. If you choose Mana or Ki, when using an attack that consumes one of these two resources, the gain cannot be greater than the one used for the attack:

  • Life: Pulse Dice + your Proficiency bonus as Hit Points
  • Mana: Pulse Dice + half of your Proficiency bonus as Mana Points
  • Ki: Half of your Pulse Dice + half of your Proficiency bonus as Ki points

Example: At 1st level, you choose the Amethyst Pulse of Life. When you kill a target in combat, you regain your Pulse dice + your Proficiency bonus in Hit Points. If you had chosen Amethyst Pulse of Mana, you would regain your Pulse Dice + half of your Proficiency bonus in Mana Points or, if you chose Ki, half of your Pulse Dice + half of your Proficiency bonus in Ki points.

Sapphire Pulse

After a long rest, you can roll your Pulse dice, until you take another long rest, the value rolled on your Pulse dice becomes your Pulse points. You can deduct any number of Pulse points at any time to add that same amount to your dice roll result or decrease an enemy’s dice roll. You can use these points to amplify your damage or reduce damage taken, each Pulse point spent amplifies or decreases damage by an amount equal to your Proficiency bonus. You cannot use these points for rolls made if you are surprised, but you can use them to reduce the amount of damage done.

Example: At 1st level, you choose Versatility, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3, thus having 3 Pulse points. During combat, you roll a 1d20 to attack a target by rolling a 9 on the dice. Before knowing whether or not the attack succeeds, you can choose to spend 2 Pulse points to turn that 9 into an 11. Alternatively, when being attacked by a creature, you can declare that you are spending 2 points of Pulse, to reduce that value from the creature's hit roll or even, when receiving the attack, use those 2 points to reduce the damage received by 4 points