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(Criou página com '{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" |- style="font-weight:bold; background-color:#B4A7D6;" ! Damage Types |- style="font-weight:bold;" | Type |- style="background-color:#B4A7D6;" | Acid |- | Bludgeoning |- style="background-color:#B4A7D6;" | Cold |- | Dark |- style="background-color:#B4A7D6;" | Fire |- | Force |- style="background-color:#B4A7D6;" | Lightning |- | Necrotic |- style="background...') |
(Criou página com '=Ruby Pulse= When choosing the Ruby Pulse, you must choose one of the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of these dice will be added to your damage when you deal the same type of damage. The critical hits multiplier is applied to this additional value. Upon reaching level 11, this amplification also applies to magic damage of the same type.') |
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When choosing Emerald Pulse, you must choose physical damage and elemental damage from the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of those dice will be your damage reduction of the types chosen when you chose this Pulse. Upon reaching 9th level, you can choose one new elemental damage type, and again at 17th level, you can choose a third elemental damage. Starting at level 11, this reduction also applies to magic damage of the chosen types. | When choosing Emerald Pulse, you must choose physical damage and elemental damage from the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of those dice will be your damage reduction of the types chosen when you chose this Pulse. Upon reaching 9th level, you can choose one new elemental damage type, and again at 17th level, you can choose a third elemental damage. Starting at level 11, this reduction also applies to magic damage of the chosen types. | ||
''Example'': At 1st level, you choose fire damage reduction, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you take fire damage, you remove 3 from the total damage taken. That way, when you receive an attack that does 7 fire damage, you only take 4 fire damage. | |||
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=Ruby Pulse= | |||
When choosing the Ruby Pulse, you must choose one of the damage types on the Damage Types table. After a long rest, you can roll your Pulse dice. Until your next long rest, the result of these dice will be added to your damage when you deal the same type of damage. The critical hits multiplier is applied to this additional value. Upon reaching level 11, this amplification also applies to magic damage of the same type. | |||
''Example'': At 1st level, you choose amplification of slashing damage, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you deal slashing damage, you add 3 to the total damage dealt. If it's a critical hit, the critical damage multiplier is also applied to the boost, so at a crit multiplier of X2, the damage dealt becomes 6 for that attack. | |||
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=Diamond Pulse= | |||
After a long rest, you can roll your Pulse dice, until you take another long rest, the value gained on your Pulse dice is added to all healing you do or receive. | |||
''Example'': No 1º level, você escolhe amplificação de cura, as your proficiency is 2, you have 1d4 Pulse. After taking a long rest, you roll 1d4, getting a 3. Until your next long rest, whenever you receive healing or heal someone else, you add that amount to your total healing. When you use the healing word spell on a target, getting 6 as the amount of life points to heal on that target, this cure receives your Pulse as a bonus, totaling 9 hit points. If the target also has Healing Amplification, it adds the value of its own Pulse to the total healed, so if that target has a Pulse of 3 as well, the total healing done will be 12. | |||
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