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Criou página com 'Characters like Anivia, Malphite, Brand, Mordekaiser, among others, do not reach the proposed power scaling level for players, especially beginners, being, within the rules of this book, initially unviable.'
(Criou página com 'The concept of the origins of Runeterra is very similar to that of races found in several RPG systems and universes, however we chose origin to bring, in addition to the biological component of the species, a load of history in Runeterra. While there are many different creatures in Runeterra, they are not always part of a different origin, they are often part of a larger origin but have undergone major individual modifications whether in appearance, powers or even recon...')
(Criou página com 'Characters like Anivia, Malphite, Brand, Mordekaiser, among others, do not reach the proposed power scaling level for players, especially beginners, being, within the rules of this book, initially unviable.')
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In addition to these cases, there are also more complex cases, such as those of Ascendants and Aspects, both of which are in their origin human who have undergone magical processes of power elevation. At least so far, we only know of humans who have gone through this process.
In addition to these cases, there are also more complex cases, such as those of Ascendants and Aspects, both of which are in their origin human who have undergone magical processes of power elevation. At least so far, we only know of humans who have gone through this process.


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The two “origins” above are not part of the origins that will be here (at least for now) for the simple reason that they are extremely powerful entities and that would overbalance the balance of any RPG table.  
As duas “origens” acima não fazem parte das origens que estarão aqui (ao menos por enquanto) pelo simples motivo de serem entidades extremamente poderosas e que desequilibrariam o balanceamento de uma mesa qualquer de RPG.
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In addition to these origins, there are also creatures from the Shadow Isles, which in general can be classified as undead, but which do not have a unit of cohesion so that they are all of the same origin.
Somando-se a essas origens, existem também as criaturas das Ilhas das Sombras, no geral podendo ser classificados como desmortos (mortos-vivos), mas que não possuem uma unidade de coesão para que sejam todos da mesma origem.
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Yes, Karthus may look a lot like a lich to those familiar with RPG settings, but the same is not true for Hecarim or even Thresh.
Sim, Karthus pode se parecer muito com um lich para os que já estão familiarizados com cenários de RPG, mas o mesmo não vale para Hecarim ou mesmo para Thresh.
   
   
Como essas criaturas fazem parte de um lado “mal” e representam de certa forma vilões, em um primeiro momento não teremos regras disponíveis para a construção de personagens assim.
As these creatures are part of an “evil” side and represent villains in a certain way, at first we will not have rules available for building characters like this.
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Characters like Anivia, Malphite, Brand, Mordekaiser, among others, do not reach the proposed power scaling level for players, especially beginners, being, within the rules of this book, initially unviable.  
Personagens como Anivia, Malphite, Brand, Mordekaiser, entre outros, fogem do nível de escalonamento de poder proposto para os jogadores, especialmente os iniciantes, sendo, dentro das regras desse livro, inviáveis inicialmente.
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