7 247
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com '{| class="wikitable" style="font-weight:bold; text-align:center; margin: 20px auto;background-color:#F8F9FA;" |- style="background-color:#B4A7D6;" ! colspan="4" | Mana Crystal |- | Spell Level | Mana Capacity | Value | Weight |- style="background-color:#B4A7D6;" | 1 | 2 | 100 GP | 7 Kg |- | 2 | 3 | 250 GP | 10 Kg |- style="background-color:#B4A7D6;" | 3 | 5 | 500 GP | 13 Kg |- | 4 | 6 | 750 GP | 15 Kg |- style="background-color:#B4A7D6;" | 5 | 7 | 1.000 GP | 20 Kg |- | 6...') |
(Criou página com '===Automatic Armor===') Etiquetas: Edição móvel Edição feita através do site móvel |
||
Linha 233: | Linha 233: | ||
'''Value''': 75 GP<br/> | '''Value''': 75 GP<br/> | ||
This enchantment allows armor to be donned or doffed in just one turn after its user attunes to it. | |||
<div style="text-indent: 30px;">By using an action, you activate the armor enchantment, either donning or removing it. When not worn, its size is smaller than usual, as if its pieces self-arrange efficiently.</div> | |||
<div style="text-indent: 30px;"> | '''Natural 20'''. When not in use, the armor's weight is reduced by 50%. | ||
''' | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 2== | ||
|- | |- | ||
| | | | ||
===Enchanted Strike=== | |||
=== | |||
'''Craft''': Enchanter 2<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Components''': Weapon, Uncommon Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 100 GP<br/> | ||
''' | |||
The Enchanted Strike formula causes a non-magical weapon to deal damage of the same type but in a magical way. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find an Uncommon component that resonates with that weapon. An enchanted weapon now deals damage of the same type but magically: bludgeoning becomes crushing, slashing becomes lacerating, and piercing becomes incisive.</div> | |||
<div style="text-indent: 30px;"> | '''Natural 20'''. Refer to the "General Masterpieces" table. | ||
'''20 | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 3== | ||
|- | |- | ||
| | | | ||
===Power I=== | |||
'''Craft''': Enchanter 3<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Components''': Weapon, Uncommon Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 150 GP <br/> | ||
''' | |||
The Power formula enhances a weapon, giving it a magical improvement for combat. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find an Uncommon component that resonates with that weapon. A weapon that receives this enchantment gains +1 to both damage and attack rolls.</div> | |||
<div style="text-indent: 30px;"> | '''Natural 20'''. Refer to the Magical Weapons I table. | ||
''' | |||
|- | |- | ||
| | | | ||
===Protection I=== | |||
'''Craft''': Enchanter 3<br/> | |||
''' | '''DC''': 13<br/> | ||
''' | '''Components''': Uncommon Resonant Ingredient, Armor (or Shield), and Craft Set<br/> | ||
''' | '''Value''': 150 GP <br/> | ||
''' | |||
The Protection I formula enhances armor or a shield, giving it a magical improvement to increase its protection. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the armor or shield to find an Uncommon component that resonates with that item. Armor receiving this enchantment gains +1 to its AC and DR 1/true, while a shield gains +1 to its AC.</div> | |||
<div style="text-indent: 30px;"> | '''Natural 20'''. Refer to the Magical Armor I table. | ||
''' | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 4== | ||
|- | |- | ||
| | | | ||
===Power II=== | |||
'''Craft''': Enchanter 4<br/> | |||
''' | '''DC''': 19<br/> | ||
''' | '''Components''': Weapon, Rare Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 750 GP<br/> | ||
''' | |||
The Power II formula enhances a weapon, granting it an even more powerful magical improvement, making it exceptionally potent. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find a Rare component that resonates with that weapon. A weapon receiving this enchantment gains +2 to both damage and attack rolls.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">When applying the Power II enchantment to a weapon already enchanted with Power I, the original enchantment's value is deducted from the enchantment value.</div> | ||
<div style="text-indent: 30px;"> | '''Natural 20'''. Refer to the Magical Weapons I table. | ||
''' | |||
|- | |- | ||
| | | | ||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |
edições