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Histórico da página
6 de março de 2023
Criou página com 'A secret Presence lock has no visible way to open it, with the lock being protected by metal plates and normally hidden from view. The secret presence lock opens only when the determined object approaches the right point. <div style="text-indent: 30px;">Finding a Secret Presence Lock requires a successful Investigation roll with DC 14 + the Craft level used to create it.</div> '''''Natural 20'''''. The DC to find the lock increases by 1d4 |} {| class="organize" |- !'
−507
sem sumário de edição
−328
Atualizando para corresponder à nova versão da página de origem
+836
Criou página com 'A Vault of Ethereal Protection repels any magical attempts to affect its composition and structure, as well as repelling incorporeal attempts to manipulate its opening. <div style="text-indent: 30px;">A vault has a DC equal to 19 + the level of the Craft employed in its construction.</div> '''''Natural 20'''''. The lockpick DC increases by 1d6 |}'
−64
sem sumário de edição
Criou página com ''''Craft''': Locksmith 6<br/> '''DC''': 23<br/> '''Component''': Metal and Craft Set<br/> '''Value''': 1000 GP<br/>'
−69
Criou página com '===Ethereal Protection Safe==='
−62
Criou página com 'A secret Presence lock has no visible way to open it, with the lock being protected by metal plates and normally hidden from view. The secret presence lock opens only when the determined object approaches the right point. <div style="text-indent: 30px;">Finding a Secret Presence Lock requires a successful DC 14 Investigation roll + the Craft level used to create it.</div> '''''Natural 20'''''. The DC to find the lock increases by 1d4 |} {| class="organize" |- ! ==Level...'
−129
Criou página com '===Secret Presence Lock=== '''Craft''': Locksmith 5<br/> '''DC''': 20<br/> '''Component''': Metal plates and Craft Set<br/> '''Value''': 150 PO<br/>'
−78
Criou página com '===Safe=='
−62
Criou página com ''''Craft''': Locksmith 4<br/> '''DC''': 19<br/> '''Component''': Metal and Craft Set<br/> '''Value''': 200 PO<br/> A safe can be made in different sizes, it usually has a unique combination to open. <div style="text-indent: 30px;">A safe has a DC equal to 16 + the level of the Craft employed in its construction.</div> '''''Natural 20'''''. The lockpick DC increases by 1d6 |} {| class="organize" |- ! ==Level 5== |- |'
−105
sem sumário de edição
−3
Criou página com 'A trap lock has a built-in trap, causing unsuccessful attempts to pick it to trigger the trap. <div style="text-indent: 30px;">The DC of a Trap Lock is 16 + the level of the Craft employed in its construction. On a lockpick failure, the lock fires an elemental pulse defined at the time of its construction and becomes unpickable, can only be broken but has its AC increased by an amount equal to half the level of Craft employed and has its hit points duplicated. Creatures...'
−222
Criou página com ''''Craft''': Locksmith 3<br/> '''DC''': 17<br/> '''Component''': Metal, precious gemstones and Craft Set<br/> '''Value''': 75 PO<br/>'
−66
Criou página com '===Trap Padlock==='
−64
Criou página com ''''Craft''': Locksmith 2<br/> '''DC''': 15<br/> '''Component''': Metal and Craft Set<br/> '''Value''': 50 PO<br/>'
−153
Criou página com '===Code Lock==='
−135
Criou página com 'A padlock can have different security <div style="text-indent: 30px;">A safe padlock has a DC equal to 14 + the level of the Craft employed in its construction. The value is 5 gp times your Craft level.</div> '''''Natural 20'''''. Add 1d4 to the DC to pick the lock |} {| class="organize" |- ! ==Level 2== |- |'
−82
Criou página com ''''Craft''': Locksmith *<br/> '''DC''': 13<br/> '''Component''': Metal and Craft Set<br/> '''Value''': *<br/>'
−69
Criou página com '=Formulas for the Locksmith Craft='
−186
Criou página com ''''Content''': A Locksmith Set usually includes a small sandpaper, a set of picks, a small mirror in a metal holder, a set of narrow-blade scissors, a pair of pliers, some wire and string, among other objects.'
−233
Criou página com ''''Synergies''': Utilizando um Set de Locksmith, você pode utilizar esse Craft com as seguintes perícias, possibilitando alguns efeitos *'''History'''. Your knowledge of history includes traps and lock types common to certain regions and peoples. This gives you information that can help you find or disarm it. *'''Investigation, Perception'''. Your knowledge and experience seem to give you a keen instinct when looking for traps, as you've learned a variety of common sig...'
−125
Criou página com ''''Attribute''': The attribute for tests related to the Locksmith Craft is Dexterity.'
−57
Criou página com 'The Locksmith's Craft makes you capable of designing, creating, repairing and studying keys and locks, in addition to understanding security functions and having knowledge of burglary and even sophisticated traps, containing delicate and precise mechanisms.'
−67