REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Ofício: Armoreiro/en: mudanças entre as edições

De Runarcana Wiki
(Criou página com '===Upgrade Armor===')
(Criou página com 'You learn to create armor with Luminar Weave after it has already gone through the necessary alchemical process, being able to use this material to create armor with medium alloy. <div style="text-indent: 30px;">The value of armor made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div> '''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations. |- |')
Etiquetas: Edição móvel Edição feita através do site móvel
Linha 147: Linha 147:
|
|


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Luminary Armour II===
===Armaduras Luminares II===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Armorer 5<br/>
'''Ofício''': Armoreiro 5<br/>
'''DC''': 21<br/>
'''CD''': 21<br/>
'''Component''': Luminary base and Craft Set<br/>
'''Componente''': Base Luminar e Conjunto de Ofício<br/>
'''Value''': *<br/>
'''Valor''': *<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to create armor with Luminar Weave after it has already gone through the necessary alchemical process, being able to use this material to create armor with medium alloy.
Você aprende a criar armaduras com trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar armaduras com liga média.
<div style="text-indent: 30px;">The value of armor made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma armadura feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
|-
|-
|
|
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">

Edição das 23h34min de 22 de fevereiro de 2023

Outros idiomas:

This article is in accordance with the version 0.94 of Runarcana RPG

The Armorer's Craft gives the ability to design, create and repair armor, being able to work with metal, leather, among other types of materials that can create ways to protect a person's body. Your knowledge allows you to know when an armor is weakened, in addition to the ability to make quick repairs when necessary.

Attribute: The attribute for tests related to the Craft of Armorer is Strength.

Synergies: Using the Armorer Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History, Investigation. Your mastery of armor grants you additional information, clues or deductions as long as they relate to those armors. You can gain additional information about these areas when examining armor.

Armorer Set

With the Armorer's Set you can perform various actions, such as creating armor made of metal, leather and other materials, as long as you have a space to heat the metal, work ingots and even an anvil to shape them.

Content: An Armorer's Set includes hammers, tweezers, charcoal, wood for shields, scrap metal, and leather.

Formulas for the Armorer Craft

Level 1

Light and Medium Armors

Craft: Armorer 1
DC: 13
Component: Leather or metal, rivets and Craft Set

With this formula you are able to create Armor from the Light Armor and Medium Armor categories, with the value and time required for each armor being based on its market value.

You are able to create one of the armors described above.

Natural 20. General Armors Table

Shields

Craft: Armorer 1
DC: 13
Component: Wood, leather, metal plates, rivets and Craft Set

With this formula you are able to create bucklers, light, heavy and tower shields. The value and time required for each shield is based on its market value.

You are able to create one of the above shields.

Natural 20. General Masterppieces Table.

Level 2

Heavy Armor

Craft: Armorer 1
DC: 15
Component: Wood, leather, metal plates, rivets and Craft Set

With this formula you are able to craft Armor from the Heavy Armor category, with the value and time required for each armor being based on its market value.

You are able to create one of the armors described above.

Natural 20. General Armors Table

Level 3

Adapt Size

Craft: Armorer 3
DC: 17
Component: Metal or leather and Craft Set
Value: *

You are able to increase or decrease the size of an armor by one category.

For reducing armor, the value is half the armor's market value, up to a minimum of 200 gp. To increase armor the required amount is the same as for an equal armor, with half of that amount being required for components.

Natural 20. General Armors Table

Level 4

Luminary Armour I

Craft: Armorer 4
DC: 20
Component: Luminary base and Craft Set
Value: *

You learn to create armor with Luminar Weave after it has already gone through the necessary alchemical process, being able to use this material to create armor with light alloy.

The value of armor made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Armour I

Craft: Armorer 4
DC: 20
Component: Shadow base and Craft Set
Value: *

You learn to create armor with Shadow Weave after it has already gone through the necessary alchemical process, being able to use this material to create armor with light alloy.

The value of armor made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Silvermere Techniques

Craft: Armorer 4
DC: 20
Component: Base material and Craft Set
Value: *

You are proficient at using Runic Steel or Moonsilver to craft armor with the time required for each armor being based on its production value increased by one and a half times.

You are able to craft all types of armor you are capable of, with the Runic Steel and Moonsilver materials.

Natural 20. General Masterpieces Table.

Level 5

Upgrade Armor

Craft: Armorer 5
DC: 21
Component: Base material and Craft Set
Value: *

You are able to not only reform armor, but also improve it and make it more efficient.

When you upgrade armor, you must choose whether it will be more resistant (increase of 1 in AC or DR), better mobility (remove stealth disadvantage) or have a decrease in weight (up to 25% decrease in base weight ). An armor can only have one Craft enhancement.

Natural 20. General Masterppieces Table.

Luminary Armour II

Craft: Armorer 5
DC: 21
Component: Luminary base and Craft Set
Value: *

You learn to create armor with Luminar Weave after it has already gone through the necessary alchemical process, being able to use this material to create armor with medium alloy.

The value of armor made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Armaduras Sombrias II

Ofício: Armoreiro 5
CD: 21
Componente: Base Sombria e Conjunto de Ofício
Valor: *

Você aprende a criar armaduras com trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar armaduras com liga média.

O valor de uma arma feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.

20 natural. Você preserva 25% da trama sombria que pode ser usada para outras criações.

Nível 6

Armaduras Luminares III

Ofício: Armoreiro 6
CD: 22
Componente: Base Luminar e Conjunto de Ofício
Valor: *

Você aprende a criar armaduras com trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar armaduras com liga pesada.

O valor de uma armadura feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.

20 natural. Você preserva 25% da trama luminar que pode ser usada para outras criações.

Armaduras Sombrias III

Ofício: Armoreiro 6
CD: 22
Componente: Base Sombria e Conjunto de Ofício
Valor: *

Você aprende a criar armaduras com trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar armaduras com liga pesada.

O valor de uma arma feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.

20 natural. Você preserva 25% da trama luminar que pode ser usada para outras criações.

Legado Icathiano

Ofício: Armoreiro 6
CD: 25
Componente: Material base, ácido e Conjunto de Ofício
Valor: *

Você sabe como utilizar Quitina Vastinata para criar armaduras com tempo necessário para cara armadura sendo baseado em seu valor de produção aumentado em duas vezes.

Você pode criar todos tipos de armadura que seja capaz, com o material Quitina Vastinata.

20 natural. Tabela Obras-primas Gerais.