REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Ofício: Armeiro/en: mudanças entre as edições

De Runarcana Wiki
(Criou página com ''''Craft''': Gunsmith 1<br/> '''DC''': 13<br/> '''Component''': Metal, Craft Set<br/> '''Value''': 5 GP<br/>')
Sem resumo de edição
 
(34 revisões intermediárias por 2 usuários não estão sendo mostradas)
Linha 1: Linha 1:
<languages/>
<languages/>
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center">
Fórmulas do Ofício de Armeiro
This article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG]
</div>
</div>
[[Categoria:0.94]]
[[Categoria:Ofícios]]


Gunsmith Craft lets you design, craft, repair, and even improvise firearms and gunpowder-based weapons like bombs and grenades. In addition to this, you become able to unjam a weapon with a greater degree of success as well as having a better knowledge of how to use firearms more accurately and effectively.
'''Attribute''': The attribute for tests related to Gunsmith Craft is Wisdom.
'''Synergies''': Using the Gunsmith Set, you can use this Craft with the following skills, enabling some effects:
*'''Arcana, History, Investigation'''. Your mastery with firearms grants you additional information, such as the possibility of a firearm's origin, techniques used to make it, and even deductions regarding its arcane capabilities.
===Gunsmith Set===
With the Gunsmith Set you can create firearms and ammunition of the most different types, including flintlock pistols, revolvers, among others. For this you need to have a space to heat the metal, melt it to create pipes and a press to encapsulate ammunition.
'''Content''': A Gunsmith's Set includes molds, tweezers, charcoal, metal scraps, gunpowder and ammo press.
=Formulas for the Gunsmith Craft=
{| class="organize"
|-
!
==Level 1==
==Level 1==
|-
|
===Twisted Barrel Rifling===
===Twisted Barrel Rifling===


Linha 12: Linha 33:
'''Value''': 5 GP<br/>
'''Value''': 5 GP<br/>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Riding the barrel of a weapon causes the shots fired by it to be internally guided, causing the ammunition fired to have an increase in accuracy.
Raiar o cano de uma arma, faz com que os tiros disparados por ela sejam guiados internamente, fazendo com que a munição disparada tenha um aumento em sua precisão.
<div style="text-indent: 30px;">The weapon's error and critical margin are reduced by 1.</div>
<div style="text-indent: 30px;">A margem de erro e a margem de crítico da arma são reduzidas em 1.</div>
'''''Natural 20'''''. The margin of error is reduced by 2.
'''''20 natural'''''. A margem de erro é reduzida em 2.
|}
</div>
{| class="organize"
|-
!
 
==Level 2==
|-
|
 
===Short Barrel===
 
'''Craft''': Gunsmith 2<br/>
'''DC''': 15<br/>
'''Component''': Metal and Craft Set<br/>
'''Value''': 15 GP<br/>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You know how to shorten the barrel of a medium or long weapon, making it have greater impact power but not the same maximum range.
==Nível 2==
<div style="text-indent: 30px;">The weapon loses its maximum range and can only make attacks at its normal range. When shots fired by this weapon hit a target, if the target is up to 1 size category larger, knocks the target back 10 feet.</div>
===Cano Curto===
'''''Natural 20'''''. General Masterpieces
</div>
|}
{| class="organize"
|-
!


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Level 3==
'''Ofício''': Armeiro 2<br/>
|-
'''CD''': 15<br/>
|
'''Componente''': Metal e Conjunto de Ofício<br/>
'''Valor''': 15 PO<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Pressured Barrel===
Você sabe encurtar o cano de uma arma média ou longa, fazendo com que ela tenha um maior poder de impacto mas não tenha o mesmo alcance máximo.
<div style="text-indent: 30px;">A arma perde seu alcance máximo e pode fazer ataques apenas em seu alcance normal. Disparos efetuados por essa arma, quando bem sucedidos, caso o alvo seja de até 1 categoria de tamanho maior, ele é empurrado 10 pés para trás.</div>
'''''20 natural'''''. Obras-primas gerais
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Gunsmith 3<br/>
==Nível 3==
'''DC''': 17<br/>
===Cano sob Pressão===
'''Component''': Metal and Craft Set<br/>
</div>
'''Value''': 25 GP<br/>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Modifying the barrel of a gun to make the pressure exerted on the shot even greater increases its destructive power.
'''Ofício''': Armeiro 3<br/>
<div style="text-indent: 30px;">The weapon deals 1 more category of damage, but the required Strength score is increased by 1.</div>
'''CD''':  17<br/>
'''''Natural 20'''''. The required Strength value is not modified.
'''Componente''': Metal e Conjunto de Ofício<br/>
'''Valor''': 25 PO<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="organize"
Modificar o cano de uma arma para fazer com que a pressão exercida no disparo seja ainda maior, faz com que seu poder destrutivo aumente.
|-
<div style="text-indent: 30px;">A arma causa 1 categoria de dano a mais, mas o valor de Força necessário aumenta em 1.</div>
!
'''''20 natural'''''. O valor de Força necessário não é modificado
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Level 4==
==Nível 4==
|-
===Cano Elemental Maior===
|
</div>
===Greater Elemental Barrel===


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Gunsmith 4<br/>
'''Ofício''': Armeiro 4<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Metal, precious gemstones and Craft Set<br/>
'''Componente''': Metal, pedras preciosas e Conjunto de Ofício<br/>
'''Value''': 50 GP<br/>
'''Valor''': 50 PO<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You can merge gemstones into the barrel's alloy, making it not lose its properties while modifying the behavior of the shots.
Você pode mesclar pedras preciosas na liga do cano, fazendo com que ela não perca suas propriedades e modifique o comportamento dos disparos.
<div style="text-indent: 30px;">Damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating. You choose the damage type when making the modification.</div>
<div style="text-indent: 30px;">O dano causado pela arma se torna antimônico, plasmático, glacial ou incinerante. Você escolhe o tipo de dano ao fazer a modificação.</div>
'''''Natural 20'''''. General Masterpieces.
'''''20 natural'''''. Obras-primas gerais
|-
</div>
|


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Luminous Ammunition===
===Munição Luminar===
'''Craft''': Gunsmith 4<br/>
'''Ofício''': Armeiro 4<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Luminous bas and Craft Set<br/>
'''Componente''': Base Luminar e Conjunto de Ofício<br/>
'''Value''': *<br/>
'''Valor''': *<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to create ammunition for firearms with Luminar Weave after it has already gone through the necessary alchemical process.
Você aprende a criar munição para armas de fogo com trama luminar após a mesma já ter passado pelo processo alquímico necessário.
<div style="text-indent: 30px;">The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor e efeito de uma munição feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
|-
</div>
|


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Shadow Ammunition===
===Munição Sombria===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Gunsmith 2<br/>
'''Ofício''': Armeiro 4<br/>
'''DC''': 15<br/>
'''CD''': 19<br/>
'''Component''': Metal and Craft Set<br/>
'''Componente''': Base Sombria e Conjunto de Ofício<br/>
'''Value''': 15 GP<br/>
Valor: *
You learn to create ammunition for firearms with Shadow Weave after it has already gone through the necessary alchemical process.
Você aprende a criar munição para armas de fogo com trama sombria após a mesma já ter passado pelo processo alquímico necessário.
<div style="text-indent: 30px;">The value and effect of ammunition made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma munição feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama sombria que pode ser usada para outras criações.
|}
</div>
{| class="organize"
|-
!


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Level 5==
==Nível 5==
|-
===Modificação Elemental Maior===
|
</div>
===Greater Elemental Modification===  


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Gunsmith 5<br/>
'''Ofício''': Armeiro 5<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Metal, gemstones and Craft Set<br/>
'''Componente''': Metal, pedras preciosas e Conjunto de Ofício<br/>
'''Value''': 100 GP<br/>
'''Valor''': 100 PO<br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Merging the gems into a gun even more powerfully, causes the weapon to fire powerful elemental shots.
Mesclar as pedras preciosas em uma arma de forma ainda mais poderosa, faz com que a arma faça disparos elementais poderosíssimos.
<div style="text-indent: 30px;">The damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating, and the target receives the effect linked to that element as per the “Effects for Spells by Damage Type” table. You choose the damage type when making the modification.</div>
<div style="text-indent: 30px;">O dano causado pela arma se torna antimônico, plasmático, glacial ou incinerante e o alvo recebe o efeito ligado a esse elemento conforme a tabela “Efeitos para Magias por Tipo de Dano”. Você escolhe o tipo de dano ao fazer a modificação.</div>
'''''Natural 20'''''. General Masterpieces.
'''''20 natural'''''. Obras-primas gerais
|}
</div>
{| class="organize"
|-
!


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Level 6==
==Nível 6==
|-
===Pressão Infernal===
|
</div>
===Infernal Pressure===


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Gunsmith 6<br/>
'''Ofício''': Armeiro 6<br/>
'''DC''': 22<br/>
'''CD''': 22<br/>
'''Component''': Metal and Craft Set<br/>
'''Componente''': Metal e Conjunto de Ofício<br/>
'''Value''': 200 GP<br/>
'''Valor''': 200 PO <br/>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Further modifying the barrel of a weapon, with precise calculations, to make the pressure exerted on the shot as high as possible causes its destructive power to increase considerably.
Modificar ainda mais o cano de uma arma, com cálculos precisos, para fazer com que a pressão exercida no disparo seja a maior possível, faz com que seu poder destrutivo aumente de forma considerável.
<div style="text-indent: 30px;">The weapon does 2 more damage categories, but the required Strength score is increased by 1.</div>
<div style="text-indent: 30px;">A arma causa 2 categorias de dano a mais, mas o valor de Força necessário aumenta em 1.</div>
'''''Natural 20'''''. The required Strength value is not modified.
'''''20 natural'''''. O valor de Força necessário não é modificado
|}
</div>

Edição atual tal como às 00h40min de 23 de fevereiro de 2023

Outros idiomas:

This article is in accordance with the version 0.94 of Runarcana RPG

Gunsmith Craft lets you design, craft, repair, and even improvise firearms and gunpowder-based weapons like bombs and grenades. In addition to this, you become able to unjam a weapon with a greater degree of success as well as having a better knowledge of how to use firearms more accurately and effectively.

Attribute: The attribute for tests related to Gunsmith Craft is Wisdom.

Synergies: Using the Gunsmith Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History, Investigation. Your mastery with firearms grants you additional information, such as the possibility of a firearm's origin, techniques used to make it, and even deductions regarding its arcane capabilities.

Gunsmith Set

With the Gunsmith Set you can create firearms and ammunition of the most different types, including flintlock pistols, revolvers, among others. For this you need to have a space to heat the metal, melt it to create pipes and a press to encapsulate ammunition.

Content: A Gunsmith's Set includes molds, tweezers, charcoal, metal scraps, gunpowder and ammo press.

Formulas for the Gunsmith Craft

Level 1

Twisted Barrel Rifling

Craft: Gunsmith 1
DC: 13
Component: Metal, Craft Set
Value: 5 GP

Riding the barrel of a weapon causes the shots fired by it to be internally guided, causing the ammunition fired to have an increase in accuracy.

The weapon's error and critical margin are reduced by 1.

Natural 20. The margin of error is reduced by 2.

Level 2

Short Barrel

Craft: Gunsmith 2
DC: 15
Component: Metal and Craft Set
Value: 15 GP

You know how to shorten the barrel of a medium or long weapon, making it have greater impact power but not the same maximum range.

The weapon loses its maximum range and can only make attacks at its normal range. When shots fired by this weapon hit a target, if the target is up to 1 size category larger, knocks the target back 10 feet.

Natural 20. General Masterpieces

Level 3

Pressured Barrel

Craft: Gunsmith 3
DC: 17
Component: Metal and Craft Set
Value: 25 GP

Modifying the barrel of a gun to make the pressure exerted on the shot even greater increases its destructive power.

The weapon deals 1 more category of damage, but the required Strength score is increased by 1.

Natural 20. The required Strength value is not modified.

Level 4

Greater Elemental Barrel

Craft: Gunsmith 4
DC: 19
Component: Metal, precious gemstones and Craft Set
Value: 50 GP

You can merge gemstones into the barrel's alloy, making it not lose its properties while modifying the behavior of the shots.

Damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating. You choose the damage type when making the modification.

Natural 20. General Masterpieces.

Luminous Ammunition

Craft: Gunsmith 4
DC: 19
Component: Luminous bas and Craft Set
Value: *

You learn to create ammunition for firearms with Luminar Weave after it has already gone through the necessary alchemical process.

The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Ammunition

Craft: Gunsmith 2
DC: 15
Component: Metal and Craft Set
Value: 15 GP
You learn to create ammunition for firearms with Shadow Weave after it has already gone through the necessary alchemical process.

The value and effect of ammunition made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 5

Greater Elemental Modification

Craft: Gunsmith 5
DC: 19
Component: Metal, gemstones and Craft Set
Value: 100 GP

Merging the gems into a gun even more powerfully, causes the weapon to fire powerful elemental shots.

The damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating, and the target receives the effect linked to that element as per the “Effects for Spells by Damage Type” table. You choose the damage type when making the modification.

Natural 20. General Masterpieces.

Level 6

Infernal Pressure

Craft: Gunsmith 6
DC: 22
Component: Metal and Craft Set
Value: 200 GP

Further modifying the barrel of a weapon, with precise calculations, to make the pressure exerted on the shot as high as possible causes its destructive power to increase considerably.

The weapon does 2 more damage categories, but the required Strength score is increased by 1.

Natural 20. The required Strength value is not modified.