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(Criou página com 'The use of this poison accelerates part of its target's metabolism, expanding its physical capabilities while making it vulnerable. <div style="text-indent: 30px;">For the next 10 minutes, the target deals an additional 1d4 bludgeoning damage on its melee attacks but also takes 1d4 bludgeoning damage whenever attacked.</div> '''''Natural 20'''''. The damage dice dealt and received increases to 1d8. |} {| class="organize" |- ! ==Level 2== |- |') |
(Criou página com 'A combination of sensitivity to sunlight and water severely affects the target of this poison. <div style="text-indent: 30px;">For the next hour, while the target is under sunlight, it takes 20 Solar damage per turn. If the target comes into contact with water, it takes 20 Antimony damage per turn. The target can repeat the saving throw at the end of each of its turns..</div> '''''Natural 20'''''. The damage dealt is doubled. |}') |
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''Contact'' | ''Contact'' | ||
'''Craft''': Apothecary 3<br/> | |||
''' | '''DC''': 18<br/> | ||
''' | '''Component''': Blood of an Azakana, sulfur, mercury and Craft Set<br/> | ||
''' | '''Value''': 50 GP (10 doses)<br/> | ||
''' | |||
This poison causes a very powerful dissonance thanks to an explosion of spiritual energy. | |||
<div style="text-indent: 30px;">A target of the poison takes 2d10 poison damage and 2d10 fire damage. On a successful saving throw, it only takes half damage. The target must make a Wisdom saving throw with a DC equal to the Poison DC or become Frightened by the one who dealt the strike for the next minute. The target can make a new saving throw at the start of each of its turns to end the condition.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The damage dealt increases by 1d10 fire and 1d0 poison. | ||
'''''20 | |||
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{| class=" | {| class="organize" | ||
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! | ! | ||
== | ==Level 4== | ||
|- | |- | ||
| | | | ||
===Poison: Mindfreeze=== | |||
''Contact'' | |||
'' | |||
'''Craft''': Apothecary 4<br/> | |||
''' | '''DC''': 19<br/> | ||
''' | '''Component''': Resin, a magic wand (or something similar), a piece of animal brain and Craft Set<br/> | ||
''' | '''Value''': 50 GP (2 doses)<br/> | ||
''' | |||
This poison is an enemy of all spellcasters. | |||
<div style="text-indent: 30px;">For the next minute, each time the target attempts to cast a spell, it must succeed on a DC 15 Concentration roll or the spell fails before being cast, consuming mana points or ability uses. The Constitution saving throw can be repeated at the end of each of its turns to end the effect prematurely.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The Concentration DC becomes 19. | ||
'''''20 | |||
|} | |} | ||
{| class=" | {| class="organize" | ||
|- | |- | ||
! | ! | ||
== | ==Level 5== | ||
|- | |- | ||
| | | | ||
===Regeneration Potion=== | |||
=== | |||
''Ingestion'' | |||
'' | |||
'''Craft''': Apothecary 5<br/> | |||
''' | '''DC''': 20<br/> | ||
''' | '''Component''': Herbs and Craft Set<br/> | ||
''' | '''Value''': 120 GP<br/> | ||
''' | |||
Formed from an extremely calculated dosage of several substances that can even be toxic, added to a prepared infusion of herbs and roots, this bright red liquid becomes capable of recovering the damage caused to an adventurer's body very quickly. | |||
<div style="text-indent: 30px;">A character who drinks the red magical fluid from this flask regains 2d6 + the Apothecary's Craft level in hit points per turn for a number of turns equal to the drinker's Constitution modifier. Drinking or administering a potion requires an action.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Health recovery becomes 2d8 + the Craft level per turn. | ||
'''''20 | |||
|} | |} | ||
{| class=" | {| class="organize" | ||
|- | |- | ||
! | ! | ||
== | ==Level 6== | ||
|- | |- | ||
| | | | ||
===Solar Fluid=== | |||
''Ingestion, strike'' | |||
'' | |||
'''Craft''': Apothecary 6<br/> | |||
''' | '''DC''': 22<br/> | ||
''' | '''Component''': Powdered gold, a drop of blood or a hair from the target and Craft Set<br/> | ||
''' | '''Value''': 150 GP<br/> | ||
''' | |||
A combination of sensitivity to sunlight and water severely affects the target of this poison. | |||
<div style="text-indent: 30px;">For the next hour, while the target is under sunlight, it takes 20 Solar damage per turn. If the target comes into contact with water, it takes 20 Antimony damage per turn. The target can repeat the saving throw at the end of each of its turns..</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The damage dealt is doubled. | ||
'''''20 | |||
|} | |} | ||
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