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(Criou página com 'Achieving this potency of this Runessence effectively changes your nature, you appear to be made of Dark Ice, and your very presence draws the heat from your surroundings. IYour skin becomes permanently bluish, in addition, purple or black veins can be seen across your body. You also gain immunity to cold damage and fire damage, and resistance to cold damage. Additionally, all of your attacks, whether melee, ranged or spells, deal an additional 2d6 cold damage.') |
(Criou página com 'You've learned enough from fighting Azakanas to know that they never completely die, only fade to respawn after preying on enough negative emotions to regain their form. But at the same time, you know how to break this cycle by capturing an Azakana that has been defeated and imprisoning it in a physical form, an Azakana Talisman.') |
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'''Use''': Half of your Proficiency | '''Use''': Half of your Proficiency | ||
You've learned enough from fighting Azakanas to know that they never completely die, only fade to respawn after preying on enough negative emotions to regain their form. But at the same time, you know how to break this cycle by capturing an Azakana that has been defeated and imprisoning it in a physical form, an Azakana Talisman. | |||
In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured. | |||
'''Spiritual Influence'''. You can choose to have your melee or ranged weapon attacks now deal force damage against Azakanas, this must be declared before the attack lands. | |||
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'''Unbind the Soul''': Using a bonus action and one use of this rune, you can separate your spirit from your body, creating a spectral copy of yourself and the equipment you are wearing. When you do this your body stays in the place where you separated. For the next minute you can move freely and perform actions as normal, at the end of that minute you return to your body. All damage dealt while you are in this form is treated as force damage and, upon returning to your body, half of the damage dealt in that time is repeated to creatures hit. You can use a bonus action or reaction when targeted by an attack to prematurely return to your body. If you die in this form, you will be hunted by the Wolf and the damage done will not be repeated. | |||
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