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(Criou página com '=Statikk’s Blessing=') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com '==Precursor of Dark Ice== ''Prerequisite: Ice Claws''') Etiquetas: Edição móvel Edição feita através do site móvel |
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'''Use''': Half of your Proficiency | '''Use''': Half of your Proficiency | ||
Using a bonus action and one use of this rune, you conjure claws made of ice that advance in a 30-foot line starting from you, creatures in that line must make a Dexterity saving throw, on a failure, they take your proficiency bonus times you Base Pulse dice as cold damage and their speed drops by 20 feet. Additionally, at any time until the start of your next turn, if you are able to move, you can use a free action to reactivate this rune to transport yourself to any point along that line at no cost to your speed, you can only do so once per use of this rune. | |||
'''Mastery''': | |||
''' | *'''Range''': +10 feet range per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
==Precursor of Dark Ice== | |||
==Precursor | ''Prerequisite: Ice Claws'' | ||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Ice Claws’ damage becomes magical<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Achieving this potency of this Runessence effectively changes your nature, you appear to be made of Dark Ice, and your very presence draws the heat from your surroundings. IYour skin becomes permanently bluish, in addition, purple or black veins can be seen across your body. You also gain immunity to cold damage and fire damage, and resistance to cold damage. Additionally, all of your attacks, whether melee, ranged or spells, deal an additional 2d6 cold damage. | |||
'''Frozen Tomb''': Using a bonus action and a use of this rune, you can freeze a creature within 30 feet of you. That creature must make a Constitution saving throw, if it fails, it is trapped in a prison of Dark ice, becoming Incapacitated and taking double your Pulse dice as cold damage at the start of each turn for 2 turns, with a chance to repeat the saving throw at the start each turn, in addition, a frozen area is created within 15 feet of the trapped creature. Enemy creatures that are in or start their turns in that area must make a Constitution saving throw or take your Pulse dice in cold damage and their speed is reduced by 20 feet. | |||
''' | |||
Alternatively, you can choose to freeze yourself, dealing the same amount of damage to the frozen area around you and healing yourself for half that amount per turn. During these turns, you cannot take any actions, but you cannot become the target of any attacks. | |||
'''Mastery''': | |||
''' | *'''DC''': +2 to DC per mastery | ||
*''' | *'''Duration''': +2 turns per mastery | ||
*''' | |||
=Brood Mystic= | |||
The Brood Mystic develops his runessence in contact with a Brood entity, these entities connect to creatures with this type of organization, such as snakes, spiders, and others. To develop this essence, it is necessary to have contact with a Mystical Patron, under its instruction it is possible to become a channel of power for that entity. | |||
Initially, there are two broods to which you can link your runessence, the Spider's and the Snake's, they are very similar but with some minor differences regarding the access to certain mystical invocations. | |||
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