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Notas de Atualização 0.94a/en: mudanças entre as edições

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Criou página com 'You can fire a beam of dark energy that traps the targets it hits. Using a bonus action and one use of this rune, you can cast a beam of shadow energy in a 20-foot line. Creatures in that line must make a Dexterity saving throw, if they fail, they are Restrained for 2 rounds and gain double your Pulse Dice as shadow damage. Creatures that fail the saving throw can retake it at the start of each of their turns. Additionally, you can reactivate this rune once at any time f...'
(Criou página com 'Summoned weapons have an aspect tied to your patron, having an unique appearance and must be weapons you are proficient with. Only you are able to use this weapon, in other hands they are used at a disadvantage regardless of the wielder's training. Your familiar can only maintain one summon at a time, it is necessary for your familiar to rest for 8 hours to cast a new one. If your familiar dies, these summons disappear.')
(Criou página com 'You can fire a beam of dark energy that traps the targets it hits. Using a bonus action and one use of this rune, you can cast a beam of shadow energy in a 20-foot line. Creatures in that line must make a Dexterity saving throw, if they fail, they are Restrained for 2 rounds and gain double your Pulse Dice as shadow damage. Creatures that fail the saving throw can retake it at the start of each of their turns. Additionally, you can reactivate this rune once at any time f...')
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'''Fiend Mark''': For a number of minutes equal to your Proficiency bonus, you know the exact position of a marked creature. Additionally, attacks you make against a marked creature deal your base Pulse dice as additional shadow damage. If the creature drops to 0 hit points before the duration ends, this effect ends. You can end this effect at any time. The lesser restoration spell removes the Fiend Mark.
'''Fiend Mark''': For a number of minutes equal to your Proficiency bonus, you know the exact position of a marked creature. Additionally, attacks you make against a marked creature deal your base Pulse dice as additional shadow damage. If the creature drops to 0 hit points before the duration ends, this effect ends. You can end this effect at any time. The lesser restoration spell removes the Fiend Mark.


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'''Mastery''':
'''Maestria''':
*'''Damage''': +1 on the beam’s damage scale by mastery
*'''Dano''': +1 na escala de dano do feixe por maestria
*'''Use''': +1 use of the bema per mastery
*'''Uso''': +1 uso do feixe por maestria
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==Fiendish Ascension==
==Ascensão Ínfera==
''Prerequisite: Hand of Corruption''
''Pré-requisito: Mão da Corrupção''
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'''Pulse''': Amethyst<br/>
'''Pulso''': Ametista<br/>
'''Synergy''': Your Mystic Ray becomes a 20-foot cone area instead of a 20-foot line.<br/>
'''Sinergia''': Seu Raio Místico se torna uma área de cone de 20 pés ao invés de uma linha de 20 pés.<br/>
'''Use''': Half of your Proficiency Bonus
'''Uso''': Metade do seu Bônus de Proficiência
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The fiend mystic's essence is a path where a demon's strength is lent to a vessel through a dark pact. The Fiendish Ascension is the crowning achievement of this pact, in which you become the host of that fiend, no longer having your powers tied to the familiar. You can still use it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon.
A essência do místico ínfero é um caminho onde a força de um demônio é emprestada a um receptáculo através de um pacto sombrio. A Ascensão Ínfera é a coroação desse pacto, no qual você se torna o hospedeiro desse ínfero, não tendo mais seus poderes vinculados ao familiar. Você ainda pode utilizá-lo normalmente, mas caso ele morra, você mantém seus poderes ligados a essa essência normalmente, o mesmo vale para Arma Familiar.
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