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Linha 285: Linha 285:
''Prerequisite: Level 15''
''Prerequisite: Level 15''


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'''Pulse''': Ruby</br>
'''Pulse''': Ruby</br>
'''Synergy''': For every 5 points of necrotic damage you deal, you heal 1 hit point.</br>
'''Synergy''': For every 5 points of necrotic damage you deal, you heal 1 hit point.</br>
'''Use''': Half of your Proficiency
'''Use''': Half of your Proficiency
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Legend has it that an old man with a reddish beard used to appear everywhere, bringing chaos and destruction.
Legend has it that an old man with a reddish beard used to appear everywhere, bringing chaos and destruction.
Linha 301: Linha 299:
''Prerequisite: Level 8''
''Prerequisite: Level 8''


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'''Pulse''': Emerald</br>
'''Pulse''': Emerald</br>
'''Synergy''': You add your character level to your maximum hit points.</br>
'''Synergy''': You add your character level to your maximum hit points.</br>
'''Use''': Half of your Proficiency
'''Use''': Half of your Proficiency
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Utilizing your runic potency to protect your allies is something you've learned to do like no other.
Utilizing your runic potency to protect your allies is something you've learned to do like no other.
Linha 702: Linha 698:
'''Use''': Half of Your Proficiency Bonus
'''Use''': Half of Your Proficiency Bonus


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The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon.
The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon.
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight.
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight.
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'''União''': Ao atingir esse ápice, sua aparência muda para algo com traços feéricos. Você recebe RD 2/ dano sombrio e asas coloridas (de acordo com a personalidade de seu patrono), recebendo assim um deslocamento de voo de 30 pés. Adicionalmente, seus olhos passam a ter uma tonalidade dourada, lhe dando 60 pés de Visão Verdadeira.
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'''Transvocation''': With one action and one use of this Rune, you begin to emit a strong spiritual light, assuming an even more expressive fey form.  
'''Transvocation''': With one action and one use of this Rune, you begin to emit a strong spiritual light, assuming an even more expressive fey form.  
Linha 768: Linha 759:
=Scion of Statikk=
=Scion of Statikk=


Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir.
Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time.
When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir.


=Statikk’s Blessing=
==Statikk’s Blessing==


'''Pulse''': Sapphire<br/>
'''Pulse''': Sapphire<br/>
Linha 776: Linha 768:
'''Use''': Half of your Proficiency
'''Use''': Half of your Proficiency


Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. You can make a ranged Rune attack against a target within 15 feet of you. On a hit, the target takes your pulse dice as lightning damage.  
Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. Usint an electrical charge you can make a ranged Rune attack against a target within 15 feet of you. On a hit, the target takes your pulse dice as lightning damage.


Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn.
Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn.
Linha 810: Linha 802:
Using one action and one use of this rune, you can cast the speed spell on yourself without expending mana points. While under this spell's effect, you gain absorption to plasma damage as long as it doesn't originate from you and you can be hit normally by spells of 3rd level or lower that deal lightning damage.
Using one action and one use of this rune, you can cast the speed spell on yourself without expending mana points. While under this spell's effect, you gain absorption to plasma damage as long as it doesn't originate from you and you can be hit normally by spells of 3rd level or lower that deal lightning damage.


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'''Mastery''':
'''Mastery''':
*'''Concentration''': Half the Proficiency bonus on the concentration check per mastery
*'''Concentration''': Half the Proficiency bonus on the concentration check per mastery
*'''Use''':  +1 use per mastery
*'''Use''':  +1 use per mastery
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=Frost Mystic=
=Frost Mystic=