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Notas de Atualização 0.94a/en: mudanças entre as edições

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(Criou página com 'Achieving this potency of this Runessence effectively changes your nature, you appear to be made of Dark Ice, and your very presence draws the heat from your surroundings. IYour skin becomes permanently bluish, in addition, purple or black veins can be seen across your body. You also gain immunity to cold damage and fire damage, and resistance to cold damage. Additionally, all of your attacks, whether melee, ranged or spells, deal an additional 2d6 cold damage.')
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The 0.94a Update of Runarcana brings new Formulas for Gadgets, Runes and Runessences.
The 0.94a Update of Runarcana brings new Formulas for Gadgets, Runes and Runessences.


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The silent symphony of death found in you an appreciator and propagator.
The silent symphony of death found in you an appreciator and propagator.
<div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div>
<div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div>
<div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell.
<div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell.</div>
 
'''Mastery''':
'''Mastery''':
*'''Duration''': +1 round per mastery
*'''Duration''': +1 round per mastery
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The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon.
The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon.
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight.
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight.


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=Scion of Statikk=
=Scion of Statikk=


Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir.
Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time.
When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir.


=Statikk’s Blessing=
==Statikk’s Blessing==


'''Pulse''': Sapphire<br/>
'''Pulse''': Sapphire<br/>
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'''Use''': Half of your Proficiency
'''Use''': Half of your Proficiency


Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. You can make a ranged Rune attack against a target within 15 feet of you. On a hit, the target takes your pulse dice as lightning damage.  
Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. Usint an electrical charge you can make a ranged Rune attack against a target within 15 feet of you. On a hit, the target takes your pulse dice as lightning damage.


Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn.
Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn.
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'''Use''': Half of your Proficiency
'''Use''': Half of your Proficiency


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You've learned enough from fighting Azakanas to know that they never completely die, only fade to respawn after preying on enough negative emotions to regain their form. But at the same time, you know how to break this cycle by capturing an Azakana that has been defeated and imprisoning it in a physical form, an Azakana Talisman.
Você aprendeu o suficiente no combate a Azakanas para saber que eles jamais morrem completamente, apenas evanescem para surgirem após predar emoções negativas suficientes para retomarem sua forma. Mas ao mesmo tempo, você sabe como interromper esse ciclo, capturando um Azakana que tenha sido derrotado e aprisionando-o em uma forma física, um Talismã Azakana.
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In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured.
Para que você possa selar um Azakana, você deve saber o nome dele e isso é aprendido por você naturalmente conforme os pontos de vida do Azakana são reduzidos. Ao restar apenas 1/10 dos pontos de vida do Azakana, seus ataques críticos podem selá-lo automaticamente. Para cada ataque que tenha sucesso, o Azakana deve fazer uma salvaguarda de Sabedoria, caso falhe, será capturado.
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'''Spiritual Influence'''. You can choose to have your melee or ranged weapon attacks now deal force damage against Azakanas, this must be declared before the attack lands.
'''Influência Espiritual'''. Você pode optar que seus ataques com armas corpo a corpo ou à distância passem a causar dano energético contra Azakanas, isso deve ser declarado antes do ataque acertar.
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'''Unbind the Soul''': Using a bonus action and one use of this rune, you can separate your spirit from your body, creating a spectral copy of yourself and the equipment you are wearing. When you do this your body stays in the place where you separated. For the next minute you can move freely and perform actions as normal, at the end of that minute you return to your body. All damage dealt while you are in this form is treated as force damage and, upon returning to your body, half of the damage dealt in that time is repeated to creatures hit. You can use a bonus action or reaction when targeted by an attack to prematurely return to your body. If you die in this form, you will be hunted by the Wolf and the damage done will not be repeated.
'''Desatar da Alma''': Utilizando uma ação bônus e um uso dessa runa, você pode separar seu espírito de seu corpo, criando uma cópia espectral de você e dos equipamentos que esteja vestindo. Ao fazer isso seu corpo fica parado no local de onde você se separou. Pelo próximo minuto você pode se mover livremente e realizar ações normalmente, ao final desse minuto você retorna para seu corpo. Todo o dano causado enquanto você estiver nessa forma é tratado como dano energético, e, ao retornar para seu corpo, metade do dano causado nesse tempo é repetido nas criaturas atingidas. Você pode utilizar uma ação bônus ou uma reação quando for alvo de um ataque para retornar prematuramente ao seu corpo. Caso você morra nessa forma você será caçado pelo Lobo e o dano causado não será repetido.
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'''Mastery''':
'''Maestria''':
*'''Use''': +1 use of rune per mastery
*'''Uso''': +1 uso da runa por maestria
*'''Protection''': +1 DR/True damage while in Unbind the Soul
*'''Proteção''': +1 RD/verdadeiro enquanto em Desatar Alma
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==Azakana Domain==
==Domínio Azakana==
''Prerequisite: Seal Azakana''
''Pré-requisito: Selar Azakana''
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'''Pulse''': Amethyst<br/>
'''Pulso''': Ametista<br/>
'''Synergy''': You can use Spirit Influence on creatures other than Azakanas<br/>
'''Sinergia''': Você pode usar Influência Espiritual em criaturas que não sejam Azakanas<br/>
'''Use''': Half of your Proficiency
'''Uso''': Metade da Proficiência
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You are able to use a sealed Azakana to receive a temporary power boost as long as its form resembles that of the Azakana in question. Using a bonus action and one use of this rune, you can imbue your attacks with your base Pulse dice in additional damage of the type of an Azakana Talisman you possess for a number of rounds equal to your proficiency bonus.  
Você é capaz de utilizar um Azakana selado para receber um acréscimo de poder temporário enquanto sua forma se assemelha ao do Azakana em questão. Utilizando uma ação bônus e um uso dessa runa, você pode imbuir seus ataques com seu dado base de Pulso em dano adicional do tipo de um Talismã Azakana que você possua por um número de rodadas igual ao seu bônus de proficiência.
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'''Azakana Ascension'''. Using a bonus action, you can absorb an Azakana Talisman you possess, destroying the talisman in the process. When you do so, for a number of rounds equal to your Proficiency bonus, you gain the following benefits:
'''Ascensão Azakana'''. Utilizando uma ação bônus, você pode absorver um Talismã Azakana que você possua, destruindo o talismã no processo. Ao fazer isso, por um número de rodadas igual ao seu bônus de Proficiência você recebe os seguintes benefícios:
*Your Strength and Dexterity scores increase by +2, to a maximum of 22.
*Seus valores de Força e Destreza aumentam em +2, até o máximo de 22.
*You gain DR 2/radiant
*Você recebe RD 2/radiante
*Your melee and ranged weapon attacks deal your Pulse dice in additional damage of the type defined by the Azakana as per the Azakana Type table.
*Seus ataques com armas corpo a corpo e à distância recebem seu dado de Pulso em dano adicional do tipo definido pelo Azakana conforme a tabela Tipo de Azakana.
*Using a bonus action and one use of this rune, you can use a power (spell, rune, ability) of that Azakana.
*Utilizando uma ação bônus e um uso dessa runa, você pode utilizar um poder (magia, runa, habilidade) do Azakana
*You regain half of the Azakana's Constitution modifier in d6 hit points each round for the duration. Excess hit points are turned into temporary hit points that stack with each other, lasting twice as long as this action or until depleted.
*Você recupera metade do modificador de Constituiçao do Azakana em d6 pontos de vida a cada rodada pela duração. Pontos de vida em excesso são transformados em pontos de vida temporários que acumulam entre si, com duração igual ao dobro dessa ação ou até serem esgotados
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'''Mastery''':
'''Maestria''':
*'''Duration''': Half of your proficiency in additional rounds per mastery
*'''Duração''': Metade da proficiência em rodadas adicionais por maestria
*'''Use''': +1 use of rune per mastery
*'''Uso''': +1 uso da runa por maestria
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{| class="wikitable" style="text-align:center; margin:0 auto;"
{| class="wikitable" style="text-align:center; margin:0 auto;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! Tipo de Azakana
! Type of Azakana
! Tipo de Dano
! Type of Damage
|-
|-
| Auto Dúvida
| Self Doubt
| style="text-align:center;" | Psíquico
| style="text-align:center;" | Psychic
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| Ciúme Mesquinho
| Petty Jealousy
| style="text-align:center;" | Letífero
| style="text-align:center;" | Intoxicating
|-
|-
| Raiva Fulminante
| Fulminating Anger
| style="text-align:center;" | Incinerante
| style="text-align:center;" | Incinerating
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| Obsessão Transformada em Malícia
| Obsession Turned to Malice
| style="text-align:center;" | Vibracional
| style="text-align:center;" | Vibrational
|-
|-
| Medo de Ser Esquecido
| Fear of Being Forgotten
| style="text-align:center;" | Glacial
| style="text-align:center;" | Glacial
|- style="background-color:#B4A7D6;"
|- style="background-color:#B4A7D6;"
| Tristeza Implacável
| Unrelenting Sorrow
| style="text-align:center;" | Sombrio
| style="text-align:center;" | Shadow
|-
|-
| Medo da Mudança
| Fear of Change
| style="text-align:center;" | Rúnico
| style="text-align:center;" | Runic
|}
|}
</div>