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(Criou página com 'Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace S...') |
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(13 revisões intermediárias por 3 usuários não estão sendo mostradas) | |||
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<languages/> | |||
The 0.94a Update of Runarcana brings new Formulas for Gadgets, Runes and Runessences. | The 0.94a Update of Runarcana brings new Formulas for Gadgets, Runes and Runessences. | ||
Linha 365: | Linha 366: | ||
The silent symphony of death found in you an appreciator and propagator. | The silent symphony of death found in you an appreciator and propagator. | ||
<div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div> | <div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div> | ||
<div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell. | <div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Duration''': +1 round per mastery | *'''Duration''': +1 round per mastery | ||
Linha 699: | Linha 699: | ||
The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon. | The essence of the fey mystic is a path where the strength of a powerful fey being is lent to you through empathy, Fey Ascension is the culmination of that friendship, in which you become one with your fey source, no longer having your powers tied to your familiar. You can still summon it normally but, if it dies, you keep your powers tied to that essence normally, the same goes for the Familiar Weapon. | ||
'''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight. | '''Union''': Upon reaching this pinnacle, your appearance changes to something with fey features. You gain DR 2/ shadow damage and colored wings (according to your patron's personality), thus gaining a flying speed of 30 feet. Additionally, your eyes take on a golden hue, giving you 60 feet of True Sight. | ||
Linha 758: | Linha 759: | ||
=Scion of Statikk= | =Scion of Statikk= | ||
Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir. | Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. | ||
When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir. | |||
=Statikk’s Blessing= | ==Statikk’s Blessing== | ||
'''Pulse''': Sapphire<br/> | '''Pulse''': Sapphire<br/> | ||
Linha 766: | Linha 768: | ||
'''Use''': Half of your Proficiency | '''Use''': Half of your Proficiency | ||
Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. | Using a bonus action and one use of this rune, you gain your proficiency bonus as electrical charges. Usint an electrical charge you can make a ranged Rune attack against a target within 15 feet of you. On a hit, the target takes your pulse dice as lightning damage. | ||
Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn. | Using one action and one use of this rune, you cast a bolt of lightning in a 20-feet line starting from you. Creatures in that line must make a Constitution saving throw. On a failure, a creature takes 1d6 lightning damage and is Stunned until the end of its next turn. | ||
Linha 912: | Linha 914: | ||
=Azakanas Stalker= | =Azakanas Stalker= | ||
The Azakanas exist throughout Runeterra, spiritual creatures that prey on the living by feeding on their negative feelings, entangling them in an infinite continuity of recurrence of the same mistakes in search of maintaining their food source. Azakanas Stalkers dedicate their body and soul to hunting these creatures, a process that alters even their very essence. | |||
==Prey Azakana== | |||
== | '''Pulse''': Amethyst<br/> | ||
''' | '''Synergy''': Add your Proficiency to damage and half your Proficiency to Pulse Dice result<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
By fighting Azakanas, you become more fierce and focused. You gain +1 to any roll involving an Azakana (Fiend), whether hit rolls, damage rolls or even DCs. Additionally, your attack's damage dice category goes up by 1 for attacks made against Azakanas. | |||
'''Defer Taint''': Using an action and one use of this rune, you make a melee weapon attack in a 15-foot line starting from you, this attack is permeated with energy. If it hits a target, it takes the weapon's damage and your Pulse dice in additional force damage. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Use''': +1 use of rune per mastery | ||
*''' | *'''Damage''': +1 on damage category of Defer Taint per mastery | ||
*''' | |||
==Seal Azakana== | |||
''Prerequisite: Prey Azakana'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Half of your Proficiency bonus in uses of Prey Azakana<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You've learned enough from fighting Azakanas to know that they never completely die, only fade to respawn after preying on enough negative emotions to regain their form. But at the same time, you know how to break this cycle by capturing an Azakana that has been defeated and imprisoning it in a physical form, an Azakana Talisman. | |||
In order for you to seal an Azakana, you must know its name and this is learned by you naturally as the Azakana's hit points are reduced. When only 1/10 of the Azakana's health remains, your critical strikes can automatically seal it away. For each successful attack, the Azakana must make a Wisdom saving throw, upon failing which it will be captured. | |||
'''Spiritual Influence'''. You can choose to have your melee or ranged weapon attacks now deal force damage against Azakanas, this must be declared before the attack lands. | |||
''' | |||
'''Unbind the Soul''': Using a bonus action and one use of this rune, you can separate your spirit from your body, creating a spectral copy of yourself and the equipment you are wearing. When you do this your body stays in the place where you separated. For the next minute you can move freely and perform actions as normal, at the end of that minute you return to your body. All damage dealt while you are in this form is treated as force damage and, upon returning to your body, half of the damage dealt in that time is repeated to creatures hit. You can use a bonus action or reaction when targeted by an attack to prematurely return to your body. If you die in this form, you will be hunted by the Wolf and the damage done will not be repeated. | |||
''' | |||
'''Mastery''': | |||
''' | *'''Use''': +1 use of rune per mastery | ||
*''' | *'''Protection''': +1 DR/True damage while in Unbind the Soul | ||
*''' | |||
==Azakana Domain== | |||
''Prerequisite: Seal Azakana'' | |||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': You can use Spirit Influence on creatures other than Azakanas<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You are able to use a sealed Azakana to receive a temporary power boost as long as its form resembles that of the Azakana in question. Using a bonus action and one use of this rune, you can imbue your attacks with your base Pulse dice in additional damage of the type of an Azakana Talisman you possess for a number of rounds equal to your proficiency bonus. | |||
'''Azakana Ascension'''. Using a bonus action, you can absorb an Azakana Talisman you possess, destroying the talisman in the process. When you do so, for a number of rounds equal to your Proficiency bonus, you gain the following benefits: | |||
''' | *Your Strength and Dexterity scores increase by +2, to a maximum of 22. | ||
* | *You gain DR 2/radiant | ||
* | *Your melee and ranged weapon attacks deal your Pulse dice in additional damage of the type defined by the Azakana as per the Azakana Type table. | ||
* | *Using a bonus action and one use of this rune, you can use a power (spell, rune, ability) of that Azakana. | ||
* | *You regain half of the Azakana's Constitution modifier in d6 hit points each round for the duration. Excess hit points are turned into temporary hit points that stack with each other, lasting twice as long as this action or until depleted. | ||
* | |||
'''Mastery''': | |||
''' | *'''Duration''': Half of your proficiency in additional rounds per mastery | ||
*''' | *'''Use''': +1 use of rune per mastery | ||
*''' | |||
{| class="wikitable" style="text-align:center; margin:0 auto;" | {| class="wikitable" style="text-align:center; margin:0 auto;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! | ! Type of Azakana | ||
! | ! Type of Damage | ||
|- | |- | ||
| | | Self Doubt | ||
| style="text-align:center;" | | | style="text-align:center;" | Psychic | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Petty Jealousy | ||
| style="text-align:center;" | | | style="text-align:center;" | Intoxicating | ||
|- | |- | ||
| | | Fulminating Anger | ||
| style="text-align:center;" | | | style="text-align:center;" | Incinerating | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Obsession Turned to Malice | ||
| style="text-align:center;" | | | style="text-align:center;" | Vibrational | ||
|- | |- | ||
| | | Fear of Being Forgotten | ||
| style="text-align:center;" | Glacial | | style="text-align:center;" | Glacial | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Unrelenting Sorrow | ||
| style="text-align:center;" | | | style="text-align:center;" | Shadow | ||
|- | |- | ||
| | | Fear of Change | ||
| style="text-align:center;" | | | style="text-align:center;" | Runic | ||
|} | |} | ||