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Notas de Atualização 0.94a/en: mudanças entre as edições

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Criou página com 'f any solid object (such as a ceiling) is encountered during this fall, falling objects and creatures hit it, just as they would during a normal fall. If an object or creature reaches the top of the area without hitting anything, it will remain there, swaying slightly, for the duration. At the end of the duration, affected objects and creatures fall back down. When using this rune, you gain 1 point of exhaustion.'
(Criou página com '==Prey Azakana== '''Pulse''': Amethyst<br/> '''Synergy''': Add your Proficiency to damage and half your Proficiency to Pulse Dice result<br/> '''Use''': Half of your Proficiency')
(Criou página com 'f any solid object (such as a ceiling) is encountered during this fall, falling objects and creatures hit it, just as they would during a normal fall. If an object or creature reaches the top of the area without hitting anything, it will remain there, swaying slightly, for the duration. At the end of the duration, affected objects and creatures fall back down. When using this rune, you gain 1 point of exhaustion.')
Linha 365: Linha 365:
The silent symphony of death found in you an appreciator and propagator.
The silent symphony of death found in you an appreciator and propagator.
<div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div>
<div style="text-indent: 30px;">Using your reaction when hitting a target with a ranged weapon attack or ranged spell attack, you can imbue the attack with immense necrotic energy. When you hit a creature with this attack, a 10-foot mist area centered on your target is created. Creatures that are within that area, or start their turns there, must make a Constitution saving throw, failing which they will take your Pulse dice as necrotic damage and 1 point of exhaustion. This mist lasts for 3 rounds and moves 10 feet in a direction of your choice at the start of each of your turns. A strong wind is capable of dissipating this area.</div>
<div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell.
<div style="text-indent: 30px;">'''''Necrotic Force'''''. You can remove 1 hit point from your maximum hit points and 1 current hit point (cannot be mitigated) and add 1d4 necrotic damage to any ranged spell or ranged weapon attack. This effect can be declared after knowing the attack hit, but before rolling damage dealt. Hit points removed in this way can only be regained after a full rest or a greater restoration spell.</div>
 
'''Mastery''':
'''Mastery''':
*'''Duration''': +1 round per mastery
*'''Duration''': +1 round per mastery